Compare Woodcutter Simulator 2013 prices across 50+ stores and find the best deal. Developed by United Independent Entertainment. Published by United Independent Entertainment. Released on 12/19/2013. Available on PC. Genres: Simulation.

Skip this one. With only 20% positive Steam reviews and a bug list longer than a felling manifest, Woodcutter Simulator 2013 fails at the one job its title promises.

My spreadsheet instincts kicked in the moment I saw the mission structure here: accept contract, walk to tree, hold spacebar through a canned 15-second chopping animation, repeat until quota met, collect payment, upgrade to heavier iron. On paper that loop, progressing from chainsaw work to operating a feller buncher, a puller, and dedicated woodchipper vehicles, has genuine sim depth. A lumber operation with day-and-night cycles, first-person chainsaw view, truck deliveries, and woodchip production for heating contracts is a reasonable premise. The problem is that almost nothing about the execution lands. The controls are stiff and the on-foot movement has a physics engine that, depending on your hardware, will launch your character skyward off minor terrain bumps. Vehicles have a habit of sinking partway into the ground on purchase, making them undriveable until you hunt for a reset option. The tutorial amounts to a static image that communicates almost nothing. For a sim genre that lives or dies on the quality of its feedback loops, that is a foundational failure. Community reports indicate the game shipped in a visibly unfinished state and received no meaningful post-launch polish, which is reflected in its Steam rating sitting at roughly 20% positive across more than 200 user reviews. From a systems standpoint the progression does exist. Early missions are strictly chainsaw-and-haul affairs, and spending your earnings on heavier machinery such as the cutter or feller buncher does change the pace of work. The addition of truck delivery runs and a vehicle dedicated to woodchip production shows the skeleton of a proper resource chain. But the decision space is thin, the AI has nothing to push back against, and there is zero mod ecosystem to speak of. If you measure a sim by how many genuine trade-offs it puts in front of you per hour, the number here is close to zero. Multiplayer is listed as a feature, but the active player count makes finding a session an exercise in optimism. The game sits in a bundle with other United Independent Entertainment titles, which is really the only context in which picking it up makes marginal sense: as filler in a package you wanted for something else. For strategy and sim players who respect their own time, the better logging-adjacent options on PC, including titles that actually simulate forest management with economic loops worth optimizing, leave Woodcutter Simulator 2013 with no competitive ground to stand on. Pass on this one unless you are specifically cataloguing the low end of the simulator genre for academic purposes. Diego, Scout Team

Woodcutter Simulator 2013
Simulation

Woodcutter Simulator 2013

Dec 19, 2013United Independent Entertainment
GamerScout Says

Skip this one. With only 20% positive Steam reviews and a bug list longer than a felling manifest, Woodcutter Simulator 2013 fails at the one job its title promises.

PC
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Screenshots & Media

Screenshot

About Woodcutter Simulator 2013

My spreadsheet instincts kicked in the moment I saw the mission structure here: accept contract, walk to tree, hold spacebar through a canned 15-second chopping animation, repeat until quota met, collect payment, upgrade to heavier iron. On paper that loop, progressing from chainsaw work to operating a feller buncher, a puller, and dedicated woodchipper vehicles, has genuine sim depth. A lumber operation with day-and-night cycles, first-person chainsaw view, truck deliveries, and woodchip production for heating contracts is a reasonable premise. The problem is that almost nothing about the execution lands. The controls are stiff and the on-foot movement has a physics engine that, depending on your hardware, will launch your character skyward off minor terrain bumps. Vehicles have a habit of sinking partway into the ground on purchase, making them undriveable until you hunt for a reset option. The tutorial amounts to a static image that communicates almost nothing. For a sim genre that lives or dies on the quality of its feedback loops, that is a foundational failure. Community reports indicate the game shipped in a visibly unfinished state and received no meaningful post-launch polish, which is reflected in its Steam rating sitting at roughly 20% positive across more than 200 user reviews. From a systems standpoint the progression does exist. Early missions are strictly chainsaw-and-haul affairs, and spending your earnings on heavier machinery such as the cutter or feller buncher does change the pace of work. The addition of truck delivery runs and a vehicle dedicated to woodchip production shows the skeleton of a proper resource chain. But the decision space is thin, the AI has nothing to push back against, and there is zero mod ecosystem to speak of. If you measure a sim by how many genuine trade-offs it puts in front of you per hour, the number here is close to zero. Multiplayer is listed as a feature, but the active player count makes finding a session an exercise in optimism. The game sits in a bundle with other United Independent Entertainment titles, which is really the only context in which picking it up makes marginal sense: as filler in a package you wanted for something else. For strategy and sim players who respect their own time, the better logging-adjacent options on PC, including titles that actually simulate forest management with economic loops worth optimizing, leave Woodcutter Simulator 2013 with no competitive ground to stand on. Pass on this one unless you are specifically cataloguing the low end of the simulator genre for academic purposes. Diego, Scout Team

Tags

singleplayermultiplayercloud-savestier:sub-5Mission-BasedFirst-Person ToolsVehicle ProgressionLogging SimLow ReplayabilityBroken Physics

System Requirements

Minimum

OS
Windows XP / 7 / Vista / 8
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
Nvidia Geforce 6800GT, ATI Radeon HD 3650
Processor
2,4 GHz Pentium or 100% compatible CPU

Recommended

OS
Windows XP / 7 / Vista / 8 / 10 / 11
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
Nvidia Geforce GTX 560, ATI Radeon HD 6970
Processor
3,0 GHz Pentium or 100% compatible CPU

Community Discussion

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Game Info

Developer
United Independent Entertainment
Publisher
United Independent Entertainment
Release Date
Dec 19, 2013

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Price History

2026-06-101.87(lowest)

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What platforms is Woodcutter Simulator 2013 available on?

Woodcutter Simulator 2013 is available on PC.

When was Woodcutter Simulator 2013 released?

Woodcutter Simulator 2013 was released on 19 December 2013.

Who developed Woodcutter Simulator 2013?

Woodcutter Simulator 2013 was developed by United Independent Entertainment.