Compare Warhammer 40,000: Dawn of War II - Grand Master Collection prices across 50+ stores and find the best deal. Developed by Relic Entertainment. Published by THQ Nordic. Released on 10/20/2011. Available on PC. Genres: Single Player, Multiplayer, Co-op, Bird View, Strategy.

Three full campaigns, six playable factions, and a horde co-op mode - DoW II ditches base-building for squad tactics and RPG progression in one dense package.

Dawn of War II is not the RTS your Command & Conquer muscle memory expects. Relic gutted the macro layer entirely - no base building, no production queues - and replaced it with a four-squad tactical system built around cover, flanking, and per-hero wargear progression. Think closer to a real-time tactics game with RPG bones than a traditional RTS. Each of your squads has a defined role: stealth specialists, heavy-weapons platforms, melee breakers, and so on. Pre-mission squad selection becomes the core decision loop, and on higher difficulties you feel every wrong call. The cover system cuts both ways - enemies use it aggressively, and some weapons like flamers and explosives exist specifically to deny it. That interplay keeps engagements honest even when the AI occasionally telegraphs its moves. The Grand Master Collection bundles the base game, the Chaos Rising expansion (which adds the Chaos Space Marines faction and a corruption mechanic that bends the story based on your choices), and the standalone Retribution alongside a substantial slab of DLC - race packs, wargear sets for every faction commander, the Tau Commander with 26 pieces of wargear and drone support abilities, and the Death Korps of Krieg skin pack for the Imperial Guard. Retribution is the most mechanically complete entry: it opens the single-player campaign to all six factions - Space Marines, Chaos Space Marines, Orks, Eldar, Tyranids, and Imperial Guard - each with distinct playstyles and reintroduces light resource management alongside the hero leveling system. If you only ever touch one game in the bundle, make it Retribution, but the original campaign's Blood Ravens arc is worth finishing first for the narrative payoff. The Last Stand is the mode that genuinely surprises. It is a three-player co-op wave survival arena where each hero - from the Space Marine Captain to the Chaos Sorcerer to the Tau Commander - levels up through wargear unlocks, and building a loadout that covers your team's weaknesses is half the game. Multiplayer skirmish offers Victory Point Control and Annihilation modes across 1v1, 2v2, and 3v3 brackets. Competitive population is thin in 2025, but The Last Stand still attracts players, and the entire single-player campaign supports drop-in co-op at any point. Here is the honest qualifier for newcomers: the base game's campaign missions do repeat location types more than they should, and the normal difficulty (labeled "Sergeant") is forgiving enough that retreating to a beacon and refilling squads can bail you out of most mistakes. The game earns its depth at higher difficulties and in Retribution, not necessarily in the opening hours. If you come expecting the base-building scope of Dawn of War 1, you will feel the stripped-down squad count as a limitation at first. Stick past the first three missions and the decision-making density opens up considerably. The Metacritic average of 85 at launch still reflects the experience accurately - this is a well-executed tactical game that sacrifices breadth for focus, and the Grand Master Collection is the correct entry point because Retribution's six-faction campaigns extend replay value well beyond what the base game alone offers. Diego, Scout Team

Warhammer 40,000: Dawn of War II - Grand Master Collection
Single PlayerMultiplayerCo-opBird ViewStrategy

Warhammer 40,000: Dawn of War II - Grand Master Collection

Oct 20, 2011Relic EntertainmentTHQ Nordic
GamerScout Says

Three full campaigns, six playable factions, and a horde co-op mode - DoW II ditches base-building for squad tactics and RPG progression in one dense package.

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About Warhammer 40,000: Dawn of War II - Grand Master Collection

Dawn of War II is not the RTS your Command & Conquer muscle memory expects. Relic gutted the macro layer entirely - no base building, no production queues - and replaced it with a four-squad tactical system built around cover, flanking, and per-hero wargear progression. Think closer to a real-time tactics game with RPG bones than a traditional RTS. Each of your squads has a defined role: stealth specialists, heavy-weapons platforms, melee breakers, and so on. Pre-mission squad selection becomes the core decision loop, and on higher difficulties you feel every wrong call. The cover system cuts both ways - enemies use it aggressively, and some weapons like flamers and explosives exist specifically to deny it. That interplay keeps engagements honest even when the AI occasionally telegraphs its moves. The Grand Master Collection bundles the base game, the Chaos Rising expansion (which adds the Chaos Space Marines faction and a corruption mechanic that bends the story based on your choices), and the standalone Retribution alongside a substantial slab of DLC - race packs, wargear sets for every faction commander, the Tau Commander with 26 pieces of wargear and drone support abilities, and the Death Korps of Krieg skin pack for the Imperial Guard. Retribution is the most mechanically complete entry: it opens the single-player campaign to all six factions - Space Marines, Chaos Space Marines, Orks, Eldar, Tyranids, and Imperial Guard - each with distinct playstyles and reintroduces light resource management alongside the hero leveling system. If you only ever touch one game in the bundle, make it Retribution, but the original campaign's Blood Ravens arc is worth finishing first for the narrative payoff. The Last Stand is the mode that genuinely surprises. It is a three-player co-op wave survival arena where each hero - from the Space Marine Captain to the Chaos Sorcerer to the Tau Commander - levels up through wargear unlocks, and building a loadout that covers your team's weaknesses is half the game. Multiplayer skirmish offers Victory Point Control and Annihilation modes across 1v1, 2v2, and 3v3 brackets. Competitive population is thin in 2025, but The Last Stand still attracts players, and the entire single-player campaign supports drop-in co-op at any point. Here is the honest qualifier for newcomers: the base game's campaign missions do repeat location types more than they should, and the normal difficulty (labeled "Sergeant") is forgiving enough that retreating to a beacon and refilling squads can bail you out of most mistakes. The game earns its depth at higher difficulties and in Retribution, not necessarily in the opening hours. If you come expecting the base-building scope of Dawn of War 1, you will feel the stripped-down squad count as a limitation at first. Stick past the first three missions and the decision-making density opens up considerably. The Metacritic average of 85 at launch still reflects the experience accurately - this is a well-executed tactical game that sacrifices breadth for focus, and the Grand Master Collection is the correct entry point because Retribution's six-faction campaigns extend replay value well beyond what the base game alone offers. Diego, Scout Team

Tags

steamSquad TacticsCover SystemWargear ProgressionDrop-in Co-opWave SurvivalMulti-faction CampaignHero RPGNo Base Building

System Requirements

Minimum

Memory
1 GB RAM (XP), 1.5 GB RAM (Vista)
Storage
6.5 GB uncompressed Hard space
Graphics
A 128MB (Shader Model 3) - Nvidia GeForce 6600 GT / ATI X1600
Processor
P4 3.2 GHz (single core) or any Dual Core
System requirements
Windows XP SP2 or Windows Vista SP1

Reviews & Ratings

No ratings available

Game Info

Developer
Relic Entertainment
Publisher
THQ Nordic
Release Date
Oct 20, 2011

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