Compare Wondershot prices across 50+ stores and find the best deal. Developed by Leikir Studio. Published by Leikir Studio. Released on 2/19/2016. Available on PC. Genres: Indie.

One shot, one life, four weapons, and a room full of friends who will never forgive you. Wondershot is a couch party gem that lives and dies entirely by the company you keep.

My honest first reaction when I sat down with Wondershot was that French indie studio Leikir Studio had built something with an almost zen-like design restraint. One ammo. One life. Make it count. That single constraint does more mechanical work than a dozen complicated rule sets, because the moment you fire and miss, the whole dynamic flips. Now you are the hunted, scrambling across the arena to reclaim your dropped weapon before a smirking opponent gets there first. Those few seconds of total vulnerability are where Wondershot earns its keep. The four weapons each carry their own logic and ask you to think differently about space and timing. The hammer is the one melee option, letting you dash through walls toward both enemies and stray ammo, which turns proximity into a risk-reward gamble. The bow trades raw speed for a charged power shot or a loose arrow with soft auto-aim, depending on how patient you are feeling. The boomerang can be held stationary mid-air after a charged throw, turning it into a delayed trap. The slingshot is the wildcard, bouncing three times before stopping and shrinking down to a faster, harder-to-read projectile when charged. Every round the weapon rotates and the arena shifts, so there is no coasting on a single mastered technique. That keeps four-player sessions genuinely unpredictable in a way that feels designed rather than random. Three modes fill out the structure. Battle mode is the heart of the experience, a competitive free-for-all for up to four local players with customisable rules. Challenge mode is the solo path, 45 discrete objectives spread across timed runs, survival tests, and target hunts, and completing them unlocks new arena maps for Battle. Endless mode is cooperative wave survival against AI enemies that include chargers, ranged types, supports, and enemies that actively pull you toward them with chains. The visual style leans cartoonish and bright, death animations replaced by comedic smoke puffs, and the soundtrack keeps pace with the lightning-short rounds. It is a cohesive aesthetic package that communicates warmth and chaos in equal measure. Here is where I have to be straight with you: Wondershot is almost completely reliant on having people physically in the room with you. There is no online play, and the absence is felt. Solo challenge mode works as a skill-building exercise and will genuinely humble you if you underestimate the difficulty curve, but it is not the reason this game exists. Critics who reviewed it at launch noted that it could feel too easy to master at a surface level yet still ran dry on content for anyone without a couch full of controllers. That is a fair read. The maps you start with are limited, and the ones you unlock through Challenge are the real motivator for single-player investment. If you are buying this for solo sessions, temper expectations accordingly. For the audience it was made for, though, the game holds up. Rounds last seconds, the rules take two minutes to explain to someone who has never touched a controller, and the chaos scales beautifully with player count. It is the kind of thing that turns a quiet Friday into a shouting match, and that, in the small world of local-only party games, is worth something. Kai, Scout Team

Wondershot
Indie

Wondershot

Feb 19, 2016Leikir Studio
GamerScout Says

One shot, one life, four weapons, and a room full of friends who will never forgive you. Wondershot is a couch party gem that lives and dies entirely by the company you keep.

PC
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About Wondershot

My honest first reaction when I sat down with Wondershot was that French indie studio Leikir Studio had built something with an almost zen-like design restraint. One ammo. One life. Make it count. That single constraint does more mechanical work than a dozen complicated rule sets, because the moment you fire and miss, the whole dynamic flips. Now you are the hunted, scrambling across the arena to reclaim your dropped weapon before a smirking opponent gets there first. Those few seconds of total vulnerability are where Wondershot earns its keep. The four weapons each carry their own logic and ask you to think differently about space and timing. The hammer is the one melee option, letting you dash through walls toward both enemies and stray ammo, which turns proximity into a risk-reward gamble. The bow trades raw speed for a charged power shot or a loose arrow with soft auto-aim, depending on how patient you are feeling. The boomerang can be held stationary mid-air after a charged throw, turning it into a delayed trap. The slingshot is the wildcard, bouncing three times before stopping and shrinking down to a faster, harder-to-read projectile when charged. Every round the weapon rotates and the arena shifts, so there is no coasting on a single mastered technique. That keeps four-player sessions genuinely unpredictable in a way that feels designed rather than random. Three modes fill out the structure. Battle mode is the heart of the experience, a competitive free-for-all for up to four local players with customisable rules. Challenge mode is the solo path, 45 discrete objectives spread across timed runs, survival tests, and target hunts, and completing them unlocks new arena maps for Battle. Endless mode is cooperative wave survival against AI enemies that include chargers, ranged types, supports, and enemies that actively pull you toward them with chains. The visual style leans cartoonish and bright, death animations replaced by comedic smoke puffs, and the soundtrack keeps pace with the lightning-short rounds. It is a cohesive aesthetic package that communicates warmth and chaos in equal measure. Here is where I have to be straight with you: Wondershot is almost completely reliant on having people physically in the room with you. There is no online play, and the absence is felt. Solo challenge mode works as a skill-building exercise and will genuinely humble you if you underestimate the difficulty curve, but it is not the reason this game exists. Critics who reviewed it at launch noted that it could feel too easy to master at a surface level yet still ran dry on content for anyone without a couch full of controllers. That is a fair read. The maps you start with are limited, and the ones you unlock through Challenge are the real motivator for single-player investment. If you are buying this for solo sessions, temper expectations accordingly. For the audience it was made for, though, the game holds up. Rounds last seconds, the rules take two minutes to explain to someone who has never touched a controller, and the chaos scales beautifully with player count. It is the kind of thing that turns a quiet Friday into a shouting match, and that, in the small world of local-only party games, is worth something. Kai, Scout Team

Tags

singleplayermultiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Couch PartyOne-Hit KillArena Brawler4-Player LocalSkill-BasedWave SurvivalPick-Up-and-PlayMedieval Setting

System Requirements

Minimum

OS
Windows Vista / 7 / 8 / 8.1 /10
Memory
2 GB RAM
DirectX
Version 9.0
Storage
800 MB available space
Graphics
NVIDIA GeForce 8600 GT or equivalent
Processor
2.4 GHz Intel Core 2 Duo or equivalent
Sound Card
DirectX 9 Compatible Audio

Recommended

OS
Windows 7 / 8 / 8.1 /10
Memory
4 GB RAM
DirectX
Version 9.0
Storage
800 MB available space
Graphics
NVIDIA GTX 760 or equivalent
Processor
3.3 GHz Intel Core i5 or equivalent
Sound Card
DirectX 9 Compatible Audio

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Game Info

Developer
Leikir Studio
Publisher
Leikir Studio
Release Date
Feb 19, 2016

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Frequently asked questions about Wondershot

Where can I buy Wondershot cheapest?

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What platforms is Wondershot available on?

Wondershot is available on PC.

When was Wondershot released?

Wondershot was released on 19 February 2016.

Who developed Wondershot?

Wondershot was developed by Leikir Studio.