Compare TY the Tasmanian Tiger 4 prices across 50+ stores and find the best deal. Developed by Krome Studios. Published by Krome Studios. Released on 9/17/2015. Available on PC. Genres: Action, Adventure, Indie.

A scrappy 2D side-scroller wearing a beloved PS2-era mascot's hat - worth a few hours if you love the series, a harder sell if you don't.

I came to TY the Tasmanian Tiger 4 already fond of the original trilogy's sun-baked Outback charm, so the pivot to a 2D side-scroller stung a little. The series made its name on sprawling pseudo-open 3D worlds, and this fourth entry quietly traded all of that for something much closer to the old Game Boy Advance spin-offs - a decision that still feels like a compromise rather than a creative choice. That said, if you go in calibrated, there is a genuinely pleasant few hours here. The core loop across more than 40 levels has you throwing boomerangs, gliding between platforms, biting onto enemies to reach higher ground, and collecting opals scattered through each stage. The boomerang roster is legitimately the game's best feature: fire rangs light torches, ice rangs extinguish flames, plasma rangs flip switches, and the Chaos Boomerang tears through clusters of enemies in a satisfying arc. You can buy new ones from a shop run by TY's parents, though critics rightly note that handing the player the whole arsenal upfront deflates the sense of progression - earning them level-by-level would have meant a lot more. TY is also not the only playable character; Shazza, Sly, and the wonderfully unhinged Dennis all take turns, which adds mild variety without dramatically changing how the game feels moment to moment. The difficulty is gentle to a fault. Infinite lives, generous checkpoints, and enemies that pose minimal threat make this accessible for younger players or anyone after something low-stakes - but seasoned platformer fans will feel the lack of tension. Level structure follows a repetitive rhythm of "do this task three times" across large stages that occasionally overstay their welcome, and collectibles like lost koala children exist purely for completionist pride rather than unlocking anything meaningful. Boss encounters are similarly unmemorable. The PC version on Steam, it should be noted, shipped without voice acting - dialogue appears in speech bubbles - and the soundtrack, while cheerful and tonally appropriate, loops frequently enough to grate on longer sessions. Visually the game carries a cartoony comic-book style that has real warmth to it. The colors are bold, the Outback setting is rendered with obvious affection, and the bright palette keeps things feeling alive even when the design underneath is thin. The Steam version specifically predates the 2023 Switch remaster, so you are playing the leaner original build - no extended cutscenes, no voice cast. At roughly 5 to 6 hours for a main-story run, it is a game that knows roughly how long it should be, even if it occasionally pads that runtime with backtracking. For a TY devotee who wants every chapter of the story, this sits between "curiosity" and "comfort food." For newcomers, the original trilogy's 3D entries are the far better introduction to the marsupial and his boomerangs. Kai, Scout Team

TY the Tasmanian Tiger 4
ActionAdventureIndie

TY the Tasmanian Tiger 4

Sep 17, 2015Krome Studios
GamerScout Says

A scrappy 2D side-scroller wearing a beloved PS2-era mascot's hat - worth a few hours if you love the series, a harder sell if you don't.

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About TY the Tasmanian Tiger 4

I came to TY the Tasmanian Tiger 4 already fond of the original trilogy's sun-baked Outback charm, so the pivot to a 2D side-scroller stung a little. The series made its name on sprawling pseudo-open 3D worlds, and this fourth entry quietly traded all of that for something much closer to the old Game Boy Advance spin-offs - a decision that still feels like a compromise rather than a creative choice. That said, if you go in calibrated, there is a genuinely pleasant few hours here. The core loop across more than 40 levels has you throwing boomerangs, gliding between platforms, biting onto enemies to reach higher ground, and collecting opals scattered through each stage. The boomerang roster is legitimately the game's best feature: fire rangs light torches, ice rangs extinguish flames, plasma rangs flip switches, and the Chaos Boomerang tears through clusters of enemies in a satisfying arc. You can buy new ones from a shop run by TY's parents, though critics rightly note that handing the player the whole arsenal upfront deflates the sense of progression - earning them level-by-level would have meant a lot more. TY is also not the only playable character; Shazza, Sly, and the wonderfully unhinged Dennis all take turns, which adds mild variety without dramatically changing how the game feels moment to moment. The difficulty is gentle to a fault. Infinite lives, generous checkpoints, and enemies that pose minimal threat make this accessible for younger players or anyone after something low-stakes - but seasoned platformer fans will feel the lack of tension. Level structure follows a repetitive rhythm of "do this task three times" across large stages that occasionally overstay their welcome, and collectibles like lost koala children exist purely for completionist pride rather than unlocking anything meaningful. Boss encounters are similarly unmemorable. The PC version on Steam, it should be noted, shipped without voice acting - dialogue appears in speech bubbles - and the soundtrack, while cheerful and tonally appropriate, loops frequently enough to grate on longer sessions. Visually the game carries a cartoony comic-book style that has real warmth to it. The colors are bold, the Outback setting is rendered with obvious affection, and the bright palette keeps things feeling alive even when the design underneath is thin. The Steam version specifically predates the 2023 Switch remaster, so you are playing the leaner original build - no extended cutscenes, no voice cast. At roughly 5 to 6 hours for a main-story run, it is a game that knows roughly how long it should be, even if it occasionally pads that runtime with backtracking. For a TY devotee who wants every chapter of the story, this sits between "curiosity" and "comfort food." For newcomers, the original trilogy's 3D entries are the far better introduction to the marsupial and his boomerangs. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaa2D Side-ScrollerBoomerang CombatMulti-Character PlayCollectathon-LiteKid-FriendlyAussie SettingLow-Difficulty Platformer

System Requirements

Minimum

OS
Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
Memory
2 GB RAM
DirectX
Version 11
Storage
400 MB available space
Graphics
nVidia GeForce 6800GT or AMD Radeon X1950 Pro (256MB VRAM with Shader Model 3.0 or higher)
Processor
3.0 GHz Intel® Pentium® 4 or 1.8 GHz AMD Athlon™ 64 3000+
Sound Card
DirectX 9.0c-compliant
Additional Notes
Windows-compatible keyboard and mouse, optional Microsoft XBOX360 controller or compatible

Recommended

OS
Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
Memory
4 GB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
nVidia GeForce 9600GT or higher, AMD Radeon HD3850 or higher (512MB VRAM with Shader Model 4.0)
Processor
Intel Core 2 Duo E4400 @ 2.0 GHz or AMD Athlon64 X2 3800+@ 2 GHz
Sound Card
DirectX 9.0c-compliant
Additional Notes
Windows-compatible keyboard and mouse, optional Microsoft XBOX360 controller or compatible

Reviews & Ratings

No ratings available

Game Info

Developer
Krome Studios
Publisher
Krome Studios
Release Date
Sep 17, 2015

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