Compare The Evil Within - Season Pass (DLC) prices across trusted key stores and find the best deal. Developed by Tango Gameworks. Published by Bethesda Softworks. Released on 10/13/2014. Available on PC. Genres: Action. Metacritic score: 68/100.

Three DLC chapters that strip away Sebastian's guns and ask you to survive as Kidman, then flip the script entirely with a first-person brawler where you ARE the monster.

I went into this Season Pass expecting more of what the base game does, and Tango Gameworks completely wrong-footed me. The Assignment and The Consequence, the two-part Kidman storyline, ditch the gun-heavy action of the main campaign and rebuild the horror around stealth and helplessness. Kidman has no firearms. Her toolkit is a flashlight, throwable bottles, and the occasional axe for single-use instakills. You spend most of your time crouched against walls, peeking around corners, and luring enemies with sound rather than fighting through them. It lands closer to Outlast than Resident Evil 4, and if the base game's stealth felt like an afterthought, the reworked version here is tighter and more deliberate. The narrative payoff is the real reason to play those first two chapters. The Kidman storyline fills in gaps the main campaign leaves frustratingly vague, including more on the STEM system, Leslie's significance, and the Ruvik-Jimenez relationship. Jennifer Carpenter's performance grounds Kidman as a character who barely registered during Sebastian's campaign but becomes genuinely interesting once you see things from her side. Audio diaries and documents flesh out her past, and boss encounters are distinct and memorable. The Assignment can drag when stealth goes on too long without variety, and The Consequence occasionally loses the thread trying to wrap up a complicated plot while still being a game. Neither flaw is a dealbreaker, but they are noticeable. The Executioner is a different beast entirely. You play as The Keeper, the box-headed hammer-swinging monster from the main game, in first-person melee combat. The premise is unexpectedly touching: a father entering STEM to rescue his daughter, narrated through her diary notes tracking her mental unravelling. Combat uses a hammer as your default weapon, with memory tokens collected from enemies spent in a shop on unlockables like a rocket launcher, chainsaw, and traps. Finisher animations let you spike enemies onto spinning blades or hurl them into other foes. It is short, maybe two hours straight through, and the wave-based Execution Chambers plus New Game Plus with an extra boss give it modest replay legs. The combat is repetitive if you push past the novelty, and the lack of any mode beyond running the same layout again limits longevity. As a bundle, this Season Pass holds up. The Kidman chapters are the main event and worth the price alone for Evil Within fans hungry for story context and a different flavour of horror. The Executioner is the curiosity piece, fun for a run or two but thin. Expect roughly eight to ten hours total across all three. This is strictly for players who finished the base game and want more time in its world. Jump in cold and you will be lost on story and miss the moments where the DLC earns its weight. Alex, Scout Team

The Evil Within - Season Pass (DLC)

The Evil Within - Season Pass (DLC)

Oct 13, 2014Tango GameworksBethesda Softworks
GamerScout Says

Three DLC chapters that strip away Sebastian's guns and ask you to survive as Kidman, then flip the script entirely with a first-person brawler where you ARE the monster.

PC
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €3.82

GamerScout Verdict

Essential for Evil Within story fans; the Kidman chapters alone justify the pass, while The Executioner is a short but memorable bonus.

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About The Evil Within - Season Pass (DLC)

I went into this Season Pass expecting more of what the base game does, and Tango Gameworks completely wrong-footed me. The Assignment and The Consequence, the two-part Kidman storyline, ditch the gun-heavy action of the main campaign and rebuild the horror around stealth and helplessness. Kidman has no firearms. Her toolkit is a flashlight, throwable bottles, and the occasional axe for single-use instakills. You spend most of your time crouched against walls, peeking around corners, and luring enemies with sound rather than fighting through them. It lands closer to Outlast than Resident Evil 4, and if the base game's stealth felt like an afterthought, the reworked version here is tighter and more deliberate. The narrative payoff is the real reason to play those first two chapters. The Kidman storyline fills in gaps the main campaign leaves frustratingly vague, including more on the STEM system, Leslie's significance, and the Ruvik-Jimenez relationship. Jennifer Carpenter's performance grounds Kidman as a character who barely registered during Sebastian's campaign but becomes genuinely interesting once you see things from her side. Audio diaries and documents flesh out her past, and boss encounters are distinct and memorable. The Assignment can drag when stealth goes on too long without variety, and The Consequence occasionally loses the thread trying to wrap up a complicated plot while still being a game. Neither flaw is a dealbreaker, but they are noticeable. The Executioner is a different beast entirely. You play as The Keeper, the box-headed hammer-swinging monster from the main game, in first-person melee combat. The premise is unexpectedly touching: a father entering STEM to rescue his daughter, narrated through her diary notes tracking her mental unravelling. Combat uses a hammer as your default weapon, with memory tokens collected from enemies spent in a shop on unlockables like a rocket launcher, chainsaw, and traps. Finisher animations let you spike enemies onto spinning blades or hurl them into other foes. It is short, maybe two hours straight through, and the wave-based Execution Chambers plus New Game Plus with an extra boss give it modest replay legs. The combat is repetitive if you push past the novelty, and the lack of any mode beyond running the same layout again limits longevity. As a bundle, this Season Pass holds up. The Kidman chapters are the main event and worth the price alone for Evil Within fans hungry for story context and a different flavour of horror. The Executioner is the curiosity piece, fun for a run or two but thin. Expect roughly eight to ten hours total across all three. This is strictly for players who finished the base game and want more time in its world. Jump in cold and you will be lost on story and miss the moments where the DLC earns its weight.

Alex
Alex · Scout Team

Catch-all

Tags

steamStealth-HorrorStory DLCFirst-Person MeleePlay as the VillainLore ExpansionSingle-PlayerNew Game Plus

System Requirements

Minimum

Processor
i7 with four plus cores
Memory
4 GB RAM
Graphics
GeForce GTX 670 or equivalent with 4GBs of VRAM
DirectX
Version 11 Hard Drive: 50 GB available space

Recommended

Processor
i7 with four plus cores
Memory
4 GB RAM
Graphics
GeForce GTX 670 or equivalent with 4GBs of VRAM
DirectX
Version 11
Storage
50 GB available space…

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Reviews & Ratings

Metacritic
68
Steam
85%(32,828)

Game Info

Developer
Tango Gameworks
Publisher
Bethesda Softworks
Release Date
Oct 13, 2014

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How much does The Evil Within - Season Pass (DLC) cost?

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What platforms is The Evil Within - Season Pass (DLC) available on?

The Evil Within - Season Pass (DLC) is available on PC.

When was The Evil Within - Season Pass (DLC) released?

The Evil Within - Season Pass (DLC) was released on 13 October 2014.

Who developed The Evil Within - Season Pass (DLC)?

The Evil Within - Season Pass (DLC) was developed by Tango Gameworks and published by Bethesda Softworks.

Is The Evil Within - Season Pass (DLC) worth buying?

The Evil Within - Season Pass (DLC) holds a Metacritic score of 68/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.