Bayonetta
Still the benchmark for character action on PC, with a port solid enough to make the wait worth it. If you care about combat depth, there's a strong case this is the best game in the genre.
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About Bayonetta
I've spent time with plenty of action games that promise depth and deliver button-mashing, so when something genuinely holds up after years of scrutiny, that says something. Bayonetta, directed by Hideki Kamiya and developed by PlatinumGames, arrived on PC in April 2017 - years after its original console debut - and it arrived in shape. The PC version runs at a stable 60 FPS across a wide range of hardware, supports resolutions up to 4K, and brings proper graphics options including anti-aliasing, anisotropic filtering, and SSAO. This is not a lazy port. The combat is the whole conversation. At its core, Bayonetta fights angels using guns strapped to her hands and her high heels, chains long combos across punch and kick inputs, and can resume a combo mid-dodge if you hold the attack input through the evasion. That offset system is exactly the kind of mechanical detail that separates this game from its imitators. The headline mechanic is Witch Time: a perfectly-timed dodge slows the world around you, punishing enemies while rewarding players who actually learn attack patterns rather than tank through them. Miss the dodge, and your magic meter suffers. Fill it without taking damage, and you can trigger Torture Attacks - heavy, cinematic punishment moves involving iron maidens and other baroque instruments. The Gates of Hell shop, run by the weapon-forging angel Rodin, lets you spend Halos on new moves, weapons, health upgrades, and magic expansions, giving the game a light RPG progression layer underneath its pure action surface. Weapons you pick up and equip range from the Shuraba katana to the Kulshedra whip, and swapping loadouts mid-fight meaningfully changes how combos flow. Each encounter is graded on combo quality, time, and damage taken, with 21 hidden Alfheim challenge rooms for players who want to stress-test their understanding of the systems. What doesn't work as well: the game occasionally abandons its own strengths. High-speed bike sequences and some mandatory QTEs break the rhythm, and a handful of late-game encounters remove Witch Time without warning, which will blindside players who built their muscle memory around it. The story is genuinely hard to summarize with a straight face - Bayonetta is a 500-year-old amnesiac Umbra witch fighting a celestial hierarchy while cracking jokes - and the narrative will absolutely not land for everyone. The camera on keyboard-and-mouse also needs attention in tight challenge rooms; a controller is the recommended way in. For all that, the thing the game does exceptionally well is make you feel like you're getting better at it. Each replay of a chapter tightens the flow. The grading system provides a built-in reason to return, and full completion sits around 100 hours for those who want it. The PC version adds online leaderboards on top of that. The rough edges are real but they exist at the margins. The combat, which is the entire point, holds together with the kind of focus that most modern action games still fail to replicate. If you bounced off Devil May Cry, this will also likely frustrate you. If you're chasing a game that rewards investment in its mechanics and still manages to look and feel genuinely original, Bayonetta on PC is the right version to play. Alex, Scout Team
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Game Info
- Developer
- PlatinumGames
- Publisher
- SEGA
- Release Date
- Apr 11, 2017