Compare Metal Gear Rising: Revengeance prices across 50+ stores and find the best deal. Developed by PlatinumGames. Published by KONAMI. Released on 1/9/2014. Available on PC. Genres: Action. Metacritic score: 83/100.

Slice everything, absorb their spine, feel unstoppable for five hours straight. PlatinumGames firing at full throttle, wrapped in a Metal Gear skin that somehow fits.

I have a short list of games where the combat alone justifies the price of admission, and Revengeance sits near the top of it. PlatinumGames took the Metal Gear franchise somewhere no one expected, stripping out the stealth-first philosophy and replacing it with a pure character-action system that revolves around one breathtaking idea: you can cut almost anything, at any angle, in real time. That core loop, light attacks into heavy combos, building toward the Blade Mode slow-motion free-slice, then landing a Zandatsu finish to rip out a cyborg spine and refill your health meter, never stops feeling good. It is elegant, brutal, and built to run at a locked 60fps that makes every movement feel precise. Raiden picks up boss weapons after each fight, expanding your options across the campaign. The sai set lets you pull distant enemies into range, the polearm helps with crowd control, and the greatsword hits like a wrecking ball. Swapping between them mid-combo is clunkier than it should be, but the variety is real. Parrying is the skill floor the whole game is built on: nail the timing with the right stick and you open an enemy to Blade Mode, fumble it and late-game bosses will punish you hard. The parry system alone is distinctive enough that action fans will find it worth learning even if they never touch another game in the series. Each boss encounter is a set-piece with its own mechanical hook, from an opponent whose explosive shield must be carved apart with precise sword strokes before he becomes vulnerable, to fights that layer dozens of enemies around the main target simultaneously. The boss soundtrack, original compositions with full vocal tracks tuned to each fight, has taken on a life of its own online, and the reputation is deserved. The campaign is short. A first run sits somewhere between four and six hours depending on how much optional content you chase, and the PC version on Steam bundles in the two DLC storylines, one following cyborg mercenary Jetstream Sam and another starring the mechanized wolf Blade Wolf, which pad the total without quite fixing the brevity issue. Multiple difficulty tiers and a per-chapter ranking system give completionists a reason to return, but if you are the type who replays games only under duress, the runtime will sting. The camera is the other persistent sore point, occasionally spinning into bad angles during dense combat, and keyboard-and-mouse controls feel awkward enough that a controller is essentially mandatory. The story commits fully to over-the-top delivery, cyborgs on motorcycles, a Republican senator turned final boss, codec calls that wink at how absurd it all is. Metal Gear's socio-political themes are present, touching on private military corporations, child soldiers, and the ethics of engineered conflict, but the writing handles them with less nuance than the mainline series. Lengthy cutscenes front-load the opening chapters and occasionally stall the momentum. Whether that registers as a flaw or as atmosphere depends entirely on how much you enjoy Metal Gear's brand of po-faced absurdity. Anyone coming in cold without prior Metal Gear history will follow the plot fine, though some references will land flat. For the right player, which is to say anyone who wants a focused hack-and-slash that rewards mechanical mastery and does not overstay its welcome, Revengeance is as good as the genre gets on PC. It does one thing exceptionally well and has the soundtrack, the boss design, and the sheer kinetic feel to back it up. The rough edges around camera, campaign length, and weapon-swap clunkiness are real, but they are also easy to forgive when Raiden is running up the side of a skyscraper at 60fps. Alex, Scout Team

Metal Gear Rising: Revengeance
Action

Metal Gear Rising: Revengeance

Jan 9, 2014PlatinumGamesKONAMI
GamerScout Says

Slice everything, absorb their spine, feel unstoppable for five hours straight. PlatinumGames firing at full throttle, wrapped in a Metal Gear skin that somehow fits.

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About Metal Gear Rising: Revengeance

I have a short list of games where the combat alone justifies the price of admission, and Revengeance sits near the top of it. PlatinumGames took the Metal Gear franchise somewhere no one expected, stripping out the stealth-first philosophy and replacing it with a pure character-action system that revolves around one breathtaking idea: you can cut almost anything, at any angle, in real time. That core loop, light attacks into heavy combos, building toward the Blade Mode slow-motion free-slice, then landing a Zandatsu finish to rip out a cyborg spine and refill your health meter, never stops feeling good. It is elegant, brutal, and built to run at a locked 60fps that makes every movement feel precise. Raiden picks up boss weapons after each fight, expanding your options across the campaign. The sai set lets you pull distant enemies into range, the polearm helps with crowd control, and the greatsword hits like a wrecking ball. Swapping between them mid-combo is clunkier than it should be, but the variety is real. Parrying is the skill floor the whole game is built on: nail the timing with the right stick and you open an enemy to Blade Mode, fumble it and late-game bosses will punish you hard. The parry system alone is distinctive enough that action fans will find it worth learning even if they never touch another game in the series. Each boss encounter is a set-piece with its own mechanical hook, from an opponent whose explosive shield must be carved apart with precise sword strokes before he becomes vulnerable, to fights that layer dozens of enemies around the main target simultaneously. The boss soundtrack, original compositions with full vocal tracks tuned to each fight, has taken on a life of its own online, and the reputation is deserved. The campaign is short. A first run sits somewhere between four and six hours depending on how much optional content you chase, and the PC version on Steam bundles in the two DLC storylines, one following cyborg mercenary Jetstream Sam and another starring the mechanized wolf Blade Wolf, which pad the total without quite fixing the brevity issue. Multiple difficulty tiers and a per-chapter ranking system give completionists a reason to return, but if you are the type who replays games only under duress, the runtime will sting. The camera is the other persistent sore point, occasionally spinning into bad angles during dense combat, and keyboard-and-mouse controls feel awkward enough that a controller is essentially mandatory. The story commits fully to over-the-top delivery, cyborgs on motorcycles, a Republican senator turned final boss, codec calls that wink at how absurd it all is. Metal Gear's socio-political themes are present, touching on private military corporations, child soldiers, and the ethics of engineered conflict, but the writing handles them with less nuance than the mainline series. Lengthy cutscenes front-load the opening chapters and occasionally stall the momentum. Whether that registers as a flaw or as atmosphere depends entirely on how much you enjoy Metal Gear's brand of po-faced absurdity. Anyone coming in cold without prior Metal Gear history will follow the plot fine, though some references will land flat. For the right player, which is to say anyone who wants a focused hack-and-slash that rewards mechanical mastery and does not overstay its welcome, Revengeance is as good as the genre gets on PC. It does one thing exceptionally well and has the soundtrack, the boss design, and the sheer kinetic feel to back it up. The rough edges around camera, campaign length, and weapon-swap clunkiness are real, but they are also easy to forgive when Raiden is running up the side of a skyscraper at 60fps. Alex, Scout Team

Tags

steamCharacter ActionBlade ModeParry-Focused CombatBoss Rush AppealDLC IncludedScore AttackController RequiredCyborg ProtagonistHigh Replayability

System Requirements

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Reviews & Ratings

Metacritic
83
Steam
96%(88,023)

Game Info

Developer
PlatinumGames
Publisher
KONAMI
Release Date
Jan 9, 2014

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