Compare Torment: Tides of Numenera Day One Edition Key prices across trusted key stores and find the best deal. Developed by inXile Entertainment. Published by inXile Entertainment. Released on 2/27/2017. Available on PC. Genres: Adventure, Indie, RPG, Strategy. Metacritic score: 81/100.

A philosophical CRPG set in a billion-years-future Earth where your past lives are literally other characters. Heavy on prose, light on combat, endlessly weird.

Torment: Tides of Numenera is a narrative-first RPG built as a spiritual successor to Planescape: Torment, and it wears that lineage loudly. Set in the Numenera tabletop setting by Monte Cook, the game drops you into the Ninth World - Earth roughly a billion years from now, layered with the ruins of eight prior civilizations so advanced they look like magic. You play the Last Castoff, a body discarded by a being called the Changing God, and the central question the game keeps asking you is simple and brutal: what does one life matter? That question drives every conversation, every crisis, every choice, and the game is genuinely at its best when it trusts that premise. The writing is the engine here, not the combat. inXile built the game around "Crises" rather than standard turn-based fights, and many of those Crises can be resolved entirely through dialogue, evasion, or environmental manipulation. Your character has three stat pools - Might, Speed, and Intellect - and spending from those pools mid-conversation is the core mechanical loop. It creates a resource-management tension that makes even a chat with a shopkeeper feel like it has stakes. The companion roster is small but interesting: Callistege and Aligern carry a fractured relationship that rewards attention, and Rhin is a quiet gut-punch of a character arc if you let it develop. Builds lean toward one of three types - Glaive (combat-focused), Nano (intellect-caster), or Jack (hybrid) - and your choice meaningfully shapes which dialogue branches stay open. Where the game stumbles is pacing. The opening city, Sagus Cliffs, is genuinely spectacular world-building. The middle section loses momentum badly, especially in the Bloom, where the introspective tone tips into wheel-spinning. Several quests exist to add hours rather than meaning, and for a game that explicitly cares whether your choices matter, some side content feels like it was included out of obligation. The final act also rushes resolutions that earlier chapters spent serious time earning. If Planescape: Torment was a 600-page novel, Tides of Numenera is a very good 400-page novel with a chapter that someone clearly wrote on deadline. That said, for a certain kind of player this game is exactly what the market keeps failing to deliver: an RPG that trusts you to read, to sit with ambiguity, and to care about ideas as much as loot tables. The Tides system - five color-coded moral alignments that shift based on your actions and affect NPC reactions - is a subtler reputation mechanic than most games attempt, even if it never quite reaches the complexity it promises. The Fettles and the Memovira are memorable antagonists. The Bloom as a location is disgusting and inventive. And the Numenera setting, all ancient devices repurposed as cult objects and world-bending artifacts, gives the whole thing a genuinely alien texture that modern fantasy rarely manages. If you came looking for tactical combat depth or branching quest trees that ripple across fifty hours, this will disappoint you. If you came looking for a game that will make you stop mid-session and actually think about consciousness, identity, and what obligation a person owes to the lives that came before them, Tides of Numenera delivers that with real craft. Play it slow. Read everything. Your patience is the skill check. Monika, Scout Team

Torment: Tides of Numenera Day One Edition Key

Torment: Tides of Numenera Day One Edition Key

Feb 27, 2017inXile Entertainment
GamerScout Says

A philosophical CRPG set in a billion-years-future Earth where your past lives are literally other characters. Heavy on prose, light on combat, endlessly weird.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€21.99
at Eneba
Lowest tracked: €21.99
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GamerScout Verdict

Best for CRPG readers who want ideas over loot - just brace yourself for a mid-game pacing slump.

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Edition:
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StandardEurope (EU)Steam KeyKey
€21.99
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StandardGlobalSteam KeyKey
€22.00
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Day One Edition (DLC) Steam KeyGlobalSteam KeyKey
€24.02
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Day OneEurope (EU)Steam KeyKey
€32.84
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Price History

Lowest tracked
€21.995 Jun 2026
Current best
€21.99
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€20.23€21.40€22.58€23.755 Jun28 Jun21 Jul13 Aug5 Sept
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About Torment: Tides of Numenera Day One Edition Key

Torment: Tides of Numenera is a narrative-first RPG built as a spiritual successor to Planescape: Torment, and it wears that lineage loudly. Set in the Numenera tabletop setting by Monte Cook, the game drops you into the Ninth World - Earth roughly a billion years from now, layered with the ruins of eight prior civilizations so advanced they look like magic. You play the Last Castoff, a body discarded by a being called the Changing God, and the central question the game keeps asking you is simple and brutal: what does one life matter? That question drives every conversation, every crisis, every choice, and the game is genuinely at its best when it trusts that premise. The writing is the engine here, not the combat. inXile built the game around "Crises" rather than standard turn-based fights, and many of those Crises can be resolved entirely through dialogue, evasion, or environmental manipulation. Your character has three stat pools - Might, Speed, and Intellect - and spending from those pools mid-conversation is the core mechanical loop. It creates a resource-management tension that makes even a chat with a shopkeeper feel like it has stakes. The companion roster is small but interesting: Callistege and Aligern carry a fractured relationship that rewards attention, and Rhin is a quiet gut-punch of a character arc if you let it develop. Builds lean toward one of three types - Glaive (combat-focused), Nano (intellect-caster), or Jack (hybrid) - and your choice meaningfully shapes which dialogue branches stay open. Where the game stumbles is pacing. The opening city, Sagus Cliffs, is genuinely spectacular world-building. The middle section loses momentum badly, especially in the Bloom, where the introspective tone tips into wheel-spinning. Several quests exist to add hours rather than meaning, and for a game that explicitly cares whether your choices matter, some side content feels like it was included out of obligation. The final act also rushes resolutions that earlier chapters spent serious time earning. If Planescape: Torment was a 600-page novel, Tides of Numenera is a very good 400-page novel with a chapter that someone clearly wrote on deadline. That said, for a certain kind of player this game is exactly what the market keeps failing to deliver: an RPG that trusts you to read, to sit with ambiguity, and to care about ideas as much as loot tables. The Tides system - five color-coded moral alignments that shift based on your actions and affect NPC reactions - is a subtler reputation mechanic than most games attempt, even if it never quite reaches the complexity it promises. The Fettles and the Memovira are memorable antagonists. The Bloom as a location is disgusting and inventive. And the Numenera setting, all ancient devices repurposed as cult objects and world-bending artifacts, gives the whole thing a genuinely alien texture that modern fantasy rarely manages. If you came looking for tactical combat depth or branching quest trees that ripple across fifty hours, this will disappoint you. If you came looking for a game that will make you stop mid-session and actually think about consciousness, identity, and what obligation a person owes to the lives that came before them, Tides of Numenera delivers that with real craft. Play it slow. Read everything. Your patience is the skill check.

Monika
Monika · Scout Team

RPGs

Tags

steamNarrative-DrivenChoice-DrivenCrisis SystemDialogue CombatPhilosophical ThemesSpiritual SuccessorFar-Future SettingResource Management RPGLow CombatCompanion Arcs

System Requirements

Minimum

Processor
Intel Core i3 or equivalent
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 460 or equivalent
DirectX
Version 9…

Recommended

Processor
Intel i5 series or AMD equivalent
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 560 or equivalent DirectX…

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Reviews & Ratings

Metacritic
81

Game Info

Developer
inXile Entertainment
Publisher
inXile Entertainment
Release Date
Feb 27, 2017

Features

Single-playerSteam AchievementsPartial Controller SupportSteam CloudRemote Play on TabletFamily Sharing

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Frequently asked questions about Torment: Tides of Numenera Day One Edition Key

How much does Torment: Tides of Numenera Day One Edition Key cost?

As of 5 September 2026, the cheapest in-stock offer for Torment: Tides of Numenera Day One Edition Key is €21.99 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Torment: Tides of Numenera Day One Edition Key cheapest?

The lowest in-stock price we track for Torment: Tides of Numenera Day One Edition Key is €21.99 at Eneba (5 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Torment: Tides of Numenera Day One Edition Key available on?

Torment: Tides of Numenera Day One Edition Key is available on PC.

When was Torment: Tides of Numenera Day One Edition Key released?

Torment: Tides of Numenera Day One Edition Key was released on 27 February 2017.

Who developed Torment: Tides of Numenera Day One Edition Key?

Torment: Tides of Numenera Day One Edition Key was developed by inXile Entertainment.

Is Torment: Tides of Numenera Day One Edition Key worth buying?

Torment: Tides of Numenera Day One Edition Key holds a Metacritic score of 81/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.