Compare Timore Inferno prices across trusted key stores and find the best deal. Developed by Vidas Salavejus. Published by Vidas Salavejus. Released on 6/2/2016. Available on PC. Genres: Action, Indie.

A 20-minute walk through a dead girl's nightmare that trades genuine dread for relentless jump scares and a fire axe you'll regret having.

My honest reaction after finishing Timore Inferno was relief that it was over, and not in the good, cathartic horror way. You drop into a first-person nightmare set inside a little girl's grief-warped mind, mannequins and dolls prowling corridors that look like they were assembled from a very small box of Unity assets. The setup has a quiet, cruel poetry to it: a child survives a home invasion by sheer accident, and her rage crystallizes into something that swallows investigators whole. That premise deserves better execution than what Inferno delivers. The loop goes roughly like this: walk, get jump-scared by a loud noise, find a key or a door, swing your fire axe at a mannequin or a skinny doll-creature, repeat until the game ends roughly twenty to twenty-five minutes later. The axe is the game's one concession to interactivity beyond walking, and it actively undermines the horror. Knowing you can hack through every threat removes any tension the dark corridors might have built. Hit detection is loose enough that combat feels accidental rather than intentional, and the enemy animations are stiff in a way that reads as unfinished rather than unsettling. There is a helper figure who offers survival advice, which is a small structural idea that could have built atmosphere, but the guidance is thin and the choice to ignore it carries no real weight. The soundscape is where Timore Inferno hurts most if you care about audio craft. Long stretches of near-silence are punctuated by ear-splitting jump scare stings with no musical scaffolding between them. There is no ambient hum, no creeping underscore, no sound design that would let dread accumulate. The silence itself could have been weaponized, the way a really thoughtful horror game holds its breath before striking. Instead, the jump scares arrive on what feels like a mechanical timer, and by the third one you stop flinching and start waiting. The environments have a jagged, concrete quality that some players read as dreamlike distortion and others just read as rough geometry. I wanted to find intention in the visual noise, but the corridors are too plainly constructed for that reading to stick. This is the fourth entry in Vidas Salavejus's ongoing Timore series, a catalog that has continued to grow and, by later entries, improve noticeably in ambition. Inferno sits in the weaker half of the series: it was made quickly, it shows, and it does not know what it wants to be. It is not a walking simulator with enough environmental storytelling to carry its pace, and it is not a combat game with enough mechanical depth to reward aggression. It exists in an uncomfortable middle space where neither half succeeds. If you are genuinely curious about the Timore universe, the earlier entries are free on GameJolt and later installments are the better-crafted argument for the developer's voice. Inferno specifically is a document of a creator still finding their footing, and it functions best as that rather than as a self-contained horror experience worth your time at full price. Kai, Scout Team

Timore Inferno

Timore Inferno

Jun 2, 2016Vidas Salavejus
GamerScout Says

A 20-minute walk through a dead girl's nightmare that trades genuine dread for relentless jump scares and a fire axe you'll regret having.

PC
Steam Deck Playable
Best Price Available
€0.39
at Kinguin
Lowest tracked: €0.50
Track this price

GamerScout Verdict

Series completionists only, everyone else should start with the free Timore entries or a later, stronger installment.

Compare Prices(6 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.39
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.67-87%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.85
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.08-24%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.27
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€3.49-30%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.5031 Aug 2026
Current best
€0.39
Lowest since we started tracking
Keyshops
€0.32€0.94€1.55€2.177 Jun30 Jun23 Jul14 Aug6 Sept
7 Jun — 6 Sept
Create alert

Screenshots & Media

About Timore Inferno

My honest reaction after finishing Timore Inferno was relief that it was over, and not in the good, cathartic horror way. You drop into a first-person nightmare set inside a little girl's grief-warped mind, mannequins and dolls prowling corridors that look like they were assembled from a very small box of Unity assets. The setup has a quiet, cruel poetry to it: a child survives a home invasion by sheer accident, and her rage crystallizes into something that swallows investigators whole. That premise deserves better execution than what Inferno delivers. The loop goes roughly like this: walk, get jump-scared by a loud noise, find a key or a door, swing your fire axe at a mannequin or a skinny doll-creature, repeat until the game ends roughly twenty to twenty-five minutes later. The axe is the game's one concession to interactivity beyond walking, and it actively undermines the horror. Knowing you can hack through every threat removes any tension the dark corridors might have built. Hit detection is loose enough that combat feels accidental rather than intentional, and the enemy animations are stiff in a way that reads as unfinished rather than unsettling. There is a helper figure who offers survival advice, which is a small structural idea that could have built atmosphere, but the guidance is thin and the choice to ignore it carries no real weight. The soundscape is where Timore Inferno hurts most if you care about audio craft. Long stretches of near-silence are punctuated by ear-splitting jump scare stings with no musical scaffolding between them. There is no ambient hum, no creeping underscore, no sound design that would let dread accumulate. The silence itself could have been weaponized, the way a really thoughtful horror game holds its breath before striking. Instead, the jump scares arrive on what feels like a mechanical timer, and by the third one you stop flinching and start waiting. The environments have a jagged, concrete quality that some players read as dreamlike distortion and others just read as rough geometry. I wanted to find intention in the visual noise, but the corridors are too plainly constructed for that reading to stick. This is the fourth entry in Vidas Salavejus's ongoing Timore series, a catalog that has continued to grow and, by later entries, improve noticeably in ambition. Inferno sits in the weaker half of the series: it was made quickly, it shows, and it does not know what it wants to be. It is not a walking simulator with enough environmental storytelling to carry its pace, and it is not a combat game with enough mechanical depth to reward aggression. It exists in an uncomfortable middle space where neither half succeeds. If you are genuinely curious about the Timore universe, the earlier entries are free on GameJolt and later installments are the better-crafted argument for the developer's voice. Inferno specifically is a document of a creator still finding their footing, and it functions best as that rather than as a self-contained horror experience worth your time at full price.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertrading-cardstier:sub-5Jump Scare HeavyUltra-Short RuntimeFirst-Person HorrorAxe CombatMannequin EnemiesDream LogicSeries EntryFetch Quest Structure

System Requirements

Minimum

OS
Windows® 7/Vista/XP
Memory
2 GB RAM
DirectX
Version 9.0
Storage
320 MB available space
Graphics
512 MB
Processor
CPU Intel® Pentium® 4 2.0 GHz

Keep exploring

Community Discussion

Be the first to comment on Timore Inferno.

Reviews & Ratings

No ratings available

Game Info

Developer
Vidas Salavejus
Publisher
Vidas Salavejus
Release Date
Jun 2, 2016

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€0.39
See offer

Across the 24,305 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Vidas Salavejus

Buy smarter: helpful guides

Looking for more? See games like Timore Inferno →

Frequently asked questions about Timore Inferno

How much does Timore Inferno cost?

As of 6 September 2026, the cheapest in-stock offer for Timore Inferno is €0.39 at Kinguin, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Timore Inferno cheapest?

The lowest in-stock price we track for Timore Inferno is €0.39 at Kinguin (6 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Timore Inferno available on?

Timore Inferno is available on PC.

When was Timore Inferno released?

Timore Inferno was released on 2 June 2016.

Who developed Timore Inferno?

Timore Inferno was developed by Vidas Salavejus.