Compare Tomb Raider I prices across 50+ stores and find the best deal. Developed by Core Design. Published by Square Enix. Released on 11/28/2012. Available on PC. Genres: Action, Adventure.

One of the foundational 3D action-adventure games ever made, now on Steam - brutal tank controls, razor-sharp level design, and an atmosphere no reboot has managed to replicate.

I'll be upfront: going back to a 1996 DOS-era game on a modern PC is not a comfortable experience, and Tomb Raider I does not pretend otherwise. The tank controls - where Lara moves relative to herself rather than the camera - demand patience and a short adjustment period, and the fixed camera angles will occasionally betray you off a ledge at the worst possible moment. If that sounds like a dealbreaker, the Tomb Raider I-III Remastered collection exists and modernises the control scheme considerably. But if you can make peace with the original input system, what you find underneath is a game with a clarity of design that genuinely holds up. The structure is pure exploration. Lara runs, jumps, swims, and climbs through interconnected levels spanning Peru, Greece, Egypt, and the bizarre organic corridors of Atlantis. There are no objective markers, no handholding survival instinct modes, no waypoints. You read the geometry, you spot the ledge, you commit. The game uses levers, switches, timed platforms, and precise jumping sequences as its puzzle vocabulary - straightforward elements arranged into problems that feel earned when solved. The difficulty curve is one of the game's genuine strengths: early levels in the Peruvian caves introduce wolves and bears while teaching movement fundamentals, and the challenge only compounds as you push into Atlantis, where enemies get stranger and the platforming becomes relentless. The atmosphere is where Tomb Raider I still does something few games match. The soundtrack is sparse by design - short orchestral cues triggered by discoveries or enemy encounters rather than constant background music, which makes the silence in between feel genuinely lonely. Levels are constructed from textured tile blocks, and yet environments like the Lost Valley (complete with living dinosaurs) and the Egyptian pyramid sections carry a brooding, claustrophobic weight. There is a real sense that these tombs existed before Lara arrived and will exist long after. That mood has never been fully reproduced, including by the series' own sequels. The Steam version is the unmodified original release from 2012, so it arrives without any of the visual upgrades found in the remastered collection. Polygon counts are low, character models are blocky, and some of the creature designs are more charming than frightening at this distance. The dual pistols fire automatically at locked-on enemies, which is convenient in frantic situations, while items like the shotgun and magnums add satisfying punch for tougher encounters in the back half. Secrets are hidden throughout every level - each area hides a handful of pickups that reward methodical exploration over rushing to the exit. Players who go for full secret completion will spend significantly longer in each zone. Who should actually play this version right now? Nostalgia returnees who want the exact original experience, and curious players willing to treat the controls as a period-authentic challenge rather than a flaw. Anyone wanting a smoother entry point should look at the remaster first. But if you know what you're signing up for, the original Tomb Raider remains a carefully constructed piece of action-adventure design that still has things to teach games made today. Alex, Scout Team

Tomb Raider I
ActionAdventure

Tomb Raider I

Nov 28, 2012Core DesignSquare Enix
GamerScout Says

One of the foundational 3D action-adventure games ever made, now on Steam - brutal tank controls, razor-sharp level design, and an atmosphere no reboot has managed to replicate.

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About Tomb Raider I

I'll be upfront: going back to a 1996 DOS-era game on a modern PC is not a comfortable experience, and Tomb Raider I does not pretend otherwise. The tank controls - where Lara moves relative to herself rather than the camera - demand patience and a short adjustment period, and the fixed camera angles will occasionally betray you off a ledge at the worst possible moment. If that sounds like a dealbreaker, the Tomb Raider I-III Remastered collection exists and modernises the control scheme considerably. But if you can make peace with the original input system, what you find underneath is a game with a clarity of design that genuinely holds up. The structure is pure exploration. Lara runs, jumps, swims, and climbs through interconnected levels spanning Peru, Greece, Egypt, and the bizarre organic corridors of Atlantis. There are no objective markers, no handholding survival instinct modes, no waypoints. You read the geometry, you spot the ledge, you commit. The game uses levers, switches, timed platforms, and precise jumping sequences as its puzzle vocabulary - straightforward elements arranged into problems that feel earned when solved. The difficulty curve is one of the game's genuine strengths: early levels in the Peruvian caves introduce wolves and bears while teaching movement fundamentals, and the challenge only compounds as you push into Atlantis, where enemies get stranger and the platforming becomes relentless. The atmosphere is where Tomb Raider I still does something few games match. The soundtrack is sparse by design - short orchestral cues triggered by discoveries or enemy encounters rather than constant background music, which makes the silence in between feel genuinely lonely. Levels are constructed from textured tile blocks, and yet environments like the Lost Valley (complete with living dinosaurs) and the Egyptian pyramid sections carry a brooding, claustrophobic weight. There is a real sense that these tombs existed before Lara arrived and will exist long after. That mood has never been fully reproduced, including by the series' own sequels. The Steam version is the unmodified original release from 2012, so it arrives without any of the visual upgrades found in the remastered collection. Polygon counts are low, character models are blocky, and some of the creature designs are more charming than frightening at this distance. The dual pistols fire automatically at locked-on enemies, which is convenient in frantic situations, while items like the shotgun and magnums add satisfying punch for tougher encounters in the back half. Secrets are hidden throughout every level - each area hides a handful of pickups that reward methodical exploration over rushing to the exit. Players who go for full secret completion will spend significantly longer in each zone. Who should actually play this version right now? Nostalgia returnees who want the exact original experience, and curious players willing to treat the controls as a period-authentic challenge rather than a flaw. Anyone wanting a smoother entry point should look at the remaster first. But if you know what you're signing up for, the original Tomb Raider remains a carefully constructed piece of action-adventure design that still has things to teach games made today. Alex, Scout Team

Tags

steamTank ControlsRetro 3DPrecision PlatformingSecrets HuntingSolo ExplorationLinear Level DesignClassic Action-AdventureNo Handholding

System Requirements

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Reviews & Ratings

Steam
86%(4,615)

Game Info

Developer
Core Design
Publisher
Square Enix
Release Date
Nov 28, 2012

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