Compare Military Life: Tank Simulator prices across 50+ stores and find the best deal. Developed by United Independent Entertainment. Published by United Independent Entertainment. Released on 6/1/2016. Available on PC. Genres: Action, Simulation.

The title says 'simulator' but the controls handle like a bar of soap on a marble floor. Skip if you want Steel Fury; consider it only if you want a zero-pressure 30-minute blast with a Sherman Firefly or a Tiger I.

I'll be honest: my simulator radar went off the moment I clocked the 'Mixed' aggregate sitting at 46 percent positive across 28 Steam reviews. That's a number that doesn't lie, and after spending time watching gameplay and digging through community posts, the core complaint is universal - the 'Simulator' label is doing a lot of heavy lifting here that the actual game cannot support. What you get is a third-person arcade tank shooter with two historical models: the Sherman Firefly and the Tiger I. Missions brief you via text orders from superiors, then drop you into open 3D environments to destroy fuel depots, convoys, buildings, and enemy tanks. The day/night cycle adds mild atmosphere, and explosions with smoke and fire effects give the combat a surface-level punch. That is about where the checklist ends. From a simulation standpoint, this title has no business using that word. Physics are the headline problem: reviewers across multiple platforms consistently describe tank handling as sliding on ice, with movement that bears no resemblance to the mechanical weight a real armored vehicle carries. Armor penetration mechanics, ballistics modeling, crew management - none of those exist. The AI enemies return fire and move around, but no reviewer has described them as a meaningful tactical challenge. There are no positioning decisions to make, no angling your hull to deflect rounds, no ammunition type selection. The decision layer that makes tank games compelling is entirely absent. The mission structure is thin. Both available campaigns reportedly recycle the same map geometry with color-swapped enemy tanks, and there is no save system - only widely spaced checkpoints, which becomes painful when the controls betray you and you lose progress. No multiplayer exists, so there is no cooperative or competitive layer to pad out the runtime. Community-reported playtime sits around one hour, which is about as honest a signal as you will find for content volume. Who is this actually for? Realistically: someone very young looking for the simplest possible introduction to the concept of tank combat, someone clearing a bundle backlog, or a player who genuinely just wants to watch a Tiger I blow up some trucks for twenty minutes with no friction whatsoever. On those specific terms - zero sim depth required, zero patience for tutorials demanded - it clears a low bar. United Independent Entertainment built a catalog of similarly scoped light simulators (Airport Simulator, Woodcutter Simulator), and this one fits that pattern: functional, unchallenging, quickly exhausted. The keyboard-and-mouse controls are the only input option, which limits couch play. If your search history includes Steel Fury, War Thunder ground forces, or Gunner HEAT PC, close this tab now. Those titles exist on a different planet. Military Life: Tank Simulator competes with mobile fare, and even then the competition has caught up considerably since 2016 with free options that outclass it on every metric a numbers-focused player cares about. Diego, Scout Team

Military Life: Tank Simulator
ActionSimulation

Military Life: Tank Simulator

Jun 1, 2016United Independent Entertainment
GamerScout Says

The title says 'simulator' but the controls handle like a bar of soap on a marble floor. Skip if you want Steel Fury; consider it only if you want a zero-pressure 30-minute blast with a Sherman Firefly or a Tiger I.

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Screenshots & Media

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About Military Life: Tank Simulator

I'll be honest: my simulator radar went off the moment I clocked the 'Mixed' aggregate sitting at 46 percent positive across 28 Steam reviews. That's a number that doesn't lie, and after spending time watching gameplay and digging through community posts, the core complaint is universal - the 'Simulator' label is doing a lot of heavy lifting here that the actual game cannot support. What you get is a third-person arcade tank shooter with two historical models: the Sherman Firefly and the Tiger I. Missions brief you via text orders from superiors, then drop you into open 3D environments to destroy fuel depots, convoys, buildings, and enemy tanks. The day/night cycle adds mild atmosphere, and explosions with smoke and fire effects give the combat a surface-level punch. That is about where the checklist ends. From a simulation standpoint, this title has no business using that word. Physics are the headline problem: reviewers across multiple platforms consistently describe tank handling as sliding on ice, with movement that bears no resemblance to the mechanical weight a real armored vehicle carries. Armor penetration mechanics, ballistics modeling, crew management - none of those exist. The AI enemies return fire and move around, but no reviewer has described them as a meaningful tactical challenge. There are no positioning decisions to make, no angling your hull to deflect rounds, no ammunition type selection. The decision layer that makes tank games compelling is entirely absent. The mission structure is thin. Both available campaigns reportedly recycle the same map geometry with color-swapped enemy tanks, and there is no save system - only widely spaced checkpoints, which becomes painful when the controls betray you and you lose progress. No multiplayer exists, so there is no cooperative or competitive layer to pad out the runtime. Community-reported playtime sits around one hour, which is about as honest a signal as you will find for content volume. Who is this actually for? Realistically: someone very young looking for the simplest possible introduction to the concept of tank combat, someone clearing a bundle backlog, or a player who genuinely just wants to watch a Tiger I blow up some trucks for twenty minutes with no friction whatsoever. On those specific terms - zero sim depth required, zero patience for tutorials demanded - it clears a low bar. United Independent Entertainment built a catalog of similarly scoped light simulators (Airport Simulator, Woodcutter Simulator), and this one fits that pattern: functional, unchallenging, quickly exhausted. The keyboard-and-mouse controls are the only input option, which limits couch play. If your search history includes Steel Fury, War Thunder ground forces, or Gunner HEAT PC, close this tab now. Those titles exist on a different planet. Military Life: Tank Simulator competes with mobile fare, and even then the competition has caught up considerably since 2016 with free options that outclass it on every metric a numbers-focused player cares about. Diego, Scout Team

Tags

singleplayertier:sub-5Arcade Tank CombatLow System RequirementsMission-BasedHistorical VehiclesNo Mod SupportBudget TitleKeyboard-Only ControlsZero Sim Depth

System Requirements

Minimum

OS
Windows: XP / Vista / 7 / 8
Memory
2 MB RAM
DirectX
Version 9.0c
Storage
400 MB available space
Graphics
Geforce GTX 260 / Radeon HD 4850, Shader Modell 2.0 or higher with latest driver
Processor
2.2 GHz Dual Core (Intel Core 2 Duo, AMD Athlon X2)

Recommended

OS
Windows: XP / Vista / 7 / 8 / 10 / 11
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
400 MB available space
Graphics
Geforce GTX 560 / Radeon HD 7790, Shader Modell 3.0 or higher with latest driver
Processor
2.6 GHz Quad Core (Intel Core i5, AMD Phenom X4)

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Game Info

Developer
United Independent Entertainment
Publisher
United Independent Entertainment
Release Date
Jun 1, 2016

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Price History

2026-06-100.97(lowest)

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What platforms is Military Life: Tank Simulator available on?

Military Life: Tank Simulator is available on PC.

When was Military Life: Tank Simulator released?

Military Life: Tank Simulator was released on 1 June 2016.

Who developed Military Life: Tank Simulator?

Military Life: Tank Simulator was developed by United Independent Entertainment.