Adam's Venture: Origins
A 1920s puzzle-adventure through ancient ruins with a plucky duo - charming in concept, rough around the edges in execution.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Adam's Venture: Origins
Adam's Venture: Origins is a third-person puzzle-adventure set in the 1920s, casting you as the wide-eyed explorer Adam alongside his partner Evelyn as they dig through ancient ruins and butt heads with the shady Clairvaux corporation. Think Indiana Jones energy filtered through a modest budget - there are rope puzzles, environmental riddles, and artifact hunts strung together by light story beats. It is the kind of game that wears its pulp influences openly and without apology. The puzzle design is the heart of things, and it is genuinely the most defensible part of the package. None of the brainteasers will stump a seasoned adventure player for long, but they are constructed with a certain tidiness - levers, pressure plates, and spatial logic that feels handmade rather than procedurally scattered. The pacing within individual puzzle rooms is calm and deliberate, and if you are the sort of player who likes to breathe inside a space before interacting with it, Origins occasionally rewards that instinct. The environments - desert excavation sites, torch-lit chambers - have a quiet atmosphere that the art direction reaches toward, even if the technical execution does not always get it there. And here is where honesty has to step in. The game was originally a Wii title from years prior, and this Origins release is less a ground-up remake than a cleaned-up re-release. Character animations are stiff, dialogue delivery is earnest to the point of awkward, and the traversal sections between puzzles feel largely like connective tissue with nothing inside them. The story hits familiar adventure-serial beats without much surprise or depth. Evelyn, despite being framed as an equal partner, often functions more as a narrative prompt than a character with meaningful presence. Mixed reviews on Steam are not wrong - there is a ceiling on what this game achieves, and it bumps into that ceiling early. Who is it actually for? Players who grew up on early-2000s adventure games and have a soft spot for low-stakes exploration will find something comfortable here. It is a short experience - completable in four to five hours - and it knows when it is done, which counts for more than people admit. It does not overstay its welcome, it does not inflate itself with filler content, and the 1920s setting is deployed with at least a little personality. For younger or less experienced players getting a first taste of the puzzle-adventure format, Origins works as a gentle on-ramp with no punishing fail states. I want to root for it - the handcrafted-ruin aesthetic and the unpretentious serial-adventure spirit are genuinely appealing as a premise. But the gap between what Origins is reaching for and what it delivers is wide enough that even a patient player will feel it. Approach it as a breezy, undemanding afternoon rather than a meaningful adventure, and it earns its place. Kai, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- Vertigo Games
- Publisher
- SOEDESCO Publishing
- Release Date
- Apr 1, 2016