Compare Tomb Raider III prices across trusted key stores and find the best deal. Developed by Core Design. Published by Square Enix. Released on 11/28/2012. Available on PC. Genres: Action, Adventure. Metacritic score: 79/100.

The third classic Lara Croft outing rewards patient explorers willing to wrestle with tank controls and labyrinthine levels - a punishing but genuinely thrilling relic of late-90s action-adventure design.

I grew up watching Tomb Raider III chew through friends and cousins alike on their PlayStations, so coming back to this Steam release with fresh eyes was both a nostalgia hit and a reality check. This is Core Design at their most ambitious and most unforgiving - a globe-trotting action-adventure built around a meteor mystery that takes Lara through India, the South Pacific, Nevada, London, and Antarctica. The level variety alone sets it apart from its predecessors, and the addition of new movement mechanics - crawling, monkey swings, and a speed dash - gives the traversal a small but meaningful extra layer compared to what came before. The structure is notably more open than Tomb Raider or Tomb Raider II. After India, you choose the order in which you tackle the South Pacific, Nevada, and London chapters, which means two playthroughs can feel meaningfully different in pacing. Each area is built around maze-like level design where keys, levers, and switches gate your progress, and the game offers zero handholding in locating them. The manual save system - a fixed number of save slots with no checkpoints - is either a beloved design philosophy or an active menace depending on your temperament. Save in the wrong spot and you will feel it. What Tomb Raider III does exceptionally well is atmosphere. The South Pacific levels build dread slowly before paying it off hard. The Nevada section drops you into a very different kind of threat - human enemies, tight corridors, and Area 51 paranoia. The Antarctica endgame has a desolate, oppressive quality that still holds up. The tank-style controls, where Lara's movement is rigid and animation-locked, are the steepest barrier for modern players. Every jump has a fixed distance and height, demanding precise positioning rather than fluid stick-waggling. Players coming from the 2013-era reboots will find this alien. Players who respect the grid-based puzzle logic underneath it will find it deeply satisfying. The criticism that has followed this game since 1998 - that it is too difficult and too enemy-heavy in stretches - is fair. Some sections pile on guards in ways that feel more like an endurance test than clever design. The weapon selection wheel is slow, and using your Desert Eagle or rocket launcher at the wrong moment can leave you short for genuinely hard encounters later. Resource management matters more here than in the earlier entries. If you go in expecting a breezy adventure, the game will correct that assumption swiftly and without apology. For anyone drawn to exploration-heavy platformers with actual teeth, or for players who want to understand where the whole action-adventure genre learned its level-design manners, this is a worthwhile and occasionally brilliant game. It asks a lot. It also gives a lot back to the people willing to meet it on its own terms. Alex, Scout Team

Tomb Raider III

Tomb Raider III

Nov 28, 2012Core DesignSquare Enix
GamerScout Says

The third classic Lara Croft outing rewards patient explorers willing to wrestle with tank controls and labyrinthine levels - a punishing but genuinely thrilling relic of late-90s action-adventure design.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €1.80

GamerScout Verdict

Best for patient explorers and classic-era fans who want real level-design challenge, not a guided tour.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€1.805 Jun 2026
Keyshops
€1.66€1.75€1.85€1.945 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

Screenshot

About Tomb Raider III

I grew up watching Tomb Raider III chew through friends and cousins alike on their PlayStations, so coming back to this Steam release with fresh eyes was both a nostalgia hit and a reality check. This is Core Design at their most ambitious and most unforgiving - a globe-trotting action-adventure built around a meteor mystery that takes Lara through India, the South Pacific, Nevada, London, and Antarctica. The level variety alone sets it apart from its predecessors, and the addition of new movement mechanics - crawling, monkey swings, and a speed dash - gives the traversal a small but meaningful extra layer compared to what came before. The structure is notably more open than Tomb Raider or Tomb Raider II. After India, you choose the order in which you tackle the South Pacific, Nevada, and London chapters, which means two playthroughs can feel meaningfully different in pacing. Each area is built around maze-like level design where keys, levers, and switches gate your progress, and the game offers zero handholding in locating them. The manual save system - a fixed number of save slots with no checkpoints - is either a beloved design philosophy or an active menace depending on your temperament. Save in the wrong spot and you will feel it. What Tomb Raider III does exceptionally well is atmosphere. The South Pacific levels build dread slowly before paying it off hard. The Nevada section drops you into a very different kind of threat - human enemies, tight corridors, and Area 51 paranoia. The Antarctica endgame has a desolate, oppressive quality that still holds up. The tank-style controls, where Lara's movement is rigid and animation-locked, are the steepest barrier for modern players. Every jump has a fixed distance and height, demanding precise positioning rather than fluid stick-waggling. Players coming from the 2013-era reboots will find this alien. Players who respect the grid-based puzzle logic underneath it will find it deeply satisfying. The criticism that has followed this game since 1998 - that it is too difficult and too enemy-heavy in stretches - is fair. Some sections pile on guards in ways that feel more like an endurance test than clever design. The weapon selection wheel is slow, and using your Desert Eagle or rocket launcher at the wrong moment can leave you short for genuinely hard encounters later. Resource management matters more here than in the earlier entries. If you go in expecting a breezy adventure, the game will correct that assumption swiftly and without apology. For anyone drawn to exploration-heavy platformers with actual teeth, or for players who want to understand where the whole action-adventure genre learned its level-design manners, this is a worthwhile and occasionally brilliant game. It asks a lot. It also gives a lot back to the people willing to meet it on its own terms.

Alex
Alex · Scout Team

Catch-all

Tags

steamTank ControlsManual Save SystemNonlinear World OrderAtmospheric Level DesignPrecision PlatformingArtifact HuntingExploration-HeavyClassic Action-Adventure

System Requirements

Minimum

Processor
1.8 GHz Processor
Memory
512 MB RAM
Graphics
3D graphics card compatible with DirectX 9 DirectX®:9.0 Hard Drive:2 GB HD space

Keep exploring

Community Discussion

Be the first to comment on Tomb Raider III.

Reviews & Ratings

Metacritic
79
Steam
84%(1,530)

Game Info

Developer
Core Design
Publisher
Square Enix
Release Date
Nov 28, 2012

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Core Design

Buy smarter: helpful guides

Looking for more? See games like Tomb Raider III →

Frequently asked questions about Tomb Raider III

How much does Tomb Raider III cost?

Tomb Raider III pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Tomb Raider III cheapest?

Compare Tomb Raider III prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Tomb Raider III available on?

Tomb Raider III is available on PC.

When was Tomb Raider III released?

Tomb Raider III was released on 28 November 2012.

Who developed Tomb Raider III?

Tomb Raider III was developed by Core Design and published by Square Enix.

Is Tomb Raider III worth buying?

Tomb Raider III holds a Metacritic score of 79/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.