Compare Vampire: The Masquerade - Shadows of New York prices across 50+ stores and find the best deal. Developed by Draw Distance. Published by Draw Distance. Released on 9/10/2020. Available on PC, Xbox. Genres: Indie.

A noir visual novel set in the World of Darkness where you play a Lasombra vampire untangling a murder that could end your unlife. Atmospheric, compact, and quietly devastating.

Vampire: The Masquerade - Shadows of New York is a standalone visual novel built inside the World of Darkness lore, developed by Draw Distance. You play Julia Sowinski, a relatively new Lasombra vampire in New York City who is handed an investigation she cannot refuse - solve the apparent suicide of a high-ranking Anarch, or face consequences that politely rhyme with a second death. If you have never touched the tabletop RPG this draws from, do not worry. The game does its own worldbuilding patiently, through conversations, journal entries, and the city itself. What Draw Distance does exceptionally well here is atmosphere per pixel. The art direction leans into heavy shadow and selective neon, and Julia's visual world feels genuinely oppressive in a way that most vampire fiction fumbles. The original soundtrack matches that register - sparse, unsettling, occasionally beautiful. Scenes linger on a single image just long enough that you start reading the background details instead of skimming past them. That intentional pacing is either going to click with you immediately or feel slow. If you bounced off the studio's earlier Coteries of New York, know that Shadows is more focused and more personal. This one has a point of view. Mechanically this is a reading game with branching dialogue and some choice-driven moments. There is no combat, no resource management, no skill tree. Choices matter for tone and relationship texture more than for wildly divergent endings. Some players will find that thin. For people who care about character writing, the limited mechanical friction is actually a feature - nothing interrupts the rhythm of Julia's internal monologue, which is where most of the real writing lives. Her voice is dry, tired, not above gallows humor, and the Lasombra clan detail (manipulation, shadow discipline, the cultural weight of being seen as traitors by older vampires) feeds meaningfully into how she processes every interaction she has. The honest criticism: the runtime is around three to four hours, the branching is narrower than some players expect from a game that prompts you to make choices, and if you are not already invested in the World of Darkness setting the political factions can feel like homework early on. The mixed Steam score reflects a split between players who wanted a game and players who wanted exactly what this is. Worth knowing which camp you are in before you start. For the right reader this is a small, handcrafted thing that knows precisely what it wants to be. A sad, strange, beautifully rendered few hours in a city that does not care about you - and a protagonist who is getting used to that fact. Kai, Scout Team

Vampire: The Masquerade - Shadows of New York
Indie

Vampire: The Masquerade - Shadows of New York

Sep 10, 2020Draw Distance
GamerScout Says

A noir visual novel set in the World of Darkness where you play a Lasombra vampire untangling a murder that could end your unlife. Atmospheric, compact, and quietly devastating.

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About Vampire: The Masquerade - Shadows of New York

Vampire: The Masquerade - Shadows of New York is a standalone visual novel built inside the World of Darkness lore, developed by Draw Distance. You play Julia Sowinski, a relatively new Lasombra vampire in New York City who is handed an investigation she cannot refuse - solve the apparent suicide of a high-ranking Anarch, or face consequences that politely rhyme with a second death. If you have never touched the tabletop RPG this draws from, do not worry. The game does its own worldbuilding patiently, through conversations, journal entries, and the city itself. What Draw Distance does exceptionally well here is atmosphere per pixel. The art direction leans into heavy shadow and selective neon, and Julia's visual world feels genuinely oppressive in a way that most vampire fiction fumbles. The original soundtrack matches that register - sparse, unsettling, occasionally beautiful. Scenes linger on a single image just long enough that you start reading the background details instead of skimming past them. That intentional pacing is either going to click with you immediately or feel slow. If you bounced off the studio's earlier Coteries of New York, know that Shadows is more focused and more personal. This one has a point of view. Mechanically this is a reading game with branching dialogue and some choice-driven moments. There is no combat, no resource management, no skill tree. Choices matter for tone and relationship texture more than for wildly divergent endings. Some players will find that thin. For people who care about character writing, the limited mechanical friction is actually a feature - nothing interrupts the rhythm of Julia's internal monologue, which is where most of the real writing lives. Her voice is dry, tired, not above gallows humor, and the Lasombra clan detail (manipulation, shadow discipline, the cultural weight of being seen as traitors by older vampires) feeds meaningfully into how she processes every interaction she has. The honest criticism: the runtime is around three to four hours, the branching is narrower than some players expect from a game that prompts you to make choices, and if you are not already invested in the World of Darkness setting the political factions can feel like homework early on. The mixed Steam score reflects a split between players who wanted a game and players who wanted exactly what this is. Worth knowing which camp you are in before you start. For the right reader this is a small, handcrafted thing that knows precisely what it wants to be. A sad, strange, beautifully rendered few hours in a city that does not care about you - and a protagonist who is getting used to that fact. Kai, Scout Team

Tags

steamVisual NovelWorld of DarknessNoir AtmosphereBranching DialogueSingle ProtagonistGothicStory-RichShort Playtime

System Requirements

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Reviews & Ratings

Steam
76%(1,678)

Game Info

Developer
Draw Distance
Publisher
Draw Distance
Release Date
Sep 10, 2020

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