Compare Warhammer 40,000: Dawn of War II - Retribution prices across trusted key stores and find the best deal. Developed by Relic Entertainment. Published by THQ Nordic. Released on 3/1/2011. Available on PC. Genres: Single Player, Multiplayer, Co-op, Bird View, Strategy.

Six factions, one apocalypse: Retribution is a standalone tactical RTS set in the 40K universe where cover, hero abilities, and mid-mission army building collide in short, replayable campaigns plus co-op and Last Stand survival.

Retribution is a standalone tactical RTS that sits somewhere between a squad-management RPG and a traditional real-time strategy game. You do not need any previous Dawn of War II title to access all content, which makes it the cleanest entry point in the Dawn of War II line. Six factions are on offer for both campaign and multiplayer: Space Marines (Blood Ravens), Imperial Guard, Eldar, Orks, Chaos Space Marines, and Tyranids. Each faction gets its own voiced campaign running roughly eight to ten hours, all set across the same sub-sector Aurelia map sequence. That shared geography is one of Retribution's genuine structural weaknesses - you are essentially routing the same planetary waypoints six times with different dialogue on top. Run two or three faction playthroughs and the repetition is obvious. Keep that expectation calibrated from the start. On the decision-making side, Retribution adds a light resource layer that the base Dawn of War II deliberately stripped out. Requisition, Power, and population cap nodes are now capturable on campaign maps, and you can spend those resources to reinforce your hero squads with additional buildable units - tanks, vehicles, infantry platoons - mid-mission. Abilities are no longer tied to item drops but to cooldowns, upgrade trees, and per-hero skill paths, which makes progression cleaner to read and easier to plan around. Each hero levels up through three distinct ability branches, and mission reward choices force a trade-off between stronger wargear for your heroes or unlocking better unit types for your army. That tension is where the game earns its decision-making credentials. One note: on lower difficulties, the hero units scale aggressively and the resource refund system - which returns your Requisition and Power when a purchased unit dies - can result in you fielding a near-maximum-population force with resources left over, which flattens tactical pressure considerably. Crank the difficulty up. The standout co-op proposition is Last Stand, a three-player wave survival mode where each player selects a hero class - including a new addition in Retribution - and progressively unlocks wargear to survive escalating enemy waves. It is deep enough to reward specific team compositions and coordinated cooldown management, and it remains genuinely replayable in a way the campaign is not. The competitive multiplayer, which uses SteamWorks matchmaking rather than the old Games for Windows Live system, pits all six factions against each other with each faction also offering three different commander choices that push playstyles in meaningfully different directions. The Imperial Guard, the faction new to Retribution, plays distinctly differently from anyone else - heavy on suppression, multilaser turrets, deployable bunkers and call-in abilities for Lord General Castor, with the only Tier 1 vehicle in the game and the strongest Tier 3 tanks on the roster. If competitive RTS depth is what you are after, know that the active player pool is small in 2025, but a dedicated community still exists. For a newcomer to the series, Retribution is the right starting point precisely because it is standalone, because each faction campaign serves as an extended tutorial for that faction's unit roster, and because the short campaign format means you are not locked into forty hours with a single playstyle before you understand what the game is. The cover-and-suppression system, the jump-pack flanking mechanics, the weight of individual ability activation on heroes like Force Commander or Kaptin Bluddflagg - all of it is readable inside the first two missions. Veterans of the base game will need to accept that the precise small-squad micromanagement of Dawn of War II has been loosened here in exchange for variety, and some will find that trade unfavorable. Both criticisms are fair and both miss the larger point: Retribution, played across three or four different faction campaigns, delivers a volume of varied tactical content that the original never could. Diego, Scout Team

Warhammer 40,000: Dawn of War II - Retribution
Single PlayerMultiplayerCo-opBird ViewStrategy

Warhammer 40,000: Dawn of War II - Retribution

Mar 1, 2011Relic EntertainmentTHQ Nordic
GamerScout Says

Six factions, one apocalypse: Retribution is a standalone tactical RTS set in the 40K universe where cover, hero abilities, and mid-mission army building collide in short, replayable campaigns plus co-op and Last Stand survival.

PC
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Historical low: €6.51

GamerScout Verdict

Best for tactical RTS players who want faction variety and co-op depth and can tolerate a repetitive campaign map layout.

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About Warhammer 40,000: Dawn of War II - Retribution

Retribution is a standalone tactical RTS that sits somewhere between a squad-management RPG and a traditional real-time strategy game. You do not need any previous Dawn of War II title to access all content, which makes it the cleanest entry point in the Dawn of War II line. Six factions are on offer for both campaign and multiplayer: Space Marines (Blood Ravens), Imperial Guard, Eldar, Orks, Chaos Space Marines, and Tyranids. Each faction gets its own voiced campaign running roughly eight to ten hours, all set across the same sub-sector Aurelia map sequence. That shared geography is one of Retribution's genuine structural weaknesses - you are essentially routing the same planetary waypoints six times with different dialogue on top. Run two or three faction playthroughs and the repetition is obvious. Keep that expectation calibrated from the start. On the decision-making side, Retribution adds a light resource layer that the base Dawn of War II deliberately stripped out. Requisition, Power, and population cap nodes are now capturable on campaign maps, and you can spend those resources to reinforce your hero squads with additional buildable units - tanks, vehicles, infantry platoons - mid-mission. Abilities are no longer tied to item drops but to cooldowns, upgrade trees, and per-hero skill paths, which makes progression cleaner to read and easier to plan around. Each hero levels up through three distinct ability branches, and mission reward choices force a trade-off between stronger wargear for your heroes or unlocking better unit types for your army. That tension is where the game earns its decision-making credentials. One note: on lower difficulties, the hero units scale aggressively and the resource refund system - which returns your Requisition and Power when a purchased unit dies - can result in you fielding a near-maximum-population force with resources left over, which flattens tactical pressure considerably. Crank the difficulty up. The standout co-op proposition is Last Stand, a three-player wave survival mode where each player selects a hero class - including a new addition in Retribution - and progressively unlocks wargear to survive escalating enemy waves. It is deep enough to reward specific team compositions and coordinated cooldown management, and it remains genuinely replayable in a way the campaign is not. The competitive multiplayer, which uses SteamWorks matchmaking rather than the old Games for Windows Live system, pits all six factions against each other with each faction also offering three different commander choices that push playstyles in meaningfully different directions. The Imperial Guard, the faction new to Retribution, plays distinctly differently from anyone else - heavy on suppression, multilaser turrets, deployable bunkers and call-in abilities for Lord General Castor, with the only Tier 1 vehicle in the game and the strongest Tier 3 tanks on the roster. If competitive RTS depth is what you are after, know that the active player pool is small in 2025, but a dedicated community still exists. For a newcomer to the series, Retribution is the right starting point precisely because it is standalone, because each faction campaign serves as an extended tutorial for that faction's unit roster, and because the short campaign format means you are not locked into forty hours with a single playstyle before you understand what the game is. The cover-and-suppression system, the jump-pack flanking mechanics, the weight of individual ability activation on heroes like Force Commander or Kaptin Bluddflagg - all of it is readable inside the first two missions. Veterans of the base game will need to accept that the precise small-squad micromanagement of Dawn of War II has been loosened here in exchange for variety, and some will find that trade unfavorable. Both criticisms are fair and both miss the larger point: Retribution, played across three or four different faction campaigns, delivers a volume of varied tactical content that the original never could.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamTactical RTSHero ManagementWave SurvivalCover SystemFaction VarietyCo-op CampaignWarhammer 40KStandalone ExpansionAbility Cooldown Build

System Requirements

Minimum

Memory
2 GB RAM
Storage
8.5 GB
Graphics
128 MB VRAM - Nvidia GeForce 6600 GT / ATI Radeon X1600
Processor
2.8 GHz- Intel Core 2 Duo
System requirements
Windows XP SP2 / Windows Vista / Windows 7

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Game Info

Developer
Relic Entertainment
Publisher
THQ Nordic
Release Date
Mar 1, 2011

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What platforms is Warhammer 40,000: Dawn of War II - Retribution available on?

Warhammer 40,000: Dawn of War II - Retribution is available on PC.

When was Warhammer 40,000: Dawn of War II - Retribution released?

Warhammer 40,000: Dawn of War II - Retribution was released on 1 March 2011.

Who developed Warhammer 40,000: Dawn of War II - Retribution?

Warhammer 40,000: Dawn of War II - Retribution was developed by Relic Entertainment and published by THQ Nordic.