Compare Star Wars The Clone Wars: Republic Heroes prices across 50+ stores and find the best deal. Developed by Krome Studios. Published by LucasArts. Released on 10/6/2009. Available on PC. Genres: Action, Single Player, Bird View.

A 2009 Clone Wars tie-in action-platformer that splits play between lightsaber-swinging Jedi and blaster-toting clone troopers, and mostly fumbles both halves.

Republic Heroes is a level-based action-adventure built around two distinct gameplay modes and 40 missions. When you control Jedi like Anakin Skywalker, Obi-Wan Kenobi, Ahsoka Tano, Mace Windu, or Kit Fisto, the game leans into beat-em-up platforming: lightsaber combos, Force abilities, acrobatic wall-runs, and a signature move where you hijack enemy droids mid-fight and turn them into short-lived weapons against their comrades. When you switch to clone troopers such as Captain Rex, Commander Cody, and Sergeant Boomer, the game pivots to a twin-stick-adjacent shooter where you wield blasters, rocket launchers, and thermal detonators against waves of Separatist battle droids. On paper that is a reasonable structure. In practice, both halves are undercooked. The Jedi platforming is where the game earns most of its scars. The fixed camera, baked into every level with no option to rotate it, regularly hides ledges, obscures jump targets, and turns what should be readable platforming geometry into a guessing game. The snap-to mechanic for droid-jacking is inconsistent enough that you will sometimes sail clean through an enemy and into a bottomless pit. Checkpoints are generous and death carries no penalty, which at first sounds like a design mercy but quickly becomes a symptom of the game's deeper problem: the systems never demand any real decision-making. You collect glowing stars to bank points, spend those points in an upgrade store on combat bonuses and cosmetic unlocks (yes, including a Fedora hat on Anakin), and repeat until the credits roll. The clone trooper sections are marginally more playable, closer to a fixed twin-stick shooter than a platformer, which means the broken camera causes less damage, but the level design is just as linear and repetitive. The narrative bridges the gap between seasons one and two of the animated series, introducing bounty hunter Cad Bane and Skakoan villain Kul Teska, whose plot to deploy a Gravitic Polarization Beam against the Naboo star system gives you an excuse to visit Ryloth, Juma 9 space station, Alzoc III, and Behpour across three acts. The story structure feels like lost TV episodes, and the voice cast mimics the show's tone reasonably well. The art direction also preserves the show's angular, quasi-anime style faithfully. These are the genuine positives, and they matter exactly as much as you care about the Clone Wars IP: a lot if you do, basically nothing if you do not. Local co-op with drop-in and drop-out support is present and makes the experience more forgivable, since score-competition mini-games scattered across levels become more engaging with a second human. The absence of online co-op is, by 2009 standards, a meaningful miss. From a systems-depth perspective there is very little here. The upgrade tree is shallow, the AI partner on solo runs is passive, the enemy variety is thin, and the campaign can be cleared in roughly four hours. There is no branching, no build variety, no emergent decision-making. The game clearly aimed at the younger end of the Clone Wars fanbase with accessible controls and a forgiving checkpoint system, but the camera and control responsiveness problems undercut even that modest goal. It earned a Metacritic score of 46 and sits at roughly 52 percent positive on Steam, which is about as charitable as the data can be. If you are an adult gamer looking for a solid Star Wars action experience, the LEGO Star Wars titles execute the same family-friendly Jedi-and-trooper fantasy with far greater mechanical polish. Republic Heroes is a time capsule of a very specific era of licensed game development, best suited to committed Clone Wars completionists or younger players who simply want to run around as Ahsoka and are not going to blame the camera. Diego, Scout Team

Star Wars The Clone Wars: Republic Heroes
ActionSingle PlayerBird View

Star Wars The Clone Wars: Republic Heroes

Oct 6, 2009Krome StudiosLucasArts
GamerScout Says

A 2009 Clone Wars tie-in action-platformer that splits play between lightsaber-swinging Jedi and blaster-toting clone troopers, and mostly fumbles both halves.

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About Star Wars The Clone Wars: Republic Heroes

Republic Heroes is a level-based action-adventure built around two distinct gameplay modes and 40 missions. When you control Jedi like Anakin Skywalker, Obi-Wan Kenobi, Ahsoka Tano, Mace Windu, or Kit Fisto, the game leans into beat-em-up platforming: lightsaber combos, Force abilities, acrobatic wall-runs, and a signature move where you hijack enemy droids mid-fight and turn them into short-lived weapons against their comrades. When you switch to clone troopers such as Captain Rex, Commander Cody, and Sergeant Boomer, the game pivots to a twin-stick-adjacent shooter where you wield blasters, rocket launchers, and thermal detonators against waves of Separatist battle droids. On paper that is a reasonable structure. In practice, both halves are undercooked. The Jedi platforming is where the game earns most of its scars. The fixed camera, baked into every level with no option to rotate it, regularly hides ledges, obscures jump targets, and turns what should be readable platforming geometry into a guessing game. The snap-to mechanic for droid-jacking is inconsistent enough that you will sometimes sail clean through an enemy and into a bottomless pit. Checkpoints are generous and death carries no penalty, which at first sounds like a design mercy but quickly becomes a symptom of the game's deeper problem: the systems never demand any real decision-making. You collect glowing stars to bank points, spend those points in an upgrade store on combat bonuses and cosmetic unlocks (yes, including a Fedora hat on Anakin), and repeat until the credits roll. The clone trooper sections are marginally more playable, closer to a fixed twin-stick shooter than a platformer, which means the broken camera causes less damage, but the level design is just as linear and repetitive. The narrative bridges the gap between seasons one and two of the animated series, introducing bounty hunter Cad Bane and Skakoan villain Kul Teska, whose plot to deploy a Gravitic Polarization Beam against the Naboo star system gives you an excuse to visit Ryloth, Juma 9 space station, Alzoc III, and Behpour across three acts. The story structure feels like lost TV episodes, and the voice cast mimics the show's tone reasonably well. The art direction also preserves the show's angular, quasi-anime style faithfully. These are the genuine positives, and they matter exactly as much as you care about the Clone Wars IP: a lot if you do, basically nothing if you do not. Local co-op with drop-in and drop-out support is present and makes the experience more forgivable, since score-competition mini-games scattered across levels become more engaging with a second human. The absence of online co-op is, by 2009 standards, a meaningful miss. From a systems-depth perspective there is very little here. The upgrade tree is shallow, the AI partner on solo runs is passive, the enemy variety is thin, and the campaign can be cleared in roughly four hours. There is no branching, no build variety, no emergent decision-making. The game clearly aimed at the younger end of the Clone Wars fanbase with accessible controls and a forgiving checkpoint system, but the camera and control responsiveness problems undercut even that modest goal. It earned a Metacritic score of 46 and sits at roughly 52 percent positive on Steam, which is about as charitable as the data can be. If you are an adult gamer looking for a solid Star Wars action experience, the LEGO Star Wars titles execute the same family-friendly Jedi-and-trooper fantasy with far greater mechanical polish. Republic Heroes is a time capsule of a very specific era of licensed game development, best suited to committed Clone Wars completionists or younger players who simply want to run around as Ahsoka and are not going to blame the camera. Diego, Scout Team

Tags

steamFixed CameraLocal Co-opDrop-in Co-opLicensed Tie-inTwin-stick Shooter ElementsJedi CombatScore AttackFamily-FriendlyShort Campaign

System Requirements

Minimum

Memory
1GB Ram, 2GB Windows Vista
Storage
8GB
Graphics
Nvidia 7300 GS, ATI X1600
Processor
Intel P4 3.0GHz AMD XP 3000+
System requirements
Windows XP or Windows Vista

Reviews & Ratings

No ratings available

Game Info

Developer
Krome Studios
Publisher
LucasArts
Release Date
Oct 6, 2009

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