Compare Ultimate DOOM prices across trusted key stores and find the best deal. Developed by id Software. Published by id Software. Released on 4/30/1995. Available on PC, Xbox, Nintendo Switch. Genres: Action, Single Player, First Person.

Four episodes of relentless demon-blasting across 36 maps, from Phobos moon bases to the pits of Hell. This is where the FPS genre was born, and it still plays like it means it.

Ultimate DOOM is the definitive retail release of id Software's 1993 original, packaging the classic three-episode campaign alongside a fourth episode, Thy Flesh Consumed, that adds nine new maps and cranks the difficulty to a level that will punish even seasoned players. You are a lone space marine, starting with nothing but a pistol, working your way up through shotguns, chainguns, plasma guns, and rocket launchers as you carve through zombie soldiers, Imps, Cacodemons, Barons of Hell, and worse. The whole thing is built around speed: no reloading, no vertical aiming, just constant forward momentum and resource management between kills. The first three episodes move through UAC installations on Phobos (Knee-Deep in the Dead), the satellite Deimos (The Shores of Hell), and the depths of Hell itself (Inferno). Each has its own visual identity and escalating enemy pressure. The level design rewards exploration, with hidden secrets and percentage-tracked kills and items that give completionists something to chase. The autoaim system keeps combat fluid, and the infighting mechanic, where a stray demon projectile turns monsters against each other, adds a layer of tactical chaos that still feels clever. Maps range from tight corridors to sprawling open spaces, and individual levels can be blasted through in two to twenty minutes depending on how thoroughly you look around. Thy Flesh Consumed, the exclusive fourth episode, is where this version earns its name. Romero, American McGee, and Shawn Green designed levels that are ruthless from the first room: scarce ammo, scarce health, enemies crammed into choke points, and Barons of Hell appearing before you have the weapons to deal with them comfortably. The Ultra-Violence and Nightmare difficulty settings transform the whole package into a serious endurance test. Casual players who want a breezy nostalgic trip should probably start on Hurt Me Plenty and treat episode four as a bonus challenge. The honest caveats: there is no jump button, mouse look is handled differently than in any modern shooter, and the engine's pseudo-3D roots mean enemies on different floor heights can still clip your movement in awkward ways. The WAD-based mod ecosystem is enormous and thriving, so if the base content is ever exhausted, a decades-deep library of community maps is one download away. On Steam, this release has since been folded into the combined Doom + Doom II package, so buyers should check which version they are actually purchasing. What has not changed is the core loop, which remains as tight and responsive as anything released since. Alex, Scout Team

Ultimate DOOM
ActionSingle PlayerFirst Person

Ultimate DOOM

Apr 30, 1995id Software
GamerScout Says

Four episodes of relentless demon-blasting across 36 maps, from Phobos moon bases to the pits of Hell. This is where the FPS genre was born, and it still plays like it means it.

PCXboxNintendo Switch
Best Price Available
€0.00
at N/A
Historical low: €3.63

GamerScout Verdict

Essential for any FPS fan who wants to understand where the genre started, and still fun enough to justify a fresh run today.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€3.635 Jun 2026
Keyshops
€3.30€4.44€5.58€6.725 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

Screenshot

About Ultimate DOOM

Ultimate DOOM is the definitive retail release of id Software's 1993 original, packaging the classic three-episode campaign alongside a fourth episode, Thy Flesh Consumed, that adds nine new maps and cranks the difficulty to a level that will punish even seasoned players. You are a lone space marine, starting with nothing but a pistol, working your way up through shotguns, chainguns, plasma guns, and rocket launchers as you carve through zombie soldiers, Imps, Cacodemons, Barons of Hell, and worse. The whole thing is built around speed: no reloading, no vertical aiming, just constant forward momentum and resource management between kills. The first three episodes move through UAC installations on Phobos (Knee-Deep in the Dead), the satellite Deimos (The Shores of Hell), and the depths of Hell itself (Inferno). Each has its own visual identity and escalating enemy pressure. The level design rewards exploration, with hidden secrets and percentage-tracked kills and items that give completionists something to chase. The autoaim system keeps combat fluid, and the infighting mechanic, where a stray demon projectile turns monsters against each other, adds a layer of tactical chaos that still feels clever. Maps range from tight corridors to sprawling open spaces, and individual levels can be blasted through in two to twenty minutes depending on how thoroughly you look around. Thy Flesh Consumed, the exclusive fourth episode, is where this version earns its name. Romero, American McGee, and Shawn Green designed levels that are ruthless from the first room: scarce ammo, scarce health, enemies crammed into choke points, and Barons of Hell appearing before you have the weapons to deal with them comfortably. The Ultra-Violence and Nightmare difficulty settings transform the whole package into a serious endurance test. Casual players who want a breezy nostalgic trip should probably start on Hurt Me Plenty and treat episode four as a bonus challenge. The honest caveats: there is no jump button, mouse look is handled differently than in any modern shooter, and the engine's pseudo-3D roots mean enemies on different floor heights can still clip your movement in awkward ways. The WAD-based mod ecosystem is enormous and thriving, so if the base content is ever exhausted, a decades-deep library of community maps is one download away. On Steam, this release has since been folded into the combined Doom + Doom II package, so buyers should check which version they are actually purchasing. What has not changed is the core loop, which remains as tight and responsive as anything released since.

Alex
Alex · Scout Team

Catch-all

Tags

steamClassic FPSEpisode StructureWAD ModdingInfighting MechanicsPistol StartSecret HuntingUltra-Violence DifficultyRetro Shooter

System Requirements

System requirements for Ultimate DOOM aren't listed yet. Check the store page for the latest specs.

Keep exploring

Community Discussion

Be the first to comment on Ultimate DOOM.

Reviews & Ratings

No ratings available

Game Info

Developer
id Software
Publisher
id Software
Release Date
Apr 30, 1995

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from id Software

Buy smarter: helpful guides

Frequently asked questions about Ultimate DOOM

How much does Ultimate DOOM cost?

Ultimate DOOM pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Ultimate DOOM cheapest?

Compare Ultimate DOOM prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Ultimate DOOM available on?

Ultimate DOOM is available on PC, Xbox, Nintendo Switch.

When was Ultimate DOOM released?

Ultimate DOOM was released on 30 April 1995.

Who developed Ultimate DOOM?

Ultimate DOOM was developed by id Software.