Compare The Bard's Tale IV: Director's Cut prices across trusted key stores and find the best deal. Developed by inXile Entertainment. Published by inXile Entertainment. Released on 8/27/2019. Available on PC, Xbox. Genres: RPG. Metacritic score: 84/100.

A puzzle-laced dungeon crawler RPG with genuinely clever grid combat, inXile's love letter to old-school party tactics that mostly earns its nostalgia.

The Bard's Tale IV: Director's Cut is a first-person dungeon crawler RPG from inXile Entertainment, the studio behind Wasteland 3 and Torment: Tides of Numenera. It plants you in the Celtic-flavored city of Skara Brae, hands you a party of up to four characters, and asks you to fight, sing, and puzzle your way through a world that very much wants to kill you. If your frame of reference is the original 1980s Bard's Tale trilogy, know that this is a spiritual successor rather than a direct continuation, the tone is darker, the systems are deeper, and the production values are miles ahead of anything running on an Apple II. The combat is where the game earns its keep. Fights play out on a positional grid where your characters occupy specific slots and enemies occupy theirs. Moving enemies to exposed positions, cycling abilities with limited "spell points" that regenerate over turns, and chaining synergies between classes, Singer, Fighter, Practitioner, Rogue, creates a puzzle-within-a-fight feel that rewards thinking two steps ahead. A well-timed Bard song that repositions an enemy before your Rogue exploits an opening feels genuinely satisfying in a way that many modern RPGs fumble. Build variety holds up reasonably well, and the Director's Cut added enough balance passes that builds which were traps at launch are now more viable. The world design leans heavily on environmental puzzles. Levers, runes, pressure plates, and cryptic stone carvings dot every dungeon, and solving them without a hint system gives a real sense of discovery. The writing is competent rather than exceptional, it does the job of establishing lore and faction tension, but do not come here expecting Disco Elysium-level prose or characters you will think about a week later. Side quests trend toward fetch-and-clear structures that pad runtime without much narrative payoff. The story has stakes, but the game rarely makes you feel personally invested in the people delivering it. The technical state at launch was genuinely rough, and some of that reputation lingers in the Steam review score. The Director's Cut addressed performance, added a chunk of new content, and smoothed out the save system. Playing it now, on a mid-range PC, the experience is stable enough that the mixed reviews feel like ghosts of a launch window that no longer quite applies. That said, the UI still shows its age in places, inventory management is clunkier than it should be, and the camera in tight corridors occasionally needs some patience. Who is this for? Players who liked Wizardry, Might and Magic, or the first two Bard's Tale games will find a lot to appreciate in the dungeon architecture and the way combat forces genuine resource management. If you bounced off those older games but loved the grid-based fights in something like Darkest Dungeon or Solasta, the combat here is worth your time. People expecting a narrative RPG with the weight of a BioWare title or the systemic depth of a Larian game should temper expectations, Bard's Tale IV is, at its core, a dungeon puzzle box with a compelling combat engine and a story that exists mostly to give you reasons to keep opening doors. It is not trying to be something it is not, and that honesty is worth something. Monika, Scout Team

The Bard's Tale IV: Director's Cut

The Bard's Tale IV: Director's Cut

Aug 27, 2019inXile Entertainment
GamerScout Says

A puzzle-laced dungeon crawler RPG with genuinely clever grid combat, inXile's love letter to old-school party tactics that mostly earns its nostalgia.

PCXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€2.30
at Gamivo
Lowest tracked: €1.49
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GamerScout Verdict

Worth it for dungeon-crawler fans who want tactical grid combat and puzzle-filled corridors, less so for those chasing deep narrative payoff.

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Edition:
GamivoBest price
StandardGlobalSteam KeyKey
€2.30
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.39-93%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€3.11-91%
Priced in EUR by the store
Buy
UltimateEurope (EU)Steam KeyKey
€5.95
Priced in EUR by the store
Buy
UltimateGlobalSteam KeyKey
€6.10
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€1.496 Aug 2026
Current best
€2.30
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€1.39€1.73€2.06€2.405 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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About The Bard's Tale IV: Director's Cut

The Bard's Tale IV: Director's Cut is a first-person dungeon crawler RPG from inXile Entertainment, the studio behind Wasteland 3 and Torment: Tides of Numenera. It plants you in the Celtic-flavored city of Skara Brae, hands you a party of up to four characters, and asks you to fight, sing, and puzzle your way through a world that very much wants to kill you. If your frame of reference is the original 1980s Bard's Tale trilogy, know that this is a spiritual successor rather than a direct continuation, the tone is darker, the systems are deeper, and the production values are miles ahead of anything running on an Apple II. The combat is where the game earns its keep. Fights play out on a positional grid where your characters occupy specific slots and enemies occupy theirs. Moving enemies to exposed positions, cycling abilities with limited "spell points" that regenerate over turns, and chaining synergies between classes, Singer, Fighter, Practitioner, Rogue, creates a puzzle-within-a-fight feel that rewards thinking two steps ahead. A well-timed Bard song that repositions an enemy before your Rogue exploits an opening feels genuinely satisfying in a way that many modern RPGs fumble. Build variety holds up reasonably well, and the Director's Cut added enough balance passes that builds which were traps at launch are now more viable. The world design leans heavily on environmental puzzles. Levers, runes, pressure plates, and cryptic stone carvings dot every dungeon, and solving them without a hint system gives a real sense of discovery. The writing is competent rather than exceptional, it does the job of establishing lore and faction tension, but do not come here expecting Disco Elysium-level prose or characters you will think about a week later. Side quests trend toward fetch-and-clear structures that pad runtime without much narrative payoff. The story has stakes, but the game rarely makes you feel personally invested in the people delivering it. The technical state at launch was genuinely rough, and some of that reputation lingers in the Steam review score. The Director's Cut addressed performance, added a chunk of new content, and smoothed out the save system. Playing it now, on a mid-range PC, the experience is stable enough that the mixed reviews feel like ghosts of a launch window that no longer quite applies. That said, the UI still shows its age in places, inventory management is clunkier than it should be, and the camera in tight corridors occasionally needs some patience. Who is this for? Players who liked Wizardry, Might and Magic, or the first two Bard's Tale games will find a lot to appreciate in the dungeon architecture and the way combat forces genuine resource management. If you bounced off those older games but loved the grid-based fights in something like Darkest Dungeon or Solasta, the combat here is worth your time. People expecting a narrative RPG with the weight of a BioWare title or the systemic depth of a Larian game should temper expectations, Bard's Tale IV is, at its core, a dungeon puzzle box with a compelling combat engine and a story that exists mostly to give you reasons to keep opening doors. It is not trying to be something it is not, and that honesty is worth something.

Monika
Monika · Scout Team

RPGs

Tags

steamGrid-Based CombatDungeon CrawlerParty ManagementEnvironmental PuzzlesFirst-Person ExplorationBuild CraftingResource ManagementCeltic Fantasy

System Requirements

Minimum

OS
Windows 10 (64 bit)
Processor
Intel Core i5 2500K or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 760 or Radeon HD 7970
Storage
29 GB available space

Recommended

OS
Windows 10 (64 bit)
Processor
Intel i5-4590 equivalent or greater
Memory
8 GB RAM
Graphics
NVIDIA GTX 970/AMD 290 equivalent or greater Storage…

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Reviews & Ratings

Metacritic
84
Steam
78%(1,296)

Game Info

Developer
inXile Entertainment
Publisher
inXile Entertainment
Release Date
Aug 27, 2019

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Frequently asked questions about The Bard's Tale IV: Director's Cut

How much does The Bard's Tale IV: Director's Cut cost?

As of 6 September 2026, the cheapest in-stock offer for The Bard's Tale IV: Director's Cut is €2.30 at Gamivo, out of 12 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Bard's Tale IV: Director's Cut cheapest?

The lowest in-stock price we track for The Bard's Tale IV: Director's Cut is €2.30 at Gamivo (6 September 2026). We compare 12 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Bard's Tale IV: Director's Cut available on?

The Bard's Tale IV: Director's Cut is available on PC, Xbox.

When was The Bard's Tale IV: Director's Cut released?

The Bard's Tale IV: Director's Cut was released on 27 August 2019.

Who developed The Bard's Tale IV: Director's Cut?

The Bard's Tale IV: Director's Cut was developed by inXile Entertainment.

Is The Bard's Tale IV: Director's Cut worth buying?

The Bard's Tale IV: Director's Cut holds a Metacritic score of 84/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.