Compare The Adventurer - Episode 1: Beginning of the End prices across 50+ stores and find the best deal. Developed by ZemunBRE. Published by SA Industry. Released on 7/29/2017. Available on PC. Genres: Adventure, Casual, Indie, RPG, Simulation.

A sub-30-minute RPG Maker-in-3D curiosity with turn-based combat and Steam trading cards. Skip it unless you collect cards or have a very specific tolerance for rough indie debuts.

I track decision trees and build depth for a living, so when I loaded up this Smile Game Builder title expecting even a modest tactical layer, I got a reality check fast. The Adventurer - Episode 1: Beginning of the End is a turn-based JRPG-adjacent micro-experience set in the Kingdom of Bisera, where your hero hunts down evil witches across a handful of environments. The whole thing runs shorter than most strategy game loading screens: reviewers consistently clock completion at under thirty minutes, which tells you exactly what you are committing to. The structure is about as flat as it gets. You move through locations in a strict linear order, and once you leave an area there is no backtracking. The world hops incoherently from a warm region to a snowy forest to a spring city with no geographic logic tying them together, and the maps themselves show the seams of rushed production. The combat is standard random-encounter fare recognizable to anyone who has touched an RPG Maker game: menus, turn order, enemy abilities and weaknesses on paper. In practice the hero barely takes damage from regular enemies, which strips the encounter design of any tension. Boss fights offer a slight step up, but nothing that asks you to think. The writing compounds the problem. There is no in-game story introduction at all; the plot context lives only on the store page. NPCs are sparse and their dialogue ranges from forgettable to low-effort toilet humor. The game was built using Smile Game Builder, and the asset set is visibly stock, the same stock you will recognize from other games on the same engine. That is not automatically disqualifying, but it matters when the writing and design cannot compensate. From a systems perspective, there is essentially nothing to analyze. No character build choices, no party composition decisions, no skill trees, no equipment depth worth mentioning. If you are scanning this page looking for strategic meat, the answer is zero. Steam reviews sit at a mixed rating drawn from a small pool, and the community consensus leans toward "not recommended" from anyone treating it as a proper game. The only objective value proposition here is the trading card set, which includes five cards with a foil variant, and that market has its own logic entirely separate from the game's quality. The developer originally planned additional episodes to expand the story, and a sequel does exist, but as a standalone product this first episode functions more as a proof of concept than a finished commercial release. There is no tutorial, no handholding, and the keyboard control scheme uses a non-obvious set of keys for camera management and inventory. None of that complexity reflects depth; it just reflects an unpolished interface. Diego, Scout Team

The Adventurer - Episode 1: Beginning of the End
AdventureCasualIndieRPGSimulation

The Adventurer - Episode 1: Beginning of the End

Jul 29, 2017ZemunBRESA Industry
GamerScout Says

A sub-30-minute RPG Maker-in-3D curiosity with turn-based combat and Steam trading cards. Skip it unless you collect cards or have a very specific tolerance for rough indie debuts.

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Screenshots & Media

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About The Adventurer - Episode 1: Beginning of the End

I track decision trees and build depth for a living, so when I loaded up this Smile Game Builder title expecting even a modest tactical layer, I got a reality check fast. The Adventurer - Episode 1: Beginning of the End is a turn-based JRPG-adjacent micro-experience set in the Kingdom of Bisera, where your hero hunts down evil witches across a handful of environments. The whole thing runs shorter than most strategy game loading screens: reviewers consistently clock completion at under thirty minutes, which tells you exactly what you are committing to. The structure is about as flat as it gets. You move through locations in a strict linear order, and once you leave an area there is no backtracking. The world hops incoherently from a warm region to a snowy forest to a spring city with no geographic logic tying them together, and the maps themselves show the seams of rushed production. The combat is standard random-encounter fare recognizable to anyone who has touched an RPG Maker game: menus, turn order, enemy abilities and weaknesses on paper. In practice the hero barely takes damage from regular enemies, which strips the encounter design of any tension. Boss fights offer a slight step up, but nothing that asks you to think. The writing compounds the problem. There is no in-game story introduction at all; the plot context lives only on the store page. NPCs are sparse and their dialogue ranges from forgettable to low-effort toilet humor. The game was built using Smile Game Builder, and the asset set is visibly stock, the same stock you will recognize from other games on the same engine. That is not automatically disqualifying, but it matters when the writing and design cannot compensate. From a systems perspective, there is essentially nothing to analyze. No character build choices, no party composition decisions, no skill trees, no equipment depth worth mentioning. If you are scanning this page looking for strategic meat, the answer is zero. Steam reviews sit at a mixed rating drawn from a small pool, and the community consensus leans toward "not recommended" from anyone treating it as a proper game. The only objective value proposition here is the trading card set, which includes five cards with a foil variant, and that market has its own logic entirely separate from the game's quality. The developer originally planned additional episodes to expand the story, and a sequel does exist, but as a standalone product this first episode functions more as a proof of concept than a finished commercial release. There is no tutorial, no handholding, and the keyboard control scheme uses a non-obvious set of keys for camera management and inventory. None of that complexity reflects depth; it just reflects an unpolished interface. Diego, Scout Team

Tags

singleplayertrading-cardstier:sub-5RPG Maker-styleTurn-Based CombatMicro-RPGTrading Card GrindNo Build DepthLinear ProgressionNo Tutorial

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 11
Storage
250 MB available space
Graphics
Any integrated card with 512mb
Processor
Pentium4

Recommended

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 11
Graphics
Any Integrated card with 1GB
Processor
Dual Core

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Game Info

Developer
ZemunBRE
Publisher
SA Industry
Release Date
Jul 29, 2017

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Price History

2026-06-101.57
2026-06-091.30(lowest)

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The Adventurer - Episode 1: Beginning of the End is available on PC.

When was The Adventurer - Episode 1: Beginning of the End released?

The Adventurer - Episode 1: Beginning of the End was released on 29 July 2017.

Who developed The Adventurer - Episode 1: Beginning of the End?

The Adventurer - Episode 1: Beginning of the End was developed by ZemunBRE and published by SA Industry.