Compare Rime prices across 50+ stores and find the best deal. Developed by Tequila Works. Published by Grey Box. Released on 5/26/2017. Available on PC. Genres: Adventure. Metacritic score: 78/100.

If you cried at the end of Journey and immediately wanted more, Rime is the next six to eight hours of your life. Just go in knowing the puzzles won't challenge you as much as the story will wreck you.

My first impression of Rime was that Tequila Works had made something almost aggressively pretty, and I spent the opening chapter half-expecting the substance to run thin. It didn't, though it came close. You play as a wordless boy washed ashore on a sunlit Mediterranean-style island, guided by a fox spirit toward a tower on the horizon. There is no dialogue, no objective marker, no combat system. What you have instead is a cel-shaded world that shifts across five distinct chapters, each one demanding a different understanding of the game's core toolkit: shouting to activate glowing totems and scare away roaming creatures, manipulating light and shadow to solve projection puzzles, shifting perspective to align distant objects into doorways, and using a time-of-day mechanic to change what the environment looks like entirely. None of these mechanics are original inventions. If you have played Ico, Journey, or The Legend of Zelda: Wind Waker, you will feel the DNA of all three. The honest critical consensus, including a Metacritic score that landed at 78, is that Rime is a well-dressed tribute act that cannot quite match its inspirations on pure puzzle design. That is a fair charge. The puzzles are the weakest link and everyone agrees on it. They trend easy, occasionally to the point where you spend more time walking between puzzle pieces than actually solving anything. A few isolated sequences introduce mechanics that feel disconnected from what the game has taught you, which produces low-grade frustration rather than the satisfying aha moment you were hoping for. The underwater traversal segments are the roughest stretch mechanically, with controls that feel workable but not polished. Late-game platforming sections can also trip you up with precise jumps that loop you back to the start of long sequences. These are real complaints, not nitpicks. What Rime does exceptionally well, and where it earns its Very Positive Steam rating from over five thousand reviews, is in the way its art direction, environmental storytelling, and soundtrack fuse into something that hits harder than the sum of its parts. Composer David Garcia Diaz delivers a score that rolls in and out of scenes like tide, amplifying quiet discoveries and punching up the game's heavier revelations in ways that are genuinely effective. The five chapters move through environments that each carry a distinct emotional tone, from sun-bleached coastal ruins to darker, more abstract spaces, and the final act recontextualizes everything you have done in a way that sent several reviewers straight into a second playthrough to find the collectibles they had dismissed. The story is told entirely through visual metaphor and environmental cues, and it handles themes of grief and loss with restraint that most story-heavy games do not manage even with hours of cutscenes. The runtime sits at roughly six to eight hours for a straight playthrough, and the game does have replay value in hidden collectibles that carry narrative meaning once you understand what is actually going on. It is a short experience by most standards, which has always been a sticking point for players sensitive to runtime versus asking price. On a discount it is an easy recommendation. At full price, how much you get out of it depends entirely on whether you respond to the emotional register it is tuned to. Players who bounced off Journey or found Abzu too thin will likely find Rime frustrating for similar reasons. Players who think that genre hits too soft will find Rime has a little more mechanical grounding, even if it never becomes a puzzle-solver's paradise. Alex, Scout Team

Rime
Adventure

Rime

May 26, 2017Tequila WorksGrey Box
GamerScout Says

If you cried at the end of Journey and immediately wanted more, Rime is the next six to eight hours of your life. Just go in knowing the puzzles won't challenge you as much as the story will wreck you.

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About Rime

My first impression of Rime was that Tequila Works had made something almost aggressively pretty, and I spent the opening chapter half-expecting the substance to run thin. It didn't, though it came close. You play as a wordless boy washed ashore on a sunlit Mediterranean-style island, guided by a fox spirit toward a tower on the horizon. There is no dialogue, no objective marker, no combat system. What you have instead is a cel-shaded world that shifts across five distinct chapters, each one demanding a different understanding of the game's core toolkit: shouting to activate glowing totems and scare away roaming creatures, manipulating light and shadow to solve projection puzzles, shifting perspective to align distant objects into doorways, and using a time-of-day mechanic to change what the environment looks like entirely. None of these mechanics are original inventions. If you have played Ico, Journey, or The Legend of Zelda: Wind Waker, you will feel the DNA of all three. The honest critical consensus, including a Metacritic score that landed at 78, is that Rime is a well-dressed tribute act that cannot quite match its inspirations on pure puzzle design. That is a fair charge. The puzzles are the weakest link and everyone agrees on it. They trend easy, occasionally to the point where you spend more time walking between puzzle pieces than actually solving anything. A few isolated sequences introduce mechanics that feel disconnected from what the game has taught you, which produces low-grade frustration rather than the satisfying aha moment you were hoping for. The underwater traversal segments are the roughest stretch mechanically, with controls that feel workable but not polished. Late-game platforming sections can also trip you up with precise jumps that loop you back to the start of long sequences. These are real complaints, not nitpicks. What Rime does exceptionally well, and where it earns its Very Positive Steam rating from over five thousand reviews, is in the way its art direction, environmental storytelling, and soundtrack fuse into something that hits harder than the sum of its parts. Composer David Garcia Diaz delivers a score that rolls in and out of scenes like tide, amplifying quiet discoveries and punching up the game's heavier revelations in ways that are genuinely effective. The five chapters move through environments that each carry a distinct emotional tone, from sun-bleached coastal ruins to darker, more abstract spaces, and the final act recontextualizes everything you have done in a way that sent several reviewers straight into a second playthrough to find the collectibles they had dismissed. The story is told entirely through visual metaphor and environmental cues, and it handles themes of grief and loss with restraint that most story-heavy games do not manage even with hours of cutscenes. The runtime sits at roughly six to eight hours for a straight playthrough, and the game does have replay value in hidden collectibles that carry narrative meaning once you understand what is actually going on. It is a short experience by most standards, which has always been a sticking point for players sensitive to runtime versus asking price. On a discount it is an easy recommendation. At full price, how much you get out of it depends entirely on whether you respond to the emotional register it is tuned to. Players who bounced off Journey or found Abzu too thin will likely find Rime frustrating for similar reasons. Players who think that genre hits too soft will find Rime has a little more mechanical grounding, even if it never becomes a puzzle-solver's paradise. Alex, Scout Team

Tags

steamEnvironmental StorytellingWordless NarrativeFox CompanionGrief ThemesShadow PuzzlesPerspective PuzzlesTime ManipulationNo CombatSingle PlaythroughEmotional Ending

System Requirements

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Reviews & Ratings

Metacritic
78
Steam
90%(5,170)

Game Info

Developer
Tequila Works
Publisher
Grey Box
Release Date
May 26, 2017

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