Compare Vanquish prices across 50+ stores and find the best deal. Developed by PlatinumGames. Published by SEGA. Released on 5/25/2017. Available on PC, Xbox. Genres: Action. Metacritic score: 78/100.

Platinum's cover-shooter-that-hates-cover still moves faster than anything else in the genre, and the PC version with its uncapped framerate is the definitive way to feel it.

I've put time into a lot of third-person shooters, and most of them ask you to find a chest-high wall and stay near it. Vanquish asks you to treat those same walls as a pit stop, rocket-slide straight through the enemy formation, trigger AR slow-motion mid-boost to line up headshots on robot weak points, then bicycle-kick anything that survives. That one loop is the entire case for buying this game, and it holds up completely. The core of it is the Augmented Reaction Suit worn by protagonist Sam Gideon. Two mechanics define how it works: the boost slide, which fires Sam knee-first across the arena at rocket speed while keeping him mostly invulnerable in motion, and AR mode, which slows time but can only be triggered by actively moving -- vaulting cover, rolling, or while already boosting. You can't just tap a bullet-time button from a crouch. The constraint is the design: Platinum forces you to earn slow-motion through momentum, which means the game is constantly rewarding aggression. Staying in cover too long even penalizes your score. The suit's energy bar governs both abilities, so overheating becomes its own rhythm to manage -- burn hard, pull back, let it cool, go again. On top of that you carry three weapons from a roster that includes an assault rifle, disc launcher, laser cannon, anti-armor pistol, and a handful more, each with its own melee variant, upgradable by collecting matching weapons when your ammo is already full. What works outstandingly well is the combat's moment-to-moment feel. The PC port runs at an uncapped framerate, and the difference from the original 2010 console release is significant -- everything that was already fast becomes genuinely kinetic. Mouse-and-keyboard support is solid, making precise AR-mode targeting far more surgical than on a thumbstick. The boss encounters, giant transforming mechs and multi-phase heavy units, are spectacularly staged and give the movement toolkit a proper workout. Set pieces involving crashing capital ships and train chases keep the environments from blurring together. The downsides are real but familiar. The campaign runs roughly five hours on a first playthrough, possibly four if you push it. There is no multiplayer. The story is Cold War pastiche delivered with complete earnestness by two protagonists competing to have the gravellier voice, and the pre-rendered cutscenes, untouched from 2010, look rough next to the in-engine action. The PC port also launched with a damage-scaling bug tied to higher framerates that made certain enemy attacks punish unfairly; patches addressed it but some players still report specific instakill scenarios feeling slightly miscalibrated. Quick-time events appear during a few boss fights and they are nobody's favorite part. None of that changes the fact that when the game hands control back to you, it is doing one thing at a genuinely exceptional level. Vanquish is for players who want a shooter built around movement as a primary weapon, not an escape button. If a five-hour runtime at that intensity sounds like a tight, complete experience to you rather than a rip-off, this is worth your time without hesitation. If you need a thirty-hour campaign or co-op to justify a purchase, look elsewhere. For everyone else: stay out of cover. Alex, Scout Team

Vanquish
Action

Vanquish

May 25, 2017PlatinumGamesSEGA
GamerScout Says

Platinum's cover-shooter-that-hates-cover still moves faster than anything else in the genre, and the PC version with its uncapped framerate is the definitive way to feel it.

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About Vanquish

I've put time into a lot of third-person shooters, and most of them ask you to find a chest-high wall and stay near it. Vanquish asks you to treat those same walls as a pit stop, rocket-slide straight through the enemy formation, trigger AR slow-motion mid-boost to line up headshots on robot weak points, then bicycle-kick anything that survives. That one loop is the entire case for buying this game, and it holds up completely. The core of it is the Augmented Reaction Suit worn by protagonist Sam Gideon. Two mechanics define how it works: the boost slide, which fires Sam knee-first across the arena at rocket speed while keeping him mostly invulnerable in motion, and AR mode, which slows time but can only be triggered by actively moving -- vaulting cover, rolling, or while already boosting. You can't just tap a bullet-time button from a crouch. The constraint is the design: Platinum forces you to earn slow-motion through momentum, which means the game is constantly rewarding aggression. Staying in cover too long even penalizes your score. The suit's energy bar governs both abilities, so overheating becomes its own rhythm to manage -- burn hard, pull back, let it cool, go again. On top of that you carry three weapons from a roster that includes an assault rifle, disc launcher, laser cannon, anti-armor pistol, and a handful more, each with its own melee variant, upgradable by collecting matching weapons when your ammo is already full. What works outstandingly well is the combat's moment-to-moment feel. The PC port runs at an uncapped framerate, and the difference from the original 2010 console release is significant -- everything that was already fast becomes genuinely kinetic. Mouse-and-keyboard support is solid, making precise AR-mode targeting far more surgical than on a thumbstick. The boss encounters, giant transforming mechs and multi-phase heavy units, are spectacularly staged and give the movement toolkit a proper workout. Set pieces involving crashing capital ships and train chases keep the environments from blurring together. The downsides are real but familiar. The campaign runs roughly five hours on a first playthrough, possibly four if you push it. There is no multiplayer. The story is Cold War pastiche delivered with complete earnestness by two protagonists competing to have the gravellier voice, and the pre-rendered cutscenes, untouched from 2010, look rough next to the in-engine action. The PC port also launched with a damage-scaling bug tied to higher framerates that made certain enemy attacks punish unfairly; patches addressed it but some players still report specific instakill scenarios feeling slightly miscalibrated. Quick-time events appear during a few boss fights and they are nobody's favorite part. None of that changes the fact that when the game hands control back to you, it is doing one thing at a genuinely exceptional level. Vanquish is for players who want a shooter built around movement as a primary weapon, not an escape button. If a five-hour runtime at that intensity sounds like a tight, complete experience to you rather than a rip-off, this is worth your time without hesitation. If you need a thirty-hour campaign or co-op to justify a purchase, look elsewhere. For everyone else: stay out of cover. Alex, Scout Team

Tags

steamBullet-TimeBoost SlideScore AttackSingle-Player OnlyUncapped FramerateMech BossesAggressive PlaystyleWeapon Upgrading

System Requirements

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Reviews & Ratings

Metacritic
78
Steam
90%(7,780)

Game Info

Developer
PlatinumGames
Publisher
SEGA
Release Date
May 25, 2017

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