Compare Tom Clancy's Ghost Recon: Wildlands - Season Pass Year 2 prices across 50+ stores and find the best deal. Developed by Ubisoft Paris. Published by Ubisoft. Released on 3/6/2017. Available on PC, Xbox. Genres: Action, Adventure.

If you live inside Ghost Recon Wildlands' Ghost War PvP mode, this pass fast-tracks six new classes and pads your loadout with Splinter Cell crossover gear. Solo and PvE players will find it a thin return on investment.

I'll be direct with you: the Year 2 Pass for Ghost Recon Wildlands is one of those add-ons where the value proposition splits cleanly depending on which part of the game you actually play. Ubisoft structured Year 2 almost entirely around Ghost War, the 4v4 class-based PvP mode that shipped post-launch as a free addition to the base game. The pass's headline offer is one-week early access to all six Year 2 Ghost War classes before they roll out to everyone else. That's a real advantage in a mode where knowing a class inside out before the lobby fills with experienced opponents matters. If you grind Ghost War seriously, that head start has genuine use. Outside the class early access, you get eight Battle Crates split evenly between Spec Ops and Ghost War varieties, plus the Splinter Cell Pack. The Splinter Cell tie-in is probably the most tangible grab here: Sam Fisher's SC4000 rifle, the 5/7 pistol, a CQC move, two pairs of NVG goggles, gloves, and three camos. For players who love dressing their Ghost with franchise crossover flavor, it's a decent cosmetic pile. Ubisoft continued adding item packs for Year 2 Pass holders with subsequent title updates, so there were drip-feed cosmetics through the operational cadence of Special Operations 1 through 4. Here is the uncomfortable part the store page underplays: Year 2 delivers zero new campaign missions and no new PvE story content. The Year 1 pass included Narco Road and Fallen Ghosts, two full standalone campaigns. Year 2 has nothing equivalent. The Special Operations that ran through Year 2 (Predator, Splinter Cell, Rainbow Six crossover events, and Operation Oracle) were free for all players; the pass does not gate them. What you're paying for is essentially a class-unlock timer skip, loot crates, and a cosmetic bundle tied to the Splinter Cell IP. Players who came back to Wildlands for PvE or co-op solo have flagged this loudly in community forums, and the frustration is fair. The base game itself remains a competent open-world tactical shooter. The Bolivian sandbox holds up for co-op squads who enjoy improvised approaches, combining stealth insertion, drone recon, synchronized takedowns, and the kind of chaotic helicopter extraction that never goes as planned. Ghost Mode, added free in Special Operation 2, is the single best reason a returning PvE player has to boot up Wildlands again: one primary weapon, permadeath-adjacent stakes, and loadout changes restricted to ammo boxes or looted enemies. That mode alone extended the shelf life considerably, but again, it costs you nothing beyond the base game. Bottom line on the Year 2 Pass specifically: it is a PvP-skewed bundle sold to a player base that skews PvE. The Steam review score on this pass sits noticeably lower than the base game's broadly positive reception, which tells you most of what you need to know about community sentiment. If you are an active Ghost War player who wants those six classes early and the Splinter Cell gear has genuine appeal to you, the math works. If your Wildlands time is spent in Bolivia's open world with three friends or solo, the base game and the free Special Operations content cover you without this pass. Alex, Scout Team

Tom Clancy's Ghost Recon: Wildlands - Season Pass Year 2
ActionAdventure

Tom Clancy's Ghost Recon: Wildlands - Season Pass Year 2

Mar 6, 2017Ubisoft ParisUbisoft
GamerScout Says

If you live inside Ghost Recon Wildlands' Ghost War PvP mode, this pass fast-tracks six new classes and pads your loadout with Splinter Cell crossover gear. Solo and PvE players will find it a thin return on investment.

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About Tom Clancy's Ghost Recon: Wildlands - Season Pass Year 2

I'll be direct with you: the Year 2 Pass for Ghost Recon Wildlands is one of those add-ons where the value proposition splits cleanly depending on which part of the game you actually play. Ubisoft structured Year 2 almost entirely around Ghost War, the 4v4 class-based PvP mode that shipped post-launch as a free addition to the base game. The pass's headline offer is one-week early access to all six Year 2 Ghost War classes before they roll out to everyone else. That's a real advantage in a mode where knowing a class inside out before the lobby fills with experienced opponents matters. If you grind Ghost War seriously, that head start has genuine use. Outside the class early access, you get eight Battle Crates split evenly between Spec Ops and Ghost War varieties, plus the Splinter Cell Pack. The Splinter Cell tie-in is probably the most tangible grab here: Sam Fisher's SC4000 rifle, the 5/7 pistol, a CQC move, two pairs of NVG goggles, gloves, and three camos. For players who love dressing their Ghost with franchise crossover flavor, it's a decent cosmetic pile. Ubisoft continued adding item packs for Year 2 Pass holders with subsequent title updates, so there were drip-feed cosmetics through the operational cadence of Special Operations 1 through 4. Here is the uncomfortable part the store page underplays: Year 2 delivers zero new campaign missions and no new PvE story content. The Year 1 pass included Narco Road and Fallen Ghosts, two full standalone campaigns. Year 2 has nothing equivalent. The Special Operations that ran through Year 2 (Predator, Splinter Cell, Rainbow Six crossover events, and Operation Oracle) were free for all players; the pass does not gate them. What you're paying for is essentially a class-unlock timer skip, loot crates, and a cosmetic bundle tied to the Splinter Cell IP. Players who came back to Wildlands for PvE or co-op solo have flagged this loudly in community forums, and the frustration is fair. The base game itself remains a competent open-world tactical shooter. The Bolivian sandbox holds up for co-op squads who enjoy improvised approaches, combining stealth insertion, drone recon, synchronized takedowns, and the kind of chaotic helicopter extraction that never goes as planned. Ghost Mode, added free in Special Operation 2, is the single best reason a returning PvE player has to boot up Wildlands again: one primary weapon, permadeath-adjacent stakes, and loadout changes restricted to ammo boxes or looted enemies. That mode alone extended the shelf life considerably, but again, it costs you nothing beyond the base game. Bottom line on the Year 2 Pass specifically: it is a PvP-skewed bundle sold to a player base that skews PvE. The Steam review score on this pass sits noticeably lower than the base game's broadly positive reception, which tells you most of what you need to know about community sentiment. If you are an active Ghost War player who wants those six classes early and the Splinter Cell gear has genuine appeal to you, the math works. If your Wildlands time is spent in Bolivia's open world with three friends or solo, the base game and the free Special Operations content cover you without this pass. Alex, Scout Team

Tags

uplayxboxGhost WarClass UnlockSplinter Cell CrossoverPvP-Focused DLCCosmetic BundleEarly Access ClassesSeason PassTactical PvP

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Reviews & Ratings

Steam
80%(104,404)

Game Info

Developer
Ubisoft Paris
Publisher
Ubisoft
Release Date
Mar 6, 2017

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