Compare The Invisible Hours prices across trusted key stores and find the best deal. Developed by Tequila Works. Published by Game Trust. Released on 10/10/2017. Available on PC. Genres: Adventure, Casual.

Murder mystery fans who wish they could pause a Agatha Christie novel and rewatch any scene from any angle have found their game. No VR headset required.

My first session with The Invisible Hours ended with me rewinding thirty minutes of in-game time just to catch what Thomas Edison was doing in the east wing while I had been shadowing the detective downstairs. That loop, that compulsive need to check every corner of Tesla's island mansion from every possible vantage point, is the entire game in miniature. It works, and it works well. Tequila Works calls this a "spherical narrative," and the label earns its keep. Seven characters, each with a distinct backstory and motive, move through the mansion in real time across several chapters. You exist as an invisible ghost, free to follow anyone, teleport anywhere, or crouch in a hallway and eavesdrop on two people having a conversation that recontextualizes something you thought you understood an hour ago. The core toolkit is simple: pause, rewind, fast-forward, and follow. No inventory, no dialogue choices, no fail states. The complexity lives entirely in the writing and the choreography, and both are impressive. Gustaf Gustav, the disgraced Swedish detective, gives newcomers a sensible thread to pull. The rest of the cast, including a blind butler, a convicted criminal, a famous actress, Edison himself, and a railroad magnate's son, all have secrets worth chasing. The honest caveat here is one the game itself almost invites: this is closer to interactive theatre than to a traditional adventure game. You cannot change what happens. The killer will be who the killer is regardless of what you do. What you control is the order and depth of your own discoveries, and whether the emotional payoff lands depends entirely on how much you enjoy being a silent witness to other people's crises. Critics who wanted more agency found the experience shallow; players who clicked with the passive role found it genuinely gripping across four to six hours. Steam's 91% positive rating suggests the latter camp is the majority. The non-VR flat-screen version, added as a free patch after the original VR launch, works well enough with mouse and keyboard, though some VR holdovers like teleport-to-move remain and the character models can look stiff up close. The setting is the genuine draw. An alternate late-1800s, Tesla's remote mansion in a rainstorm, famous historical figures reimagined as morally compromised suspects, solid voice acting across the board, and an attention to environmental detail that rewards players who check bookshelves and pick up newspaper clippings scattered around the estate. One area where the game stumbles is focus: the side-stories are sometimes more compelling than the central murder, and the main mystery can feel like it recedes behind layers of backstory. Whether you find that a flaw or a feature depends on whether you came for a tight whodunit or a rich character drama. If it's the former, you may leave slightly unsatisfied. If it's the latter, you will want another playthrough. Alex, Scout Team

The Invisible Hours

The Invisible Hours

Oct 10, 2017Tequila WorksGame Trust
GamerScout Says

Murder mystery fans who wish they could pause a Agatha Christie novel and rewatch any scene from any angle have found their game. No VR headset required.

PC
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €2.29

GamerScout Verdict

Worth it for story-first mystery fans who can accept being a spectator rather than a solver with any real agency.

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Price History

Historical low
€2.295 Jun 2026
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Screenshots & Media

About The Invisible Hours

My first session with The Invisible Hours ended with me rewinding thirty minutes of in-game time just to catch what Thomas Edison was doing in the east wing while I had been shadowing the detective downstairs. That loop, that compulsive need to check every corner of Tesla's island mansion from every possible vantage point, is the entire game in miniature. It works, and it works well. Tequila Works calls this a "spherical narrative," and the label earns its keep. Seven characters, each with a distinct backstory and motive, move through the mansion in real time across several chapters. You exist as an invisible ghost, free to follow anyone, teleport anywhere, or crouch in a hallway and eavesdrop on two people having a conversation that recontextualizes something you thought you understood an hour ago. The core toolkit is simple: pause, rewind, fast-forward, and follow. No inventory, no dialogue choices, no fail states. The complexity lives entirely in the writing and the choreography, and both are impressive. Gustaf Gustav, the disgraced Swedish detective, gives newcomers a sensible thread to pull. The rest of the cast, including a blind butler, a convicted criminal, a famous actress, Edison himself, and a railroad magnate's son, all have secrets worth chasing. The honest caveat here is one the game itself almost invites: this is closer to interactive theatre than to a traditional adventure game. You cannot change what happens. The killer will be who the killer is regardless of what you do. What you control is the order and depth of your own discoveries, and whether the emotional payoff lands depends entirely on how much you enjoy being a silent witness to other people's crises. Critics who wanted more agency found the experience shallow; players who clicked with the passive role found it genuinely gripping across four to six hours. Steam's 91% positive rating suggests the latter camp is the majority. The non-VR flat-screen version, added as a free patch after the original VR launch, works well enough with mouse and keyboard, though some VR holdovers like teleport-to-move remain and the character models can look stiff up close. The setting is the genuine draw. An alternate late-1800s, Tesla's remote mansion in a rainstorm, famous historical figures reimagined as morally compromised suspects, solid voice acting across the board, and an attention to environmental detail that rewards players who check bookshelves and pick up newspaper clippings scattered around the estate. One area where the game stumbles is focus: the side-stories are sometimes more compelling than the central murder, and the main mystery can feel like it recedes behind layers of backstory. Whether you find that a flaw or a feature depends on whether you came for a tight whodunit or a rich character drama. If it's the former, you may leave slightly unsatisfied. If it's the latter, you will want another playthrough.

Alex
Alex · Scout Team

Catch-all

Tags

steamImmersive TheatreNon-Linear NarrativeTime Rewind MechanicVR OptionalWhodunitSingle Playthrough + ReplayPassive ObservationHistorical Fiction

System Requirements

Minimum

Processor
Intel i5-4590 equivalent or greater
Memory
8 MB RAM
Graphics
NVIDIA GTX 1060 / 970 equivalent or greater
DirectX
Version 11
Storage
9 GB available space

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Steam
91%(524)

Game Info

Developer
Tequila Works
Publisher
Game Trust
Release Date
Oct 10, 2017

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Frequently asked questions about The Invisible Hours

How much does The Invisible Hours cost?

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What platforms is The Invisible Hours available on?

The Invisible Hours is available on PC.

When was The Invisible Hours released?

The Invisible Hours was released on 10 October 2017.

Who developed The Invisible Hours?

The Invisible Hours was developed by Tequila Works and published by Game Trust.