Compare Wasteland 2: Director's Cut - Classic Edition prices across 50+ stores and find the best deal. Developed by inXile Entertainment. Published by inXile Entertainment. Released on 9/18/2014. Available on PC. Genres: Adventure, Indie, RPG, Strategy. Metacritic score: 87/100.

A sprawling post-apocalyptic RPG that rewards careful squad-building and punishes careless choices. Old-school CRPG DNA, unapologetically.

Wasteland 2: Director's Cut is a top-down, turn-based squad RPG set in a brutalized post-nuclear American Southwest and, later, a ravaged California. You command a squad of Desert Rangers, the closest thing the wasteland has to law enforcement, through a world that actively resents your presence and occasionally tries to eat you. The Director's Cut version refines the original 2014 release with reworked character models, expanded voice acting, a Precision Strikes system that lets you target specific enemy body parts, and Perks layered on top of the existing skill trees. If you bounced off older Fallout games for feeling too opaque, Wasteland 2 will not fix that problem. If you loved them, this is essentially the spiritual sequel Bethesda never wanted to make. The skill system is the beating heart of the experience. Your Rangers can be built around Bladed Weapons, Blunt Weapons, Assault Rifles, Sniper Rifles, Energy Weapons, Explosives, and a long list of utility skills covering lockpicking, safecracking, field medic work, computer hacking, and toaster repair (yes, that is a real and important skill). The catch is that the game genuinely punishes under-investment. Bring a squad without a surgeon and watch a preventable death spiral into a death march. Bring four brawlers and find yourself locked out of entire quest branches because nobody thought to put points into Alarm Disarming. Build variety matters here, and it keeps mattering well past the forty-hour mark because new skill checks keep appearing in new regions. The writing is not Disco Elysium, and it is not trying to be. It is pulpy, dry-humored, and occasionally very funny in a bleak way. The main quest forces a genuinely difficult early choice between two radio distress calls, and you can only answer one. That moment sets the tone for the rest of the game: decisions carry consequences that unfold slowly, sometimes hours later, and the game rarely announces that it is about to punish you. Companion characters like Rose or Ralphy have arcs that reward players who pay attention to their dialogue rather than skipping through to the next combat encounter. The worldbuilding in the Canyon of Titan alone, with its nuclear-warhead-worshipping cult and its complicated political entanglements, justifies the game's reputation for layered faction writing. Where Wasteland 2 stumbles is in pacing. The mid-game, particularly the transition between Arizona and California, drags with fetch-adjacent objectives and a lot of walking through areas that feel less handcrafted than the opening hours. Some side quests are clearly there to bulk out the map rather than to say anything interesting. The UI, even in the Director's Cut, has a certain stubbornness to it that will frustrate players used to modern inventory management. And the tactical combat, while solid, occasionally tips into attrition rather than strategy when enemy density spikes without adding mechanical interest. This Classic Edition also bundles Wasteland 1 and Mark Morgan's original soundtrack, which is a genuinely good deal for anyone who wants the full franchise context. If you care about where the genre came from, playing Wasteland 1 for even a few hours before starting Wasteland 2 does add a layer of appreciation for how far the design language evolved. The 83% Very Positive Steam rating and Metacritic score of 87 reflect a game that does what it sets out to do with real competence, even if it never quite transcends its genre. Monika, Scout Team

Wasteland 2: Director's Cut - Classic Edition
AdventureIndieRPGStrategy

Wasteland 2: Director's Cut - Classic Edition

Sep 18, 2014inXile Entertainment
GamerScout Says

A sprawling post-apocalyptic RPG that rewards careful squad-building and punishes careless choices. Old-school CRPG DNA, unapologetically.

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About Wasteland 2: Director's Cut - Classic Edition

Wasteland 2: Director's Cut is a top-down, turn-based squad RPG set in a brutalized post-nuclear American Southwest and, later, a ravaged California. You command a squad of Desert Rangers, the closest thing the wasteland has to law enforcement, through a world that actively resents your presence and occasionally tries to eat you. The Director's Cut version refines the original 2014 release with reworked character models, expanded voice acting, a Precision Strikes system that lets you target specific enemy body parts, and Perks layered on top of the existing skill trees. If you bounced off older Fallout games for feeling too opaque, Wasteland 2 will not fix that problem. If you loved them, this is essentially the spiritual sequel Bethesda never wanted to make. The skill system is the beating heart of the experience. Your Rangers can be built around Bladed Weapons, Blunt Weapons, Assault Rifles, Sniper Rifles, Energy Weapons, Explosives, and a long list of utility skills covering lockpicking, safecracking, field medic work, computer hacking, and toaster repair (yes, that is a real and important skill). The catch is that the game genuinely punishes under-investment. Bring a squad without a surgeon and watch a preventable death spiral into a death march. Bring four brawlers and find yourself locked out of entire quest branches because nobody thought to put points into Alarm Disarming. Build variety matters here, and it keeps mattering well past the forty-hour mark because new skill checks keep appearing in new regions. The writing is not Disco Elysium, and it is not trying to be. It is pulpy, dry-humored, and occasionally very funny in a bleak way. The main quest forces a genuinely difficult early choice between two radio distress calls, and you can only answer one. That moment sets the tone for the rest of the game: decisions carry consequences that unfold slowly, sometimes hours later, and the game rarely announces that it is about to punish you. Companion characters like Rose or Ralphy have arcs that reward players who pay attention to their dialogue rather than skipping through to the next combat encounter. The worldbuilding in the Canyon of Titan alone, with its nuclear-warhead-worshipping cult and its complicated political entanglements, justifies the game's reputation for layered faction writing. Where Wasteland 2 stumbles is in pacing. The mid-game, particularly the transition between Arizona and California, drags with fetch-adjacent objectives and a lot of walking through areas that feel less handcrafted than the opening hours. Some side quests are clearly there to bulk out the map rather than to say anything interesting. The UI, even in the Director's Cut, has a certain stubbornness to it that will frustrate players used to modern inventory management. And the tactical combat, while solid, occasionally tips into attrition rather than strategy when enemy density spikes without adding mechanical interest. This Classic Edition also bundles Wasteland 1 and Mark Morgan's original soundtrack, which is a genuinely good deal for anyone who wants the full franchise context. If you care about where the genre came from, playing Wasteland 1 for even a few hours before starting Wasteland 2 does add a layer of appreciation for how far the design language evolved. The 83% Very Positive Steam rating and Metacritic score of 87 reflect a game that does what it sets out to do with real competence, even if it never quite transcends its genre. Monika, Scout Team

Tags

steamTurn-Based TacticsSquad ManagementSkill ChecksFaction ChoicesPost-ApocalypticClassic CRPGBranching NarrativeParty-Based RPG

System Requirements

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Reviews & Ratings

Metacritic
87
Steam
83%(8,098)

Game Info

Developer
inXile Entertainment
Publisher
inXile Entertainment
Release Date
Sep 18, 2014

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