Compare Guardian Of December prices across 50+ stores and find the best deal. Developed by Vidas Salavejus. Published by Vidas Salavejus. Released on 11/30/2016. Available on PC. Genres: Adventure, Casual, Indie, RPG, Strategy.

Campy horror-RPG curiosity from a one-person studio: turn-based battles, creature lore, and jumpscare warnings baked right into the listing. Approach with calibrated expectations.

I have a soft spot for micro-budget solo-dev projects, so I went into Guardian Of December with open eyes rather than open wallets. What you are getting is a turn-based RPG adventure built entirely by one developer, Vidas Salavejus, released in late 2016 on a shoestring. The premise is genuinely interesting: a reformed assassin-turned-demon becomes humanity's protector each December, and the story moves through a sequence of distinct zones, from ice cave to dungeon to temple, swamp, castle, and a darkness collection that functions as its own chapter. The tone is campy horror, self-aware and closer to Tales from the Crypt than anything prestige. Community feedback from the itch.io demo described it as "goofy and campy" in a way that lands as a compliment, and that label fits the full product too. The core loop is RPG-style turn-based combat. You fight witches, vampires, undead creatures, frost golems, magic animals, and named bosses whose trading cards hint at a surprisingly fleshed-out bestiary: Chief Vision, Gorlos, Mahunak, Zaano. Between fights you unlock new skills, swap out melee and magic attacks, and customise your Guardian with helmets and wings earned from battles. That cosmetic-from-combat system is a small but satisfying feedback loop. The game also warns you upfront about jumpscares, which is a nice bit of transparency that signals the dev knows exactly what kind of product this is. Where Guardian Of December struggles is consistency and technical stability. Steam reviews sit at a mixed 64% positive across only 14 reviews, which is a thin sample but tells you the ceiling here is modest. There are documented Unity crash reports in the community forums, and the game shows its age running on Unity 5.3, a build from the mid-2010s that can fight modern Windows setups. There are no Steam achievements, something players asked for as far back as 2017 and never received. The mod ecosystem is non-existent, and the tutorial is minimal at best. As a strategy-and-depth specialist I will be honest: the decision-making layer here is thin. Skill unlocks and weapon swaps give you choices, but there is nothing approaching a build system worth charting on a spreadsheet. Who is this for, then? Collectors who chase trading cards will note the game ships with seven cards and a full badge set. Fans of lo-fi indie horror RPGs with a campy atmosphere, short session lengths, and a genuinely unusual premise will find something worth their time here. If you go in expecting a polished JRPG or a deep strategy title the genre tags imply, you will be disappointed. Go in expecting an idiosyncratic one-person passion project with fixed camera presentation, a horror-fantasy tone, and a story that actually bothers to give its demon guardian a backstory, and the value proposition becomes clearer. The soundtrack DLC exists as a separate release and the music does carry atmosphere across its 13 tracks. Diego, Scout Team

Guardian Of December
AdventureCasualIndieRPGStrategy

Guardian Of December

Nov 30, 2016Vidas Salavejus
GamerScout Says

Campy horror-RPG curiosity from a one-person studio: turn-based battles, creature lore, and jumpscare warnings baked right into the listing. Approach with calibrated expectations.

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About Guardian Of December

I have a soft spot for micro-budget solo-dev projects, so I went into Guardian Of December with open eyes rather than open wallets. What you are getting is a turn-based RPG adventure built entirely by one developer, Vidas Salavejus, released in late 2016 on a shoestring. The premise is genuinely interesting: a reformed assassin-turned-demon becomes humanity's protector each December, and the story moves through a sequence of distinct zones, from ice cave to dungeon to temple, swamp, castle, and a darkness collection that functions as its own chapter. The tone is campy horror, self-aware and closer to Tales from the Crypt than anything prestige. Community feedback from the itch.io demo described it as "goofy and campy" in a way that lands as a compliment, and that label fits the full product too. The core loop is RPG-style turn-based combat. You fight witches, vampires, undead creatures, frost golems, magic animals, and named bosses whose trading cards hint at a surprisingly fleshed-out bestiary: Chief Vision, Gorlos, Mahunak, Zaano. Between fights you unlock new skills, swap out melee and magic attacks, and customise your Guardian with helmets and wings earned from battles. That cosmetic-from-combat system is a small but satisfying feedback loop. The game also warns you upfront about jumpscares, which is a nice bit of transparency that signals the dev knows exactly what kind of product this is. Where Guardian Of December struggles is consistency and technical stability. Steam reviews sit at a mixed 64% positive across only 14 reviews, which is a thin sample but tells you the ceiling here is modest. There are documented Unity crash reports in the community forums, and the game shows its age running on Unity 5.3, a build from the mid-2010s that can fight modern Windows setups. There are no Steam achievements, something players asked for as far back as 2017 and never received. The mod ecosystem is non-existent, and the tutorial is minimal at best. As a strategy-and-depth specialist I will be honest: the decision-making layer here is thin. Skill unlocks and weapon swaps give you choices, but there is nothing approaching a build system worth charting on a spreadsheet. Who is this for, then? Collectors who chase trading cards will note the game ships with seven cards and a full badge set. Fans of lo-fi indie horror RPGs with a campy atmosphere, short session lengths, and a genuinely unusual premise will find something worth their time here. If you go in expecting a polished JRPG or a deep strategy title the genre tags imply, you will be disappointed. Go in expecting an idiosyncratic one-person passion project with fixed camera presentation, a horror-fantasy tone, and a story that actually bothers to give its demon guardian a backstory, and the value proposition becomes clearer. The soundtrack DLC exists as a separate release and the music does carry atmosphere across its 13 tracks. Diego, Scout Team

Tags

singleplayertrading-cardstier:sub-5Turn-Based CombatHorror-RPGFixed CameraCreature LoreJumpscare WarningLo-Fi IndieMelee and MagicCosmetic RewardsSolo Dev

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows® 7/Vista/XP
Memory
2 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
512 MB
Processor
CPU Intel® Pentium® 4 2.0 GHz

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Game Info

Developer
Vidas Salavejus
Publisher
Vidas Salavejus
Release Date
Nov 30, 2016

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What platforms is Guardian Of December available on?

Guardian Of December is available on PC.

When was Guardian Of December released?

Guardian Of December was released on 30 November 2016.

Who developed Guardian Of December?

Guardian Of December was developed by Vidas Salavejus.