Compare Warships On The Halloween Night prices across 50+ stores and find the best deal. Developed by Anamik Majumdar. Published by Anamik Majumdar. Released on 9/13/2019. Available on PC, Linux. Genres: Action, Casual, Indie.

Pumpkin robots vs. the US Navy in a retro top-down shooter built entirely by one person - scrappy, Halloween-flavored arcade action that knows exactly what it is and doesn't pretend otherwise.

I have a soft spot for one-person Steam releases that carry a completely unhinged premise with total sincerity, and Warships On The Halloween Night earns that affection quickly. Anamik Majumdar, a solo developer out of Calcutta who handles his own graphics, animation, artwork, and programming, dropped this top-down arcade shooter with a setup that sounds like a bet gone wrong: sentient pumpkin-bot warships have declared naval war on humanity, and only the USS Special stands between civilization and an orange apocalypse. It is ridiculous, and that is the entire point. At its core this is a vertical-scrolling shoot-em-up in the old arcade tradition - think the ghost of 1980s cabinet shooters filtered through pixel art and modern controller support. You pilot the USS Special across waves of enemy vessels, turrets, and Pumpkin Bot battleships, toggling between four distinct firing modes: primary, secondary, tertiary, and missiles. Knowing when to switch modes is the small layer of decision-making that keeps things from feeling entirely passive. Enemy variety comes from different battleship types and fixed turret placements, and the game does lean into bullet-hell territory at certain points, which is where the casual tagging starts to feel a little misleading. Be warned: the difficulty can spike without much warning. As a solo handicraft project the presentation is earnest rather than polished. The pixel art has a colorful, cartoony quality - Halloween orange and navy blue dominate the palette - and the Halloween theming gives the whole thing a seasonal personality that a generic naval shooter would lack. The music was handled outside the developer's own work, and it does its job of keeping the arcade energy alive. There is no deep story to follow, no progression system, no unlocks. You pick it up, shoot pumpkins, and either vibe with that simplicity or you do not. Who is this actually for? Honestly, it suits people who have twenty minutes, a controller, and a nostalgia itch for old-school arcade shooters that don't ask for your weekend. It also suits the type of player who genuinely enjoys supporting tiny one-person operations on Steam - and Majumdar has been quietly building a catalog of this flavor of micro-indie for years, which says something about commitment. The game is short, the production ceiling is visible, and a player expecting something on par with Ikaruga or even Jamestown will bounce off immediately. Treated as a sub-hour arcade novelty with a good seasonal hook, it holds up better than its obscurity suggests. Kai, Scout Team

Warships On The Halloween Night
ActionCasualIndie

Warships On The Halloween Night

Sep 13, 2019Anamik Majumdar
GamerScout Says

Pumpkin robots vs. the US Navy in a retro top-down shooter built entirely by one person - scrappy, Halloween-flavored arcade action that knows exactly what it is and doesn't pretend otherwise.

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About Warships On The Halloween Night

I have a soft spot for one-person Steam releases that carry a completely unhinged premise with total sincerity, and Warships On The Halloween Night earns that affection quickly. Anamik Majumdar, a solo developer out of Calcutta who handles his own graphics, animation, artwork, and programming, dropped this top-down arcade shooter with a setup that sounds like a bet gone wrong: sentient pumpkin-bot warships have declared naval war on humanity, and only the USS Special stands between civilization and an orange apocalypse. It is ridiculous, and that is the entire point. At its core this is a vertical-scrolling shoot-em-up in the old arcade tradition - think the ghost of 1980s cabinet shooters filtered through pixel art and modern controller support. You pilot the USS Special across waves of enemy vessels, turrets, and Pumpkin Bot battleships, toggling between four distinct firing modes: primary, secondary, tertiary, and missiles. Knowing when to switch modes is the small layer of decision-making that keeps things from feeling entirely passive. Enemy variety comes from different battleship types and fixed turret placements, and the game does lean into bullet-hell territory at certain points, which is where the casual tagging starts to feel a little misleading. Be warned: the difficulty can spike without much warning. As a solo handicraft project the presentation is earnest rather than polished. The pixel art has a colorful, cartoony quality - Halloween orange and navy blue dominate the palette - and the Halloween theming gives the whole thing a seasonal personality that a generic naval shooter would lack. The music was handled outside the developer's own work, and it does its job of keeping the arcade energy alive. There is no deep story to follow, no progression system, no unlocks. You pick it up, shoot pumpkins, and either vibe with that simplicity or you do not. Who is this actually for? Honestly, it suits people who have twenty minutes, a controller, and a nostalgia itch for old-school arcade shooters that don't ask for your weekend. It also suits the type of player who genuinely enjoys supporting tiny one-person operations on Steam - and Majumdar has been quietly building a catalog of this flavor of micro-indie for years, which says something about commitment. The game is short, the production ceiling is visible, and a player expecting something on par with Ikaruga or even Jamestown will bounce off immediately. Treated as a sub-hour arcade novelty with a good seasonal hook, it holds up better than its obscurity suggests. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Top-Down Shoot-em-UpBullet Hell MomentsHalloween ThemeFour Firing ModesSolo DevNaval CombatMicro-IndieController FriendlyShort Session

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8/8.1, 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
128 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 1 Ghz or higher
Sound Card
Any Compatible Sound Card

Recommended

OS
Windows 7, 8/8.1, 10
Memory
6 GB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
256 MB of Video Memory, Capable of Shader Model 2.0+
Processor
Dual Core 2Ghz+

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Game Info

Developer
Anamik Majumdar
Publisher
Anamik Majumdar
Release Date
Sep 13, 2019

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Price History

2026-06-060.69(lowest)

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What platforms is Warships On The Halloween Night available on?

Warships On The Halloween Night is available on PC, Linux.

When was Warships On The Halloween Night released?

Warships On The Halloween Night was released on 13 September 2019.

Who developed Warships On The Halloween Night?

Warships On The Halloween Night was developed by Anamik Majumdar.