Compare Deadlight (Director's Cut) prices across trusted key stores and find the best deal. Developed by Tequila Works. Published by Koch Media. Released on 6/21/2016. Available on PC, Xbox. Genres: Action, Adventure.

A four-to-five-hour zombie platformer that looks better than it plays - worth a look if you never caught it in 2012, but its age shows in every sticky ledge and clunky axe swing.

My first honest reaction to Deadlight: Director's Cut was that someone had bottled the atmosphere of a great game and poured it into a merely okay one. The silhouetted foreground action played against a living, lit background is genuinely striking - crumbling 1986 Seattle rendered in a style that sits somewhere between Limbo and a gritty graphic novel. As park ranger Randall Wayne searching for his missing wife and daughter, you move through gutted hospitals, raider-held stadiums, booby-trapped sewers, and burning street-level sprawl, and almost every screen looks like it belongs on a poster. That part Tequila Works absolutely nailed. The trouble is that atmosphere only carries a game so far when the controls keep fighting you. The stamina system - Randall has limited energy for running, jumping, climbing, and swinging his axe - is a genuinely smart idea that makes every escape feel desperate. But that same momentum-heavy movement also means edge detection regularly misfires, sending you up and down the same ledge instead of forward, or dropping you into a waiting horde because the input timing is a coin flip. The slingshot, used to trigger car alarms and distract shadows, is a bright spot: using environmental noise to herd undead away from your path is exactly the kind of low-resource problem-solving that fits the world. The axe, however, is wildly inconsistent - sometimes it staggers, sometimes it decapitates, sometimes it does almost nothing, and you are never quite sure which outcome you will get. The three-act campaign runs around four to five hours, and that brevity cuts both ways. On the positive side, the pacing rarely overstays its welcome and the level variety stays fresh across rooftops, underground passages, and open streets. The early chapters, where you are largely unarmed and rely purely on movement and environmental reads, are the best the game has to offer - tense, scrappy, occasionally exhilarating when a chase sequence clicks and you nail every vault and slide. The back half pivots toward more combat-heavy encounters and the weaknesses in the fighting system become harder to ignore. The story, meanwhile, commits to zombie-fiction boilerplate: journal entries, fractured survivor groups, and a protagonist who oscillates between brooding and shouting. There is a twist that lands with some genuine weight, but the road to it is too short to build the emotional investment it needs. The Director's Cut adds a Survival Arena mode set inside a hospital, asking you to hold off zombie waves for as long as possible. In theory that sounds like a fine way to extend the package. In practice, it spotlights the combat system at its worst - melee is unreliable, ranged ammo is scarce, and the single small map wears out its welcome fast. Nightmare difficulty, unlocked after completing the story, is there for masochists and completionists. Collectible diary pages and retro handheld minigames round out the extras, though none of it adds up to a meaningfully expanded experience over the 2012 original. If you already played Deadlight, there is genuinely little reason to return. If you have never touched it and enjoy atmospheric 2D platformers in the Flashback or Another World mold, the visual design and its best setpiece moments make it a reasonable way to spend an evening at the right price. Alex, Scout Team

Deadlight (Director's Cut)

Deadlight (Director's Cut)

Jun 21, 2016Tequila WorksKoch Media
GamerScout Says

A four-to-five-hour zombie platformer that looks better than it plays - worth a look if you never caught it in 2012, but its age shows in every sticky ledge and clunky axe swing.

PCXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€1.40
at Gamivo
Lowest tracked: €1.19
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GamerScout Verdict

Best for first-time players who can tolerate sluggish controls in exchange for one of the more atmospheric zombie platformers around.

Compare Prices(4 stores)

GamivoBest price
StandardGlobalSteam KeyKey
€1.40
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.49
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.70-86%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.79-85%
Priced in EUR by the store
Buy
StandardUnited StatesSteam KeyKey
€2.59
Priced in EUR by the store
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Price History

Lowest tracked
€1.196 Jun 2026
Current best
€1.40
Keyshops
€1.12€1.35€1.58€1.815 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Deadlight (Director's Cut)

My first honest reaction to Deadlight: Director's Cut was that someone had bottled the atmosphere of a great game and poured it into a merely okay one. The silhouetted foreground action played against a living, lit background is genuinely striking - crumbling 1986 Seattle rendered in a style that sits somewhere between Limbo and a gritty graphic novel. As park ranger Randall Wayne searching for his missing wife and daughter, you move through gutted hospitals, raider-held stadiums, booby-trapped sewers, and burning street-level sprawl, and almost every screen looks like it belongs on a poster. That part Tequila Works absolutely nailed. The trouble is that atmosphere only carries a game so far when the controls keep fighting you. The stamina system - Randall has limited energy for running, jumping, climbing, and swinging his axe - is a genuinely smart idea that makes every escape feel desperate. But that same momentum-heavy movement also means edge detection regularly misfires, sending you up and down the same ledge instead of forward, or dropping you into a waiting horde because the input timing is a coin flip. The slingshot, used to trigger car alarms and distract shadows, is a bright spot: using environmental noise to herd undead away from your path is exactly the kind of low-resource problem-solving that fits the world. The axe, however, is wildly inconsistent - sometimes it staggers, sometimes it decapitates, sometimes it does almost nothing, and you are never quite sure which outcome you will get. The three-act campaign runs around four to five hours, and that brevity cuts both ways. On the positive side, the pacing rarely overstays its welcome and the level variety stays fresh across rooftops, underground passages, and open streets. The early chapters, where you are largely unarmed and rely purely on movement and environmental reads, are the best the game has to offer - tense, scrappy, occasionally exhilarating when a chase sequence clicks and you nail every vault and slide. The back half pivots toward more combat-heavy encounters and the weaknesses in the fighting system become harder to ignore. The story, meanwhile, commits to zombie-fiction boilerplate: journal entries, fractured survivor groups, and a protagonist who oscillates between brooding and shouting. There is a twist that lands with some genuine weight, but the road to it is too short to build the emotional investment it needs. The Director's Cut adds a Survival Arena mode set inside a hospital, asking you to hold off zombie waves for as long as possible. In theory that sounds like a fine way to extend the package. In practice, it spotlights the combat system at its worst - melee is unreliable, ranged ammo is scarce, and the single small map wears out its welcome fast. Nightmare difficulty, unlocked after completing the story, is there for masochists and completionists. Collectible diary pages and retro handheld minigames round out the extras, though none of it adds up to a meaningfully expanded experience over the 2012 original. If you already played Deadlight, there is genuinely little reason to return. If you have never touched it and enjoy atmospheric 2D platformers in the Flashback or Another World mold, the visual design and its best setpiece moments make it a reasonable way to spend an evening at the right price.

Alex
Alex · Scout Team

Catch-all

Tags

steamStamina MechanicEnvironmental PuzzlesSilhouette Art StyleChase SequencesAtmospheric HorrorShort PlaythroughCollectiblesNightmare DifficultySurvival Arena

System Requirements

Minimum

Processor
Intel Core 2 Duo 2, 4GHz+ or better
Memory
2 GB RAM
Graphics
512MB video card with Shader model 3.0 support
DirectX
Version 9.0c
Storage
5 GB available space Sound Card…

Recommended

Processor
Intel Core 2 Duo 2,6GHz+ or better
Memory
2 GB RAM
Graphics
Nvidia GeForce GTX 550Ti or better, AMD Radeon HD7750 or better
DirectX
Version 9.0c St…

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Reviews & Ratings

Steam
71%(1,618)

Game Info

Developer
Tequila Works
Publisher
Koch Media
Release Date
Jun 21, 2016

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Frequently asked questions about Deadlight (Director's Cut)

How much does Deadlight (Director's Cut) cost?

As of 7 September 2026, the cheapest in-stock offer for Deadlight (Director's Cut) is €1.40 at Gamivo, out of 13 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Deadlight (Director's Cut) cheapest?

The lowest in-stock price we track for Deadlight (Director's Cut) is €1.40 at Gamivo (7 September 2026). We compare 13 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Deadlight (Director's Cut) available on?

Deadlight (Director's Cut) is available on PC, Xbox.

When was Deadlight (Director's Cut) released?

Deadlight (Director's Cut) was released on 21 June 2016.

Who developed Deadlight (Director's Cut)?

Deadlight (Director's Cut) was developed by Tequila Works and published by Koch Media.