Compare SolSeraph prices across 50+ stores and find the best deal. Developed by ACE Team. Published by SEGA. Released on 7/10/2019. Available on PC, Xbox. Genres: Action, Strategy. Metacritic score: 63/100.

SolSeraph mixes side-scrolling action platforming with light city-building and tower defense, but the blend never quite gels into something greater than its parts.

SolSeraph is a hybrid game from ACE Team that pairs two distinct modes: overhead city-building and tower defense segments where you protect settlements from waves of enemies, and side-scrolling action platformer stages where you directly control Helios, a winged guardian deity, through enemy-filled levels. The concept is genuine and the SNES-era visual language is attractive, but the execution sits somewhere between charming and frustrating depending on which mode the game is leaning into at any given moment. The strategy layer is where my interest was sharpest, at least on paper. You place buildings to generate resources and set up defensive structures along enemy approach paths before waves arrive. The problem is that the tower defense side is thin. Enemy pathing is predictable, the variety of defensive options is limited, and difficulty rarely forces you to rethink a layout once you find something that works. For players who want a compact, low-stakes tower defense experience this might land fine, but anyone conditioned by games like Dungeon Warfare or even Bloons will feel the shallowness quickly. There is no meaningful escalation in strategic decision-making across the campaign's chapters. The action platformer sections fare somewhat better. Combat has a loose but responsive feel, and Helios's moveset is workable. The level design borrows clearly from classic 16-bit references without being a direct copy. Boss encounters are the highlight here; they are straightforward by modern standards but have enough visual flair to stay engaging through a first run. The issue is that these stages are fairly short and do not evolve in any interesting way mechanically. You are not unlocking new tools or finding builds that change your approach. What you see in the first chapter is largely what you get throughout. For a newcomer to hybrid action-strategy games this is not a terrible place to start given how low the barrier to entry is. The tutorial is light but adequate, and neither mode demands prior genre experience. The overall campaign length is short enough, around four to six hours, that the lack of depth does not have time to become outright tedious. Approached as a brief afternoon game with a clear aesthetic identity, SolSeraph can deliver a passable experience. Approached as a satisfying strategy title or a platform game with staying power, it will disappoint. With a Mixed rating on Steam sitting at 52 percent positive from a small review pool and a Metacritic score of 63, the community reaction reflects this split personality accurately. There is no mod ecosystem to speak of, no post-launch content that deepens either mode, and no multiplayer component. ACE Team has made more ambitious and weirder games, and SolSeraph feels like a smaller, safer swing that ended up being too safe to be memorable. If you are specifically after a short retro-flavored experience and can set expectations accordingly, there is something here. Otherwise, both the strategy and action genres have far more rewarding options at any given price point. Diego, Scout Team

SolSeraph
ActionStrategy

SolSeraph

Jul 10, 2019ACE TeamSEGA
GamerScout Says

SolSeraph mixes side-scrolling action platforming with light city-building and tower defense, but the blend never quite gels into something greater than its parts.

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About SolSeraph

SolSeraph is a hybrid game from ACE Team that pairs two distinct modes: overhead city-building and tower defense segments where you protect settlements from waves of enemies, and side-scrolling action platformer stages where you directly control Helios, a winged guardian deity, through enemy-filled levels. The concept is genuine and the SNES-era visual language is attractive, but the execution sits somewhere between charming and frustrating depending on which mode the game is leaning into at any given moment. The strategy layer is where my interest was sharpest, at least on paper. You place buildings to generate resources and set up defensive structures along enemy approach paths before waves arrive. The problem is that the tower defense side is thin. Enemy pathing is predictable, the variety of defensive options is limited, and difficulty rarely forces you to rethink a layout once you find something that works. For players who want a compact, low-stakes tower defense experience this might land fine, but anyone conditioned by games like Dungeon Warfare or even Bloons will feel the shallowness quickly. There is no meaningful escalation in strategic decision-making across the campaign's chapters. The action platformer sections fare somewhat better. Combat has a loose but responsive feel, and Helios's moveset is workable. The level design borrows clearly from classic 16-bit references without being a direct copy. Boss encounters are the highlight here; they are straightforward by modern standards but have enough visual flair to stay engaging through a first run. The issue is that these stages are fairly short and do not evolve in any interesting way mechanically. You are not unlocking new tools or finding builds that change your approach. What you see in the first chapter is largely what you get throughout. For a newcomer to hybrid action-strategy games this is not a terrible place to start given how low the barrier to entry is. The tutorial is light but adequate, and neither mode demands prior genre experience. The overall campaign length is short enough, around four to six hours, that the lack of depth does not have time to become outright tedious. Approached as a brief afternoon game with a clear aesthetic identity, SolSeraph can deliver a passable experience. Approached as a satisfying strategy title or a platform game with staying power, it will disappoint. With a Mixed rating on Steam sitting at 52 percent positive from a small review pool and a Metacritic score of 63, the community reaction reflects this split personality accurately. There is no mod ecosystem to speak of, no post-launch content that deepens either mode, and no multiplayer component. ACE Team has made more ambitious and weirder games, and SolSeraph feels like a smaller, safer swing that ended up being too safe to be memorable. If you are specifically after a short retro-flavored experience and can set expectations accordingly, there is something here. Otherwise, both the strategy and action genres have far more rewarding options at any given price point. Diego, Scout Team

Tags

steamTower DefenseCity BuildingAction PlatformerRetroDeity ThemeWave DefenseShort CampaignHybrid Genre

System Requirements

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Reviews & Ratings

Metacritic
63
Steam
52%(104)

Game Info

Developer
ACE Team
Publisher
SEGA
Release Date
Jul 10, 2019

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