
WWII Tanks: Forgotten Battles
Arcade tank action with three faction campaigns and a roster of WWII iron stretching from Tiger 1s to Sherman Fireflys - but a 'Mixed' rating on Steam says manage expectations hard.
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About WWII Tanks: Forgotten Battles
My first honest reaction to WWII Tanks: Forgotten Battles was that it sits in a very specific lane: low-price-point, arcade-leaning tank action built in Unity, with just enough historical dressing to get the WWII crowd to click. That is not automatically a condemnation. The genre has room for casual, accessible entries. The question is whether this one pulls it off, and the answer is a conditional, qualified sort-of. Structurally the game gives you three faction campaigns covering the Allied (USA and Great Britain), Axis, and USSR sides of the war, plus standalone single missions if you want to dip in without committing to a full run. The tank roster is genuinely decent for the tier: Germany brings the Tiger 1, Panzer IV, and the oddity that is the Morser Karl; the Soviets field the T-34/76, T-34/85, KV-I, KV-II, BT-7, and T-35; and the Western Allies get the Cromwell and Sherman Firefly, among others. Japan even shows up with the Type 89, and Finland gets its BT-42. On paper that is a reasonable spread of machines across the major theatres. Controls are designed to be accessible: you can swap camera angles between inside the hull and a third-person external view, and targeting is assisted by a reticle that turns red when you are on an enemy. That is fine for an entry-level audience. Here is where the simulation specialist in me has to pump the brakes. There is no meaningful depth to the decision-making. Tank selection does not appear to meaningfully feed into a mission-by-mission build loop, AI behavior is rudimentary, and there is zero mod ecosystem to speak of. Community feedback - and there is not much of it given the thin review count - points to difficulty spikes that feel less like challenge design and more like enemy-count inflation. One Steam thread specifically calls out the Soviet campaign's opening missions as punishing to the point of being discouraging, not because the mechanics are demanding but because enemies simply overwhelm you before you can orient. The developer has pushed at least one post-launch update addressing graphics and optimization, which is a good sign that the title is not completely abandoned, but the fundamental structural issues appear untouched. Who is this actually for? Realistically: someone very early in their tank-game journey, a younger player who wants to get a feel for iconic WWII machines without the systems overhead of War Thunder or the commitment of Steel Division. It also works as background gaming - sessions where you want to blow up Panzer IVs without reading a manual. If you are arriving from Steel Fury, Panzer Corps, or any Graviteam title, lower your expectations to the floor before you start. The 'Mixed' Steam reception with roughly 57-60 percent positive from a small sample is telling: the people who walked in knowing exactly what they were getting generally left satisfied; the ones expecting something more substantial did not. Bottom line from a depth-first perspective: the vehicle roster teases something more serious than the gameplay delivers, the difficulty has no adjustable settings despite community requests, the concurrent player count is effectively zero, and there is no mod support to extend the experience. Treat it as a curiosity for the price-to-content math, not as a serious sim purchase. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7, 8, 10, 11
- Memory
- 4 GB RAM
- Storage
- 2 GB available space
- Graphics
- GeForce 9800GTX+ (1GB)
- Processor
- Pentium(R)Core E2210@2.20GHz
- Sound Card
- Any
Recommended
- OS
- Windows 7, 8, 10, 11
- Memory
- 8 GB RAM
- Storage
- 2 GB available space
- Graphics
- GeForce GTX 560
- Processor
- Intel Core i3 or better processor
- Sound Card
- Any
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Game Info
- Developer
- SP GAMES
- Publisher
- SP GAMES
- Release Date
- Nov 14, 2022