Compare The Keep prices across 50+ stores and find the best deal. Developed by CINEMAX GAMES. Published by CINEMAX GAMES. Released on 3/16/2017. Available on PC, Mac. Genres: Indie, RPG. Metacritic score: 61/100.

A compact, grid-locked dungeon crawler that rewards patient spelunkers willing to memorize rune combos and enemy weak spots, but pulls no punches about its handheld origins on PC.

I have a soft spot for games that know exactly what they are, and The Keep knows. It is a tight, unambiguous first-person dungeon crawler that climbs ten floors of a wizard's tower, asking you to figure out pressure plates, find hidden switches, and not die to a spider in a corridor because you forgot to restock your stamina potions. That clarity of purpose is its biggest asset, and for a certain kind of player, it is enough. The mechanical heart of The Keep is a two-track combat system. Melee swings are directional, meaning you have to aim at an enemy's upper body, lower body, or head to crack its defenses, and a stamina bar punishes button-mashing so every exchange has genuine weight. Layered over that is the rune magic system, where you arrange discovered runes on a 5x4 grid and chain them to produce Fire, Ice, or Lightning spells. Runes are scarce, so choosing which spells to build toward becomes a quiet, satisfying resource puzzle that runs parallel to the dungeon exploration itself. The two systems complement each other in a way that keeps the roughly seven-hour run from feeling repetitive, even if the stone-wall environments do start to blur together by the middle floors. The PC port arrived in 2017 after the game spent three years on the Nintendo 3DS, and that lineage is visible throughout. The visuals have a clean, almost surgical brightness that lacks the atmospheric dread you get from a game built for PC from the ground up. Reviewers on PC specifically noted that competing against Legend of Grimrock - with its multi-character parties and workshop support - exposes how small in scope The Keep actually is. Three difficulty settings, each with an optional permadeath mode, help with replayability, but there is no denying that the game was not designed with mouse-and-keyboard as its native language. Combat input on PC feels like a translation rather than the real thing. What the game does carry over intact is its atmosphere in sound. The music sits low and gloomy without ever becoming oppressive, and the fully voiced narration between chapters gives the otherwise thin story about crystals and enslaved children more weight than the writing alone deserves. It is not a complex narrative, but the craft in its delivery suggests Cinemax genuinely cared about the total package. Hidden rooms behind secret switches, trapdoors, warp zones, and breakable doors reward curiosity in the way old-school dungeon design used to, and puzzles stay fair rather than sliding into trial-and-error cruelty. For a seasoned dungeon crawler veteran hunting for Grimrock-level depth, The Keep will feel like a lite version of something they already love. For someone newer to the genre, or someone who wants a focused, zero-bloat crawl with a clear end point and a clever magic system, it punches closer to its weight. Go in with calibrated expectations and the handcraft shows. Kai, Scout Team

The Keep
IndieRPG

The Keep

Mar 16, 2017CINEMAX GAMES
GamerScout Says

A compact, grid-locked dungeon crawler that rewards patient spelunkers willing to memorize rune combos and enemy weak spots, but pulls no punches about its handheld origins on PC.

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Screenshots & Media

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About The Keep

I have a soft spot for games that know exactly what they are, and The Keep knows. It is a tight, unambiguous first-person dungeon crawler that climbs ten floors of a wizard's tower, asking you to figure out pressure plates, find hidden switches, and not die to a spider in a corridor because you forgot to restock your stamina potions. That clarity of purpose is its biggest asset, and for a certain kind of player, it is enough. The mechanical heart of The Keep is a two-track combat system. Melee swings are directional, meaning you have to aim at an enemy's upper body, lower body, or head to crack its defenses, and a stamina bar punishes button-mashing so every exchange has genuine weight. Layered over that is the rune magic system, where you arrange discovered runes on a 5x4 grid and chain them to produce Fire, Ice, or Lightning spells. Runes are scarce, so choosing which spells to build toward becomes a quiet, satisfying resource puzzle that runs parallel to the dungeon exploration itself. The two systems complement each other in a way that keeps the roughly seven-hour run from feeling repetitive, even if the stone-wall environments do start to blur together by the middle floors. The PC port arrived in 2017 after the game spent three years on the Nintendo 3DS, and that lineage is visible throughout. The visuals have a clean, almost surgical brightness that lacks the atmospheric dread you get from a game built for PC from the ground up. Reviewers on PC specifically noted that competing against Legend of Grimrock - with its multi-character parties and workshop support - exposes how small in scope The Keep actually is. Three difficulty settings, each with an optional permadeath mode, help with replayability, but there is no denying that the game was not designed with mouse-and-keyboard as its native language. Combat input on PC feels like a translation rather than the real thing. What the game does carry over intact is its atmosphere in sound. The music sits low and gloomy without ever becoming oppressive, and the fully voiced narration between chapters gives the otherwise thin story about crystals and enslaved children more weight than the writing alone deserves. It is not a complex narrative, but the craft in its delivery suggests Cinemax genuinely cared about the total package. Hidden rooms behind secret switches, trapdoors, warp zones, and breakable doors reward curiosity in the way old-school dungeon design used to, and puzzles stay fair rather than sliding into trial-and-error cruelty. For a seasoned dungeon crawler veteran hunting for Grimrock-level depth, The Keep will feel like a lite version of something they already love. For someone newer to the genre, or someone who wants a focused, zero-bloat crawl with a clear end point and a clever magic system, it punches closer to its weight. Go in with calibrated expectations and the handcraft shows. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Grid-Based MovementPermadeath OptionDirectional CombatRune CraftingElemental MagicHidden RoomsOld-School DesignStamina System

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows Vista/7/8/10
Memory
1024 MB RAM
Storage
480 MB available space
Graphics
3D graphics card supporting DirectX with 256 MB of memory
Processor
Single Core 1.6 GHz
Sound Card
A compatible sound card

Recommended

OS
Windows Vista/7/8/10
Memory
2048 MB RAM
Storage
480 MB available space
Graphics
3D graphics card supporting DirectX with 512 GB of memory
Processor
Single Core 1.6 GHz
Sound Card
A compatible sound card

Community Discussion

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Reviews & Ratings

Metacritic
61

Game Info

Developer
CINEMAX GAMES
Publisher
CINEMAX GAMES
Release Date
Mar 16, 2017

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What platforms is The Keep available on?

The Keep is available on PC, Mac.

When was The Keep released?

The Keep was released on 16 March 2017.

Who developed The Keep?

The Keep was developed by CINEMAX GAMES.

Is The Keep worth buying?

The Keep holds a Metacritic score of 61/100, making it one of the standout Indie titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.