
The Eternal Cylinder
Genuinely one of the strangest games you'll play this year: a herd-survival adventure where your tiny alien creatures mutate on the fly while a horizon-wide metal cylinder flattens the world behind them.
GamerScout Verdict
Worth it for players who want a genuinely strange, story-driven survival adventure and can tolerate imprecise controls and a thin mechanical layer beneath the spectacle.
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Screenshots & Media
About The Eternal Cylinder
My first hour with The Eternal Cylinder went like this: hatch from an egg, take in the alien landscape for about thirty seconds, then spend the next twenty minutes in a cold sweat as a red-hot metallic roller the width of the entire horizon ground every tree, pond, and creature to dust behind me. ACE Team, the Chilean studio behind Zeno Clash and Rock of Ages, has built a game that leads with an image so absurd and so genuinely threatening that you have no choice but to commit. The cylinder is not metaphorical. It is an enormous, planet-scale piece of machinery that accelerates when it senses you getting comfortable, and it is the best antagonist in recent memory that has no face, voice, or motivation you can immediately understand. The game's core loop runs on a chase-and-reprieve rhythm. Sprint your tribe of Trebhum to a tower, activate it, and the cylinder halts long enough for you to explore the surrounding biome, recruit injured or wandering Trebhum, forage food and water, and absorb whatever strange organisms the world throws at you for mutations. That mutation system is the real hook: inhale a furry plant in a cold biome and your Trebhum grows thick fur; consume a certain fish and they gain traction across water; find the right organism and your trunk can project fire, spray acid, or knock out a small tornado. Mutations fall across five body-part categories - eye, leg, trunk, body, and skin - and each is mutually exclusive within its slot, so building your herd around specific mutation combos becomes genuinely interesting. Later, a Shrine Mutation Tree lets you lock in permanent upgrades with minerals collected from caves, which shifts the power balance significantly toward the player in the back half. Where the game earns its Metacritic 79 rather than something higher is in the gap between its art direction and its underlying systems. The controls are loose by design - Trebhum roll like armadillos when they sprint, which is fast but imprecise, and partly procedural terrain means you will carom off rocks at the worst moments. Herd micromanagement is fiddlier than it needs to be, and the food and water survival meters hover somewhere between light pressure and minor nuisance rather than ever becoming meaningful stakes. A few critics noted the game piles on systems - food, water, temperature, a skill tree, crafting recipes - that all function individually but rarely interact in ways that feel essential. The narrator is excellent in tone but talks constantly, leaning toward telling you things rather than letting the world show you. None of that kills the experience, because the world itself is relentlessly inventive. Creature designs riff on Dali and Bosch - there are eel-like Trewhaala the size of flying leviathans, the Cylinder's grotesque humanoid servants called the Mathematician, and alien fauna so strange that double-takes become a habit. The original soundtrack by Patricio Meneses commits fully to the game's surreal register. And the story, delivered through the third-person narrator across roughly twelve to fifteen hours, has a surprisingly emotive arc built around survival, memory, and what two dying species owe each other. Replay value is close to zero once the credits roll, but that first run is the kind of thing you describe badly to friends who weren't there. If you want something that plays like nothing else on the shelf right now - closer to a survival Spore than any conventional action-adventure - this delivers that in full. If you need tight controls and mechanical depth to stay engaged past the spectacle, you may bounce off before the story earns its payoff.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows 10 (64 bit)
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 8 GB available space
- Graphics
- Nvidia GTX 770
- Processor
- Intel Core i5-4460
Recommended
- OS
- Windows 10
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 9 GB available space
- Graphics
- Nvidia GTX 1070
- Processor
- Intel Core i5-7600
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Reviews & Ratings
Game Info
- Developer
- ACE Team
- Publisher
- Good Shepherd Entertainment
- Release Date
- Oct 13, 2022
