Compare White Lavender prices across 50+ stores and find the best deal. Developed by Sokpop Collective. Published by Sokpop Collective. Released on 6/20/2022. Available on PC, Mac. Genres: Adventure, Indie, RPG.

A pocket-sized souls-like where you play as a bug armed with pencils and slingshots, charming enough to disarm you, then quietly hard enough to keep you honest.

I have a soft spot for games that could only have come from one person's specific imagination, and White Lavender is exactly that kind of handcrafted oddity. Built by Tom of Sokpop Collective, it drops you into a miniature world where every threat is an insect and every weapon is a repurposed household object. The tone is warm and slightly surreal, and the 20-track original soundtrack does quiet atmospheric work underneath the action. It sits somewhere between a backyard fable and a proper action RPG, and that tension is precisely what makes it interesting. The combat is the core, and it leans clearly on souls-like DNA: melee weapons like branches and needles, ranged options including slingshots and simple bows, and a small school of learnable spells that split between offense and defense. Enemies drop pollen on death, which feeds four progression stats: might, agility, witchcraft, and luck. Leveling those stats opens up heavier gear and stronger spell slots, so there is genuine build thinking to do even if the overall system stays light. The fashion layer is real too, with over 80 wearable items that actually affect your loadout rather than sitting in a cosmetic silo. Boss encounters punctuate the world at several points, and players have flagged the Terror Frog and a blue wizard among the named challenges worth hunting. Where the game earns genuine goodwill is its death philosophy. You lose nothing on death, which strips away the punishing friction of its souls-like inspirations without removing the skill requirement entirely. The challenge comes from learning enemy patterns rather than resource management, and that is a considered design call that makes the game friendlier to players who bounced off harder entries in the genre. The Steam community even produced speedrun guides, which tells you something about the depth lurking beneath the cuteness. The honest limitations are worth naming. Enemy patterns do grow repetitive across longer sessions, and some players reported minor collision and focus-lock bugs in certain zones, particularly in swamp areas. A few camera angles during close-quarters duels can obscure smaller enemies entirely. The developer shipped a version 1.2 patch addressing balancing and fixes, and the community response to bug reports has been responsive. Still, if you come in expecting polish at the level of a studio production, the rougher edges will be visible. For the right player, those edges are part of the appeal. White Lavender is an ambitious one-person project that actually lands its central loop, runs on almost any PC or Mac, and clocks in at a length that respects your time. If you have played Ginseng Hero, there is connective tissue here in both world and tone. If this is your first Sokpop game, it might be the best starting point in their catalog for players who want more game than the collective's smallest releases offer. Kai, Scout Team

White Lavender
AdventureIndieRPG

White Lavender

Jun 20, 2022Sokpop Collective
GamerScout Says

A pocket-sized souls-like where you play as a bug armed with pencils and slingshots, charming enough to disarm you, then quietly hard enough to keep you honest.

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Screenshots & Media

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About White Lavender

I have a soft spot for games that could only have come from one person's specific imagination, and White Lavender is exactly that kind of handcrafted oddity. Built by Tom of Sokpop Collective, it drops you into a miniature world where every threat is an insect and every weapon is a repurposed household object. The tone is warm and slightly surreal, and the 20-track original soundtrack does quiet atmospheric work underneath the action. It sits somewhere between a backyard fable and a proper action RPG, and that tension is precisely what makes it interesting. The combat is the core, and it leans clearly on souls-like DNA: melee weapons like branches and needles, ranged options including slingshots and simple bows, and a small school of learnable spells that split between offense and defense. Enemies drop pollen on death, which feeds four progression stats: might, agility, witchcraft, and luck. Leveling those stats opens up heavier gear and stronger spell slots, so there is genuine build thinking to do even if the overall system stays light. The fashion layer is real too, with over 80 wearable items that actually affect your loadout rather than sitting in a cosmetic silo. Boss encounters punctuate the world at several points, and players have flagged the Terror Frog and a blue wizard among the named challenges worth hunting. Where the game earns genuine goodwill is its death philosophy. You lose nothing on death, which strips away the punishing friction of its souls-like inspirations without removing the skill requirement entirely. The challenge comes from learning enemy patterns rather than resource management, and that is a considered design call that makes the game friendlier to players who bounced off harder entries in the genre. The Steam community even produced speedrun guides, which tells you something about the depth lurking beneath the cuteness. The honest limitations are worth naming. Enemy patterns do grow repetitive across longer sessions, and some players reported minor collision and focus-lock bugs in certain zones, particularly in swamp areas. A few camera angles during close-quarters duels can obscure smaller enemies entirely. The developer shipped a version 1.2 patch addressing balancing and fixes, and the community response to bug reports has been responsive. Still, if you come in expecting polish at the level of a studio production, the rougher edges will be visible. For the right player, those edges are part of the appeal. White Lavender is an ambitious one-person project that actually lands its central loop, runs on almost any PC or Mac, and clocks in at a length that respects your time. If you have played Ginseng Hero, there is connective tissue here in both world and tone. If this is your first Sokpop game, it might be the best starting point in their catalog for players who want more game than the collective's smallest releases offer. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:indieSouls-likeBug ProtagonistPollen ProgressionFashion-RPGMiniature WorldMelee-Ranged-MagicDeath-Penalty-FreeShort-Form RPGSpeedrun-Friendly

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
DirectX9 compatible with at least 500MB of memory
Processor
Dual Core 2 GHz
Sound Card
DirectX9 compatible sound card or integrated sound chip

Reviews & Ratings

No ratings available

Game Info

Developer
Sokpop Collective
Publisher
Sokpop Collective
Release Date
Jun 20, 2022

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