Compare Warhammer 40,000: Dawn of War II Master Collection 2015 Key prices across 50+ stores and find the best deal. Developed by Relic Entertainment. Published by THQ Nordic. Released on 1/2/2013. Available on PC. Genres: Single Player, Multiplayer, Co-op, Bird View, Strategy.

Three full campaigns, a co-op survival mode, and a loot treadmill disguised as an RTS. DoW II ditches base-building for squad-level tactics, and it mostly works.

Let's get the genre label sorted first, because it matters for your purchase decision. Warhammer 40,000: Dawn of War II is not the base-building, resource-juggling RTS that the franchise name might imply. Relic stripped all of that out and replaced it with a party-based action-RPG wrapped in an isometric RTS shell. You control a Force Commander and up to three squad leaders, level them up, slot colour-coded wargear into ability loadouts, and push through mission-sized maps that run between ten and thirty minutes each. Cover mechanics borrowed from Company of Heroes do meaningful work on harder difficulty settings, with Devastator squads behind rubble taking noticeably less punishment than units caught in the open. Think Diablo pacing with tactical pause-free squad management and you are in roughly the right zip code. The Master Collection gives you the full arc: the base game, Chaos Rising, and Retribution, which together represent a substantial single-player investment. The base DoW II campaign draws criticism for repetition across its twenty-plus-hour runtime, with the same mission structure repeating against Tyranids, Orks, and Eldar in turn. Chaos Rising tightens the formula considerably, introduces corruption mechanics for your squads, and is generally regarded by the community as the peak of the trilogy's storytelling. Retribution, the standalone chapter, switches things up by letting you pick from multiple factions, including Space Marines, Orks, Eldar, Chaos, Tyranids, and the Imperial Guard, each with their own campaign perspective. The trade-off is a shorter, more generic campaign that reuses the same maps across every faction playthrough. Co-op is genuinely where this package earns its keep. The base game and Chaos Rising support two-player co-op campaign, with each player commanding two of the four available squads. Coordination matters: one player pins with suppressive fire while the other flanks with Assault Marines. There is also The Last Stand, a three-player horde survival mode in Retribution where you control a single hero unit, unlock wargear through wave progression, and have to actively balance your team composition to avoid knockback chains from tougher enemies. The small but persistent community still organises through dedicated Discord servers, so finding co-op partners is achievable, though it requires some effort. From a strategy depth perspective, this is not the game for players who want to optimise build orders or manage supply lines. The decision-making sits in loadout curation between missions, squad selection before deploying, and cover positioning mid-fight. The AI quality on normal difficulty is underwhelming and relies more on numerical pressure than smart flanking. Bumping to Primarch difficulty is the reliable fix; it forces proper use of every ability and turns the cover system into a genuine tactical layer rather than a suggestion. The single-player campaign has no mod ecosystem to speak of, but Retribution's multiplayer and Last Stand modes have seen DLC additions over the years, including the T'au Commander and the Necron Overlord, which do add roster variety for Last Stand. For anyone new to the series, the right entry point is the base game and Chaos Rising as a connected story, accepting that it is an action-RPG first. The Retribution campaign is best treated as a bonus with multi-faction replay value and the strongest co-op survival mode in the package. If you came looking for the grand macro-strategy of the original Dawn of War, you will be disappointed. If you wanted a tight, squad-level tactics game with loot hooks and genuine co-op replay value set in the 41st millennium, this collection is a well-structured three-game run. Diego, Scout Team

Warhammer 40,000: Dawn of War II Master Collection 2015 Key
Single PlayerMultiplayerCo-opBird ViewStrategy

Warhammer 40,000: Dawn of War II Master Collection 2015 Key

Jan 2, 2013Relic EntertainmentTHQ Nordic
GamerScout Says

Three full campaigns, a co-op survival mode, and a loot treadmill disguised as an RTS. DoW II ditches base-building for squad-level tactics, and it mostly works.

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About Warhammer 40,000: Dawn of War II Master Collection 2015 Key

Let's get the genre label sorted first, because it matters for your purchase decision. Warhammer 40,000: Dawn of War II is not the base-building, resource-juggling RTS that the franchise name might imply. Relic stripped all of that out and replaced it with a party-based action-RPG wrapped in an isometric RTS shell. You control a Force Commander and up to three squad leaders, level them up, slot colour-coded wargear into ability loadouts, and push through mission-sized maps that run between ten and thirty minutes each. Cover mechanics borrowed from Company of Heroes do meaningful work on harder difficulty settings, with Devastator squads behind rubble taking noticeably less punishment than units caught in the open. Think Diablo pacing with tactical pause-free squad management and you are in roughly the right zip code. The Master Collection gives you the full arc: the base game, Chaos Rising, and Retribution, which together represent a substantial single-player investment. The base DoW II campaign draws criticism for repetition across its twenty-plus-hour runtime, with the same mission structure repeating against Tyranids, Orks, and Eldar in turn. Chaos Rising tightens the formula considerably, introduces corruption mechanics for your squads, and is generally regarded by the community as the peak of the trilogy's storytelling. Retribution, the standalone chapter, switches things up by letting you pick from multiple factions, including Space Marines, Orks, Eldar, Chaos, Tyranids, and the Imperial Guard, each with their own campaign perspective. The trade-off is a shorter, more generic campaign that reuses the same maps across every faction playthrough. Co-op is genuinely where this package earns its keep. The base game and Chaos Rising support two-player co-op campaign, with each player commanding two of the four available squads. Coordination matters: one player pins with suppressive fire while the other flanks with Assault Marines. There is also The Last Stand, a three-player horde survival mode in Retribution where you control a single hero unit, unlock wargear through wave progression, and have to actively balance your team composition to avoid knockback chains from tougher enemies. The small but persistent community still organises through dedicated Discord servers, so finding co-op partners is achievable, though it requires some effort. From a strategy depth perspective, this is not the game for players who want to optimise build orders or manage supply lines. The decision-making sits in loadout curation between missions, squad selection before deploying, and cover positioning mid-fight. The AI quality on normal difficulty is underwhelming and relies more on numerical pressure than smart flanking. Bumping to Primarch difficulty is the reliable fix; it forces proper use of every ability and turns the cover system into a genuine tactical layer rather than a suggestion. The single-player campaign has no mod ecosystem to speak of, but Retribution's multiplayer and Last Stand modes have seen DLC additions over the years, including the T'au Commander and the Necron Overlord, which do add roster variety for Last Stand. For anyone new to the series, the right entry point is the base game and Chaos Rising as a connected story, accepting that it is an action-RPG first. The Retribution campaign is best treated as a bonus with multi-faction replay value and the strongest co-op survival mode in the package. If you came looking for the grand macro-strategy of the original Dawn of War, you will be disappointed. If you wanted a tight, squad-level tactics game with loot hooks and genuine co-op replay value set in the 41st millennium, this collection is a well-structured three-game run. Diego, Scout Team

Tags

steamSquad-Based TacticsLoot ProgressionCover MechanicsLast Stand SurvivalMulti-Faction CampaignTwo-Player Co-op CampaignPrimarch DifficultyWargear Customization

System Requirements

Minimum

Memory
256 MB RAM
Storage
4.5 GB
Graphics
32 MB DirectX 9.0c AGP Hardware Transmation Lighting
Processor
1.8 Ghz Intel Pentium III AMD Athlon XP
System requirements
Windows 2000/XP

Recommended

Graphics
nVidia GeForce 3 or ATI Radeon 8500
Processor
2.4 GHz Intel Pentium 4

Reviews & Ratings

No ratings available

Game Info

Developer
Relic Entertainment
Publisher
THQ Nordic
Release Date
Jan 2, 2013

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