Compare Vanquish prices across trusted key stores and find the best deal. Developed by PlatinumGames. Published by SEGA. Released on 5/25/2017. Available on PC, Xbox. Genres: Action. Metacritic score: 78/100.

Platinum's cover-shooter-that-hates-cover still moves faster than anything else in the genre, and the PC version with its uncapped framerate is the definitive way to feel it.

I've put time into a lot of third-person shooters, and most of them ask you to find a chest-high wall and stay near it. Vanquish asks you to treat those same walls as a pit stop, rocket-slide straight through the enemy formation, trigger AR slow-motion mid-boost to line up headshots on robot weak points, then bicycle-kick anything that survives. That one loop is the entire case for buying this game, and it holds up completely. The core of it is the Augmented Reaction Suit worn by protagonist Sam Gideon. Two mechanics define how it works: the boost slide, which fires Sam knee-first across the arena at rocket speed while keeping him mostly invulnerable in motion, and AR mode, which slows time but can only be triggered by actively moving -- vaulting cover, rolling, or while already boosting. You can't just tap a bullet-time button from a crouch. The constraint is the design: Platinum forces you to earn slow-motion through momentum, which means the game is constantly rewarding aggression. Staying in cover too long even penalizes your score. The suit's energy bar governs both abilities, so overheating becomes its own rhythm to manage -- burn hard, pull back, let it cool, go again. On top of that you carry three weapons from a roster that includes an assault rifle, disc launcher, laser cannon, anti-armor pistol, and a handful more, each with its own melee variant, upgradable by collecting matching weapons when your ammo is already full. What works outstandingly well is the combat's moment-to-moment feel. The PC port runs at an uncapped framerate, and the difference from the original 2010 console release is significant -- everything that was already fast becomes genuinely kinetic. Mouse-and-keyboard support is solid, making precise AR-mode targeting far more surgical than on a thumbstick. The boss encounters, giant transforming mechs and multi-phase heavy units, are spectacularly staged and give the movement toolkit a proper workout. Set pieces involving crashing capital ships and train chases keep the environments from blurring together. The downsides are real but familiar. The campaign runs roughly five hours on a first playthrough, possibly four if you push it. There is no multiplayer. The story is Cold War pastiche delivered with complete earnestness by two protagonists competing to have the gravellier voice, and the pre-rendered cutscenes, untouched from 2010, look rough next to the in-engine action. The PC port also launched with a damage-scaling bug tied to higher framerates that made certain enemy attacks punish unfairly; patches addressed it but some players still report specific instakill scenarios feeling slightly miscalibrated. Quick-time events appear during a few boss fights and they are nobody's favorite part. None of that changes the fact that when the game hands control back to you, it is doing one thing at a genuinely exceptional level. Vanquish is for players who want a shooter built around movement as a primary weapon, not an escape button. If a five-hour runtime at that intensity sounds like a tight, complete experience to you rather than a rip-off, this is worth your time without hesitation. If you need a thirty-hour campaign or co-op to justify a purchase, look elsewhere. For everyone else: stay out of cover. Alex, Scout Team

Vanquish

Vanquish

May 25, 2017PlatinumGamesSEGA
GamerScout Says

Platinum's cover-shooter-that-hates-cover still moves faster than anything else in the genre, and the PC version with its uncapped framerate is the definitive way to feel it.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€5.44-73%
at YuPlay
Lowest tracked: €5.20
Track this price

GamerScout Verdict

Buy it if five hours of the most mechanically aggressive third-person combat on PC sounds like a fair trade; skip it if campaign length is your dealbreaker.

Compare Prices(8 stores)

YuPlayBest price
StandardEurope (EU)Steam KeyKey
€5.44-73%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.50
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€5.51
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.66-72%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.69
Priced in EUR by the store
Buy
StandardRest of worldSteam KeyKey
€5.69
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€5.2026 Jun 2026
Current best
€5.44
Official storesKeyshops
€4.92€5.21€5.49€5.785 Jun27 Jun20 Jul11 Aug2 Sept
5 Jun — 2 Sept
Create alert

Screenshots & Media

About Vanquish

I've put time into a lot of third-person shooters, and most of them ask you to find a chest-high wall and stay near it. Vanquish asks you to treat those same walls as a pit stop, rocket-slide straight through the enemy formation, trigger AR slow-motion mid-boost to line up headshots on robot weak points, then bicycle-kick anything that survives. That one loop is the entire case for buying this game, and it holds up completely. The core of it is the Augmented Reaction Suit worn by protagonist Sam Gideon. Two mechanics define how it works: the boost slide, which fires Sam knee-first across the arena at rocket speed while keeping him mostly invulnerable in motion, and AR mode, which slows time but can only be triggered by actively moving -- vaulting cover, rolling, or while already boosting. You can't just tap a bullet-time button from a crouch. The constraint is the design: Platinum forces you to earn slow-motion through momentum, which means the game is constantly rewarding aggression. Staying in cover too long even penalizes your score. The suit's energy bar governs both abilities, so overheating becomes its own rhythm to manage -- burn hard, pull back, let it cool, go again. On top of that you carry three weapons from a roster that includes an assault rifle, disc launcher, laser cannon, anti-armor pistol, and a handful more, each with its own melee variant, upgradable by collecting matching weapons when your ammo is already full. What works outstandingly well is the combat's moment-to-moment feel. The PC port runs at an uncapped framerate, and the difference from the original 2010 console release is significant -- everything that was already fast becomes genuinely kinetic. Mouse-and-keyboard support is solid, making precise AR-mode targeting far more surgical than on a thumbstick. The boss encounters, giant transforming mechs and multi-phase heavy units, are spectacularly staged and give the movement toolkit a proper workout. Set pieces involving crashing capital ships and train chases keep the environments from blurring together. The downsides are real but familiar. The campaign runs roughly five hours on a first playthrough, possibly four if you push it. There is no multiplayer. The story is Cold War pastiche delivered with complete earnestness by two protagonists competing to have the gravellier voice, and the pre-rendered cutscenes, untouched from 2010, look rough next to the in-engine action. The PC port also launched with a damage-scaling bug tied to higher framerates that made certain enemy attacks punish unfairly; patches addressed it but some players still report specific instakill scenarios feeling slightly miscalibrated. Quick-time events appear during a few boss fights and they are nobody's favorite part. None of that changes the fact that when the game hands control back to you, it is doing one thing at a genuinely exceptional level. Vanquish is for players who want a shooter built around movement as a primary weapon, not an escape button. If a five-hour runtime at that intensity sounds like a tight, complete experience to you rather than a rip-off, this is worth your time without hesitation. If you need a thirty-hour campaign or co-op to justify a purchase, look elsewhere. For everyone else: stay out of cover.

Alex
Alex · Scout Team

Catch-all

Tags

steamBullet-TimeBoost SlideScore AttackSingle-Player OnlyUncapped FramerateMech BossesAggressive PlaystyleWeapon Upgrading

System Requirements

Minimum

Processor
Intel Core i3 (2.9 GHz) or AMD equivalent
Memory
4 GB RAM
Graphics
Dx9 compliant video card with 1 GB VRAM (Nvidia GeForce 460 or AMD Radeon 5670)
DirectX
Version 9.0c St…

Recommended

OS
Microsoft Windows 7 / 8 (8.1) / 10
Processor
Intel Core i5 (3.4 GHz) or AMD equivalent
Memory
8 GB RAM
Graphics
Dx11 compliant video card with 2 GB RAM (Nvidia GeForce 660 Ti or AMD Radeon R…

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Community Discussion

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Reviews & Ratings

Metacritic
78
Steam
90%(7,780)

Game Info

Developer
PlatinumGames
Publisher
SEGA
Release Date
May 25, 2017

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Frequently asked questions about Vanquish

How much does Vanquish cost?

As of 2 September 2026, the cheapest in-stock offer for Vanquish is €5.44 at YuPlay, out of 27 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Vanquish cheapest?

The lowest in-stock price we track for Vanquish is €5.44 at YuPlay (2 September 2026). We compare 27 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Vanquish available on?

Vanquish is available on PC, Xbox.

When was Vanquish released?

Vanquish was released on 25 May 2017.

Who developed Vanquish?

Vanquish was developed by PlatinumGames and published by SEGA.

Is Vanquish worth buying?

Vanquish holds a Metacritic score of 78/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.