Compare Numen: Contest of Heroes prices across 50+ stores and find the best deal. Developed by CINEMAX GAMES. Published by CINEMAX GAMES. Released on 6/3/2010. Available on PC. Genres: RPG.

Greek myth deserves better than this, but if you squint past the jank there is a surprisingly clever god-favor system buried under a pile of monster-respawn busywork.

I went into this one expecting a scrappy Diablo-lite dressed in a toga, and what I found instead was something stranger: a single-player game that desperately wants to be an MMO and never quite forgets it. The combat runs in real-time with a hotbar, cooldowns, and the general feel of an online game whose other players never showed up. That is both the most interesting and most damning thing about it. On paper the structure is appealing. You pick a gender and, through a brief tutorial island, let your play style determine your class organically: lean on swords and you become a Warrior, favor spells and the Mage path locks in, stick to bows and you are a Ranger. Then you choose a patron deity from the nine on offer, and that choice governs a second layer of abilities unlocked through a god-favor system. Favor accumulates by winning arena duels, completing tournaments where your inventory is locked away and crowd-thrown potions may be poison, making animal sacrifices, and generally doing your patron proud. Some of the god-specific skills are genuinely inventive: a healing spell that activates only while standing in water, a damage boost against iron-wearing enemies, a debuff that makes opponent moves telegraphed and easier to read. That design ambition is real. The problem is that the game clock runs out before any of it gets room to breathe. Reviewers at the time clocked completion somewhere under ten hours, and the god-favor loop is barely warmed up by the time the credits roll. The pacing issues compound fast. Maps are small, enemy spawns reset every time you rest or change zones, and you can only save at campfires. Because stamina, the resource that controls health regeneration, refills only at those same campfires, every rest cycle dumps a fresh wave of monsters on you. Kill them, rest, repeat. It is the definition of the padded XP grind I hate, and here it is structural rather than optional. Weak enemies never stop aggressing regardless of your level, so backtracking through familiar zones means absorbing stuns from enemies thirty levels below you. The story, which sends your hero across twelve island-hopping locations in pursuit of the stolen Sickle of Kronos, ends so abruptly that the final cutscene wraps before the personal stakes your character held from minute one are even acknowledged. What partially saves it is the creature work and the arena side content. Orthrus, a three-headed dog boss, lands with genuine weight. Stone Minions that collapse into rubble and reform as a striking fist are a creative touch. Tournament fights, where all heroes fight on equal footing with limited skills and the crowd lobs mystery potions at you, are chaotic fun in short doses. The six stat categories (strength, endurance, dexterity, intellect, focus, quickness) give you something to min-max, even if the ceiling is low. Compared to the CRPGs I spend most of my time with, the writing is thin and there is no voice acting at all, which strips the mythological setting of any real atmosphere. If you want choices that matter, branching arcs, or dialogue worth re-reading, this is not your game. Numen: Contest of Heroes is a curiosity from 2010 that had more ideas than budget, and whose developer publicly confirmed they stopped patching it. The god-favor mechanics hint at something that could have been excellent in a longer, better-funded version of itself. As shipped, it is a short, janky, occasionally charming action RPG that belongs firmly in the bargain bin. Monika, Scout Team

Numen: Contest of Heroes
RPG

Numen: Contest of Heroes

Jun 3, 2010CINEMAX GAMES
GamerScout Says

Greek myth deserves better than this, but if you squint past the jank there is a surprisingly clever god-favor system buried under a pile of monster-respawn busywork.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Numen: Contest of Heroes

I went into this one expecting a scrappy Diablo-lite dressed in a toga, and what I found instead was something stranger: a single-player game that desperately wants to be an MMO and never quite forgets it. The combat runs in real-time with a hotbar, cooldowns, and the general feel of an online game whose other players never showed up. That is both the most interesting and most damning thing about it. On paper the structure is appealing. You pick a gender and, through a brief tutorial island, let your play style determine your class organically: lean on swords and you become a Warrior, favor spells and the Mage path locks in, stick to bows and you are a Ranger. Then you choose a patron deity from the nine on offer, and that choice governs a second layer of abilities unlocked through a god-favor system. Favor accumulates by winning arena duels, completing tournaments where your inventory is locked away and crowd-thrown potions may be poison, making animal sacrifices, and generally doing your patron proud. Some of the god-specific skills are genuinely inventive: a healing spell that activates only while standing in water, a damage boost against iron-wearing enemies, a debuff that makes opponent moves telegraphed and easier to read. That design ambition is real. The problem is that the game clock runs out before any of it gets room to breathe. Reviewers at the time clocked completion somewhere under ten hours, and the god-favor loop is barely warmed up by the time the credits roll. The pacing issues compound fast. Maps are small, enemy spawns reset every time you rest or change zones, and you can only save at campfires. Because stamina, the resource that controls health regeneration, refills only at those same campfires, every rest cycle dumps a fresh wave of monsters on you. Kill them, rest, repeat. It is the definition of the padded XP grind I hate, and here it is structural rather than optional. Weak enemies never stop aggressing regardless of your level, so backtracking through familiar zones means absorbing stuns from enemies thirty levels below you. The story, which sends your hero across twelve island-hopping locations in pursuit of the stolen Sickle of Kronos, ends so abruptly that the final cutscene wraps before the personal stakes your character held from minute one are even acknowledged. What partially saves it is the creature work and the arena side content. Orthrus, a three-headed dog boss, lands with genuine weight. Stone Minions that collapse into rubble and reform as a striking fist are a creative touch. Tournament fights, where all heroes fight on equal footing with limited skills and the crowd lobs mystery potions at you, are chaotic fun in short doses. The six stat categories (strength, endurance, dexterity, intellect, focus, quickness) give you something to min-max, even if the ceiling is low. Compared to the CRPGs I spend most of my time with, the writing is thin and there is no voice acting at all, which strips the mythological setting of any real atmosphere. If you want choices that matter, branching arcs, or dialogue worth re-reading, this is not your game. Numen: Contest of Heroes is a curiosity from 2010 that had more ideas than budget, and whose developer publicly confirmed they stopped patching it. The god-favor mechanics hint at something that could have been excellent in a longer, better-funded version of itself. As shipped, it is a short, janky, occasionally charming action RPG that belongs firmly in the bargain bin. Monika, Scout Team

Tags

singleplayertier:sub-5Greek MythologyGod Favor SystemArena DuelsClass DivergenceStamina MechanicsMonster RespawnNo Voice ActingBudget RPGSolo MMO-style Combat

System Requirements

Minimum

OS
Windows XP(SP3)/Windows Vista(SP1)/Windows 7
Sound
DirectX Compatible Sound Card
Memory
1 GB (1.5 GB Vista and Windows 7)
Graphics
ATI Radeon X850 256MB or NVIDIA GeForce 6600 GT 128MB or greater (Windows Vista: Radeon X1550 256MB or NVidia GeForce 7600GT 256MB)
DirectX®
DirectX (August 2009)
Processor
Intel Core 2 Single 1.6 GHz Processor (or equivalent) or AMD 64 2.0 GHz Processor (or equivalent)
Hard Drive
3GB HD space

Reviews & Ratings

No ratings available

Game Info

Developer
CINEMAX GAMES
Publisher
CINEMAX GAMES
Release Date
Jun 3, 2010

Price Alert

Get notified when the price drops below your target!

Create Alert

More from CINEMAX GAMES