Compare Stacklands prices across trusted key stores and find the best deal. Developed by Sokpop Collective. Published by Sokpop Collective. Released on 4/8/2022. Available on PC, Mac. Genres: Casual, Indie, Simulation.

A card-stacking survival sim that swallowed my afternoon whole, deceptively simple on the surface, quietly demanding once your board fills up and the Moon timer starts breathing down your neck.

I sat down with Stacklands for "just one run" and looked up three hours later with a colony of well-fed villagers, a Lumber Camp running on autopilot, and a goblin problem I absolutely was not prepared for. That is the loop in miniature: you stack cards on a board to make things happen, sell excess cards for coins, spend those coins on themed booster packs, and try not to let your villagers starve when the Moon cycle ticks over. It sounds like a browser toy. It is not. The core mechanic is drag-and-drop interaction between cards: place a Villager on a Berry Bush and berries slowly generate, place two Wood and a Stone on a Villager and you get a recipe prompt for a House. Idea Cards act as your tech-tree scaffolding, revealing new recipes without fully spelling out every possible combination, so there is genuine discovery in working out that a Smelter plus Gold Ore leads somewhere useful. The packs themselves are organized by theme, Cooking, Farming, Building and others, and buying more expensive packs accelerates both your production and the danger coming through portals at the end of each Moon. That tension between expanding faster and staying alive is where the real decision-making lives, and it stays interesting longer than the art style suggests it should. The base game spans three distinct areas, the Mainland, the Island, and the Dark Forest, each with its own twist on survival conditions, and the ultimate goal is preparing your village to face a final boss encounter that forces you to think about your card economy seriously. For strategy-adjacent players this sits closer to a light real-time management sim than a deep 4X, but the "simple to grasp, hard to master" quality is genuine. Early moons are forgiving: food is tight but manageable, enemies are weak, and the board feels roomy. By moon 30-plus the board becomes genuinely chaotic. Cards get shunted out of position by spawns, roaming mobs, and production chains firing simultaneously. Players with a strong spatial-organization instinct will thrive; anyone who hates clutter may find themselves spending more time tidying than planning. There is no undo button and no pause-to-plan, which is the correct design call for tension but will frustrate players expecting an asynchronous puzzle. The Moon length setting is the difficulty dial here, longer Moons give you more breathing room, and that single option does a lot of heavy lifting for accessibility. Peaceful mode also exists, removing enemies entirely, so complete newcomers have a genuine on-ramp. Two DLC expansions have since shipped: Cursed Worlds adds curse-afflicted worlds with 130-plus new cards, and Stacklands 2000 layers in industrial automation and villager well-being systems for players who want a longer, denser endgame. The weak points are worth naming. Replayability in the base game is limited once you have solved the card combinations; the "one more run" pull comes from speedrunning your own previous clear time rather than from meaningful build diversity. The Mac version (particularly itch.io) has a documented history of launch permission errors that required terminal workarounds, the Steam version is the safer path on PC. There is also no mod browser built into the base experience outside of Steam Workshop, which launched alongside the Cursed Worlds update. For a strategy player used to Paradox-style depth, this will feel like a palette cleanser rather than a main course. But a four-to-eight-hour palette cleanser that earns a 96 percent positive rating across tens of thousands of Steam reviews is not nothing. Diego, Scout Team

Stacklands

Stacklands

Apr 8, 2022Sokpop Collective
GamerScout Says

A card-stacking survival sim that swallowed my afternoon whole, deceptively simple on the surface, quietly demanding once your board fills up and the Moon timer starts breathing down your neck.

PCMac
Steam Deck VerifiedProtonDB Platinum
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Historical low: €8.34

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Price History

Historical low
€8.3426 Jun 2026
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€7.67€8.12€8.56€9.0126 Jun28 Jun29 Jun1 Jul2 Jul
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About Stacklands

I sat down with Stacklands for "just one run" and looked up three hours later with a colony of well-fed villagers, a Lumber Camp running on autopilot, and a goblin problem I absolutely was not prepared for. That is the loop in miniature: you stack cards on a board to make things happen, sell excess cards for coins, spend those coins on themed booster packs, and try not to let your villagers starve when the Moon cycle ticks over. It sounds like a browser toy. It is not. The core mechanic is drag-and-drop interaction between cards: place a Villager on a Berry Bush and berries slowly generate, place two Wood and a Stone on a Villager and you get a recipe prompt for a House. Idea Cards act as your tech-tree scaffolding, revealing new recipes without fully spelling out every possible combination, so there is genuine discovery in working out that a Smelter plus Gold Ore leads somewhere useful. The packs themselves are organized by theme, Cooking, Farming, Building and others, and buying more expensive packs accelerates both your production and the danger coming through portals at the end of each Moon. That tension between expanding faster and staying alive is where the real decision-making lives, and it stays interesting longer than the art style suggests it should. The base game spans three distinct areas, the Mainland, the Island, and the Dark Forest, each with its own twist on survival conditions, and the ultimate goal is preparing your village to face a final boss encounter that forces you to think about your card economy seriously. For strategy-adjacent players this sits closer to a light real-time management sim than a deep 4X, but the "simple to grasp, hard to master" quality is genuine. Early moons are forgiving: food is tight but manageable, enemies are weak, and the board feels roomy. By moon 30-plus the board becomes genuinely chaotic. Cards get shunted out of position by spawns, roaming mobs, and production chains firing simultaneously. Players with a strong spatial-organization instinct will thrive; anyone who hates clutter may find themselves spending more time tidying than planning. There is no undo button and no pause-to-plan, which is the correct design call for tension but will frustrate players expecting an asynchronous puzzle. The Moon length setting is the difficulty dial here, longer Moons give you more breathing room, and that single option does a lot of heavy lifting for accessibility. Peaceful mode also exists, removing enemies entirely, so complete newcomers have a genuine on-ramp. Two DLC expansions have since shipped: Cursed Worlds adds curse-afflicted worlds with 130-plus new cards, and Stacklands 2000 layers in industrial automation and villager well-being systems for players who want a longer, denser endgame. The weak points are worth naming. Replayability in the base game is limited once you have solved the card combinations; the "one more run" pull comes from speedrunning your own previous clear time rather than from meaningful build diversity. The Mac version (particularly itch.io) has a documented history of launch permission errors that required terminal workarounds, the Steam version is the safer path on PC. There is also no mod browser built into the base experience outside of Steam Workshop, which launched alongside the Cursed Worlds update. For a strategy player used to Paradox-style depth, this will feel like a palette cleanser rather than a main course. But a four-to-eight-hour palette cleanser that earns a 96 percent positive rating across tens of thousands of Steam reviews is not nothing.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscloud-savesCard-Based City BuilderReal-Time Resource ManagementMoon Cycle SurvivalIdea Card Tech TreeBooster Pack EconomyPeaceful ModeSteam Workshop SupportBoard Clutter Management

System Requirements

Minimum

OS
Windows 7
Processor
Dual Core 2 GHz
Memory
2 GB RAM
Graphics
DirectX9 compatible with at least 500MB of memory
DirectX
Version 9.0
Storage
200 MB available space

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Sokpop Collective
Publisher
Sokpop Collective
Release Date
Apr 8, 2022

Game Modes

singleplayer

Languages

Subtitles (12)
EnglishFrenchItalianGermanSpanish - SpainDutch+6 more

Features

AchievementsCloud Saves

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How much does Stacklands cost?

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What platforms is Stacklands available on?

Stacklands is available on PC, Mac.

When was Stacklands released?

Stacklands was released on 8 April 2022.

Who developed Stacklands?

Stacklands was developed by Sokpop Collective.