Tom Clancy's Ghost Recon: Wildlands - Season Pass Year 1
The only piece of the Year 1 pass worth your time is Fallen Ghosts, the rest is padding. Know what you're buying before you commit.
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About Tom Clancy's Ghost Recon: Wildlands - Season Pass Year 1
I've spent enough time with Ghost Recon Wildlands and its post-launch content to tell you the Year 1 Season Pass is a split verdict, not a slam dunk. The base game sits on a foundation that critics and players agreed was genuinely fun in co-op but repetitive and mechanically uneven when played solo, a massive Bolivian open world divided across 20 provinces, stuffed with mark-and-execute stealth approaches, weapon customization, a skill tree, and a four-player co-op structure that remains its strongest selling point. The pass exists to extend that experience, but the two expansions inside it are not equal in quality. Narco Road is the weaker half. It drops your squad into a completely separate campaign with a pre-leveled character that carries no progress from the main game, and the tone is a jarring detour. Instead of tactical infiltration, you're infiltrating Bolivia's racing and stunt scene, driving monster trucks, pulling off stunts, accumulating followers to climb gang hierarchies. Community consensus over the years has been consistent: it feels tonally mismatched for a Ghost Recon title, closer to a GTA side-mode than anything in the military-thriller wheelhouse. If that loop appeals to you, fine. If you came for tactical ops in the jungle, Narco Road will feel like a wrong turn. Fallen Ghosts is the reason most players recommend the pass at all. The premise puts your squad on the back foot: chopper shot down, extraction gone wrong, hunted by a ruthless mercenary outfit that is meaningfully more aggressive and better coordinated than the Santa Blanca cartel. The difficulty spike is real, the enemy archetypes are more varied, and the tone returns to the grounded-operatives register the base game reaches for. It's not a long expansion, but it's focused, and it plays to what Wildlands actually does well, tense co-op firefights across varied terrain with solid shooting mechanics underneath. Beyond the two expansions, the pass bundles the Unidad Conspiracy side missions (available inside the main map's Media Luna province), three gear packs themed around the game's factions, the Peruvian Connection Pack, an exclusive Bolivian Minibus vehicle, an XP booster, and one-week early access to six Ghost War PvP classes. That PvP early access is essentially worthless in 2025, the classes have long since been available to everyone. The gear packs are cosmetic. The Unidad missions add context to the cartel-military alliance storyline but won't shift your opinion of the game either direction. The honest read: this pass was priced for a live-service era that has largely passed. Fallen Ghosts alone would be a clean recommendation. Narco Road is divisive enough that multiple veteran community members actively suggest skipping it and buying Fallen Ghosts separately. If you're a co-op regular who already has significant hours in the base game and wants a harder, more focused scenario to run with friends, the pass earns its keep. Solo players and anyone lukewarm on the base game's repetition loop will find that Narco Road compounds those frustrations rather than relieving them. Alex, Scout Team
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Game Info
- Developer
- Ubisoft Paris
- Publisher
- Ubisoft
- Release Date
- Mar 6, 2017

