Compare GentleMoon 2 prices across trusted key stores and find the best deal. Developed by Vidas Salavejus. Published by Vidas Salavejus. Released on 6/7/2016. Available on PC. Genres: Action, Indie.

93% positive on Steam and it costs less than a coffee: GentleMoon 2 is the kind of proudly absurd solo project that only exists because one person thought zombies and moon rockets were a perfectly logical combination.

I want to be honest with you before you read another word: GentleMoon 2 is not a polished game. It is a one-person fever dream about escaping a zombie apocalypse by flying to the moon on Santa's borrowed sledges, and it commits to that premise with a sincerity that is genuinely disarming. Solo developer Vidas Salavejus built the whole thing alone, and that fact is visible in every pixel and seam. Whether that reads as charming or off-putting will tell you almost everything you need to know about whether this is for you. The structure is simple action with a scavenger logic layered on top. Before you launch yourself moonward, you gather survival supplies - food, a weapon, music, a television - because apparently the moon journey requires creature comforts. Your weapon of choice is something the game calls the CRAP (chair rendering apple pie), your flashlight is an SCT (spinning christmas tree), and your car is assembled from a comic book. The naming conventions alone function as a kind of absurdist personality test. If reading those acronyms produces a smile, the rest of the game will land. If it produces a wince, move on. There is no middle ground here. Enemies are afro zombies and penguins, and the game never once apologizes for any of it. What Salavejus understood, and what the Steam community has rewarded with a very positive rating across 62 reviews, is that this game exists in its own complete logic. It is not broken so much as it is deliberately illogical, and there is a difference. The jokes are written with a straight face. The survival checklist before liftoff has a quiet little rhythm to it. The whole experience sits somewhere in the neighbourhood of thirty minutes to an hour depending on how much you linger, and it knows when to stop, which is something I have more respect for than I probably should. The honest caveats are real ones. The production values are rough by any standard. Community discussion threads have questioned the visual step back from the original GentleMoon, and those concerns are not baseless. If you are looking for tight mechanics, replayability, or anything resembling conventional game design, this will frustrate you on every level. The action is basic, the environments are spare, and the humour is entirely reliant on the developer's personal brand of cheerful nonsense rather than anything constructed or layered. Where GentleMoon 2 earns its defenders is in the same place that the best micro-budget oddities always earn them: it has a voice. Vidas Salavejus has built a quietly prolific catalogue of strange little games, and this one sits among them as a low-stakes experiment in making someone smile through sheer commitment to weirdness. If you approach it expecting a curio rather than a game, the time it asks for is modest and the mood it leaves behind is oddly gentle. Sometimes that is enough. Kai, Scout Team

GentleMoon 2

GentleMoon 2

Jun 7, 2016Vidas Salavejus
GamerScout Says

93% positive on Steam and it costs less than a coffee: GentleMoon 2 is the kind of proudly absurd solo project that only exists because one person thought zombies and moon rockets were a perfectly logical combination.

PC
Best Price Available
€0.00
at N/A
Historical low: €2.07

GamerScout Verdict

Worth the curiosity purchase if low-budget absurdism makes you smile; skip it if you need mechanical depth or production polish.

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Price History

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€2.0723 Jun 2026
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Screenshots & Media

About GentleMoon 2

I want to be honest with you before you read another word: GentleMoon 2 is not a polished game. It is a one-person fever dream about escaping a zombie apocalypse by flying to the moon on Santa's borrowed sledges, and it commits to that premise with a sincerity that is genuinely disarming. Solo developer Vidas Salavejus built the whole thing alone, and that fact is visible in every pixel and seam. Whether that reads as charming or off-putting will tell you almost everything you need to know about whether this is for you. The structure is simple action with a scavenger logic layered on top. Before you launch yourself moonward, you gather survival supplies - food, a weapon, music, a television - because apparently the moon journey requires creature comforts. Your weapon of choice is something the game calls the CRAP (chair rendering apple pie), your flashlight is an SCT (spinning christmas tree), and your car is assembled from a comic book. The naming conventions alone function as a kind of absurdist personality test. If reading those acronyms produces a smile, the rest of the game will land. If it produces a wince, move on. There is no middle ground here. Enemies are afro zombies and penguins, and the game never once apologizes for any of it. What Salavejus understood, and what the Steam community has rewarded with a very positive rating across 62 reviews, is that this game exists in its own complete logic. It is not broken so much as it is deliberately illogical, and there is a difference. The jokes are written with a straight face. The survival checklist before liftoff has a quiet little rhythm to it. The whole experience sits somewhere in the neighbourhood of thirty minutes to an hour depending on how much you linger, and it knows when to stop, which is something I have more respect for than I probably should. The honest caveats are real ones. The production values are rough by any standard. Community discussion threads have questioned the visual step back from the original GentleMoon, and those concerns are not baseless. If you are looking for tight mechanics, replayability, or anything resembling conventional game design, this will frustrate you on every level. The action is basic, the environments are spare, and the humour is entirely reliant on the developer's personal brand of cheerful nonsense rather than anything constructed or layered. Where GentleMoon 2 earns its defenders is in the same place that the best micro-budget oddities always earn them: it has a voice. Vidas Salavejus has built a quietly prolific catalogue of strange little games, and this one sits among them as a low-stakes experiment in making someone smile through sheer commitment to weirdness. If you approach it expecting a curio rather than a game, the time it asks for is modest and the mood it leaves behind is oddly gentle. Sometimes that is enough.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertrading-cardstier:sub-5Absurdist HumorMicro-Budget IndieShort ExperienceSolo DeveloperZombie ShooterSurrealAchievement Hunting

System Requirements

Minimum

OS
Windows® 7/Vista/XP
Memory
2 GB RAM
Storage
377 MB available space
Graphics
512 MB
Processor
CPU Intel® Pentium® 4 2.0 GHz

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Game Info

Developer
Vidas Salavejus
Publisher
Vidas Salavejus
Release Date
Jun 7, 2016

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Frequently asked questions about GentleMoon 2

How much does GentleMoon 2 cost?

GentleMoon 2 pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is GentleMoon 2 available on?

GentleMoon 2 is available on PC.

When was GentleMoon 2 released?

GentleMoon 2 was released on 7 June 2016.

Who developed GentleMoon 2?

GentleMoon 2 was developed by Vidas Salavejus.