Compare Tomb Raider II Key prices across trusted key stores and find the best deal. Developed by Core Design. Published by Square Enix. Released on 11/28/2012. Available on PC. Genres: Action, Adventure.

Lara Croft's globe-trotting 1997 classic hits PC in its original form, bigger levels, more enemies, and a yacht level you'll never forget.

Tomb Raider II is the direct follow-up to the game that made Lara Croft a household name, and it doubles down on nearly everything the original introduced. This is a third-person action-adventure built around exploration, platforming, and combat, set across a string of wildly varied environments. You start on the Great Wall of China, end up inside a sunken ocean liner, pass through a Tibetan monastery, and spend time on a private Italian villa that moonlights as a combat arena. The connective tissue is the Dagger of Xian, a legendary artefact said to grant its wielder the power of a fire-breathing dragon, which Lara is racing a cult called the Fiamma Nera to recover. The premise is pulpy and propulsive, and it works. The core gameplay loop is the same tank-controls-and-grid-movement system from the original, so if you bounced off that before, this will not convert you. Lara moves in deliberate, calculated steps, jumps are committed actions not floaty platforming, and combat is a matter of backpedaling and twin-pistol-spamming until something falls over. New to TR2 are shotguns, M16s, grenade launchers, and harpoon guns, plus actual human enemies who shoot back and dodge, which forces you to treat combat more seriously than in the original. There are also driveable vehicles this time, including a snowmobile and a motorboat, which add brief but welcome pacing breaks between the heavy puzzle sections. What TR2 does exceptionally well is level design variety. The environments shift tone drastically from location to location, and each area has its own visual logic and trap vocabulary. The sunken ship section in particular is a masterclass in atmospheric level building for its era, with flooded corridors, rising water, and sharks patrolling the dark below you. The game is long by modern standards, and some later levels drag, but the highs are genuinely memorable. The difficulty curve is uneven rather than escalating cleanly, which means players coming in fresh should expect to get stuck, get killed by traps with no warning, and occasionally feel the game is being obtuse rather than clever. Save-scumming is part of the experience. This is a 1997 game re-released on Steam without meaningful modernisation. There is no controller remapping via an in-game menu, no widescreen fix baked in, and the original's stiff animations are exactly as stiff as they were. The community has patching solutions for most of these issues, but the out-of-the-box experience is rough around the technical edges. If you played this as a kid, those edges will feel like texture. If you are coming to it fresh expecting a remaster, you will need patience and possibly a quick trip to a PC gaming forum before you start. For the right player, that is fine. Tomb Raider II holds up as a genuinely challenging, atmosphere-first adventure with a strong sense of place and a protagonist who remains iconic for good reason. It rewards patience, careful movement, and a willingness to treat secrets as puzzles worth solving rather than checkboxes. It is not a comfortable modern game. It is a well-constructed old one, and those are different things worth appreciating on separate terms. Alex, Scout Team

Tomb Raider II Key

Tomb Raider II Key

Nov 28, 2012Core DesignSquare Enix
GamerScout Says

Lara Croft's globe-trotting 1997 classic hits PC in its original form, bigger levels, more enemies, and a yacht level you'll never forget.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €3.55

GamerScout Verdict

Best for patient players who want a dense, atmospheric 90s adventure and can tolerate dated controls as part of the deal.

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Screenshots & Media

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About Tomb Raider II Key

Tomb Raider II is the direct follow-up to the game that made Lara Croft a household name, and it doubles down on nearly everything the original introduced. This is a third-person action-adventure built around exploration, platforming, and combat, set across a string of wildly varied environments. You start on the Great Wall of China, end up inside a sunken ocean liner, pass through a Tibetan monastery, and spend time on a private Italian villa that moonlights as a combat arena. The connective tissue is the Dagger of Xian, a legendary artefact said to grant its wielder the power of a fire-breathing dragon, which Lara is racing a cult called the Fiamma Nera to recover. The premise is pulpy and propulsive, and it works. The core gameplay loop is the same tank-controls-and-grid-movement system from the original, so if you bounced off that before, this will not convert you. Lara moves in deliberate, calculated steps, jumps are committed actions not floaty platforming, and combat is a matter of backpedaling and twin-pistol-spamming until something falls over. New to TR2 are shotguns, M16s, grenade launchers, and harpoon guns, plus actual human enemies who shoot back and dodge, which forces you to treat combat more seriously than in the original. There are also driveable vehicles this time, including a snowmobile and a motorboat, which add brief but welcome pacing breaks between the heavy puzzle sections. What TR2 does exceptionally well is level design variety. The environments shift tone drastically from location to location, and each area has its own visual logic and trap vocabulary. The sunken ship section in particular is a masterclass in atmospheric level building for its era, with flooded corridors, rising water, and sharks patrolling the dark below you. The game is long by modern standards, and some later levels drag, but the highs are genuinely memorable. The difficulty curve is uneven rather than escalating cleanly, which means players coming in fresh should expect to get stuck, get killed by traps with no warning, and occasionally feel the game is being obtuse rather than clever. Save-scumming is part of the experience. This is a 1997 game re-released on Steam without meaningful modernisation. There is no controller remapping via an in-game menu, no widescreen fix baked in, and the original's stiff animations are exactly as stiff as they were. The community has patching solutions for most of these issues, but the out-of-the-box experience is rough around the technical edges. If you played this as a kid, those edges will feel like texture. If you are coming to it fresh expecting a remaster, you will need patience and possibly a quick trip to a PC gaming forum before you start. For the right player, that is fine. Tomb Raider II holds up as a genuinely challenging, atmosphere-first adventure with a strong sense of place and a protagonist who remains iconic for good reason. It rewards patience, careful movement, and a willingness to treat secrets as puzzles worth solving rather than checkboxes. It is not a comfortable modern game. It is a well-constructed old one, and those are different things worth appreciating on separate terms.

Alex
Alex · Scout Team

Catch-all

Tags

steamClassic Action-AdventureTank ControlsExploration-HeavyPuzzle-PlatformerRetro PCLinear Level DesignSingle Protagonist

System Requirements

Minimum

Processor
1.8 GHz Processor
Memory
512 MB RAM
Graphics
3D graphics card compatible with DirectX 9 DirectX®:9.0 Hard Drive:2 GB HD space

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Game Info

Developer
Core Design
Publisher
Square Enix
Release Date
Nov 28, 2012

Features

Single-playerFamily Sharing

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How much does Tomb Raider II Key cost?

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What platforms is Tomb Raider II Key available on?

Tomb Raider II Key is available on PC.

When was Tomb Raider II Key released?

Tomb Raider II Key was released on 28 November 2012.

Who developed Tomb Raider II Key?

Tomb Raider II Key was developed by Core Design and published by Square Enix.