Compare Terminator: Resistance prices across 50+ stores and find the best deal. Developed by Teyon. Published by Reef Entertainment. Released on 11/14/2019. Available on PC. Genres: Action, Adventure, RPG.

The Future War Cameron only teased in two-minute flashbacks finally gets its own game, and it's far better than any licensed FPS from a budget studio has any right to be.

I went into Terminator: Resistance expecting the kind of cynical cash-grab that the franchise has been churning out for thirty years. What I got instead was something closer to a scrappy, affectionate companion piece to the first two films, built by a Polish studio that clearly grew up watching those movies on repeat. It is janky, derivative, and runs on mechanics that were already out of fashion when it launched in 2019. It is also, against all odds, genuinely enjoyable if you meet it on its own terms. The setup puts you in the boots of Pvt. Jacob Rivers, the lone survivor of a Resistance squad wiped out along the Annihilation Line, Skynet's ever-advancing front of destruction. You end up folded into a small group of civilian survivors, each with their own trust meter that you nudge up through side missions and branching dialogue choices. The choice system is honest about its limitations: three skill trees (Combat, Science, and Survival) give you something to invest in, but there is enough XP to unlock almost everything by the finale, so the build identity you were hoping to forge quietly dissolves into a competent all-rounder. Romance options exist and are handled with all the subtlety you would expect from a budget FPS. The writing does not reward re-reads the way good RPG dialogue should, and the supporting cast skews toward recognizable archetypes rather than characters with genuine texture. Where the story does earn its runtime is in the back half, when the connective tissue to the original films starts clicking into place, and the Infiltrator threat, a Terminator unit capable of mimicking humans, gives the narrative some actual tension. Gameplay is a mix-and-match of familiar parts. The level structure borrows from Metro: Exodus, offering large semi-open zones strung along a linear campaign rather than a true open world. Stealth is available in two forms: a passive mode you can attempt in most encounters, and mandatory narrative sections where a full T-800 will kill you outright if you try to go loud. Those latter sections are the game's best, because they capture the actual horror of the films in a way the standard gunfights never quite do. The standard gunfights are functional, cover-based shooting with weak spot targeting on enemy units ranging from automated spider drones to the heavy T-808 with its shootable fuel tank. Plasma weapon upgrades use a circuit-slotting system where rarity and connector types affect the buffs you get, and by mid-game you can stack enough damage to tear through most encounters without sweating ammo scarcity. Crafting, lockpicking, and hacking fill out the systems list, but none of them demand serious attention. For fans of the films, the authenticity is the real draw. The burnt-out Los Angeles wasteland looks the part, the score weaves tastefully around Brad Fiedel's original theme, and the moment the game recreates iconic imagery from the first two films, it lands with genuine weight. For players expecting the narrative depth of a proper RPG or the mechanical precision of a dedicated FPS, Terminator: Resistance will feel like a surface pass at both genres without committing fully to either. The mid-game drags by returning you to familiar zones one too many times, and the filler side missions are exactly as inessential as they look. What saves it is pace and sincerity: this is a short-ish campaign made by people who respected the source material, and that respect is readable in every design decision even when the budget was clearly fighting back. Monika, Scout Team

Terminator: Resistance
ActionAdventureRPG

Terminator: Resistance

Nov 14, 2019TeyonReef Entertainment
GamerScout Says

The Future War Cameron only teased in two-minute flashbacks finally gets its own game, and it's far better than any licensed FPS from a budget studio has any right to be.

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About Terminator: Resistance

I went into Terminator: Resistance expecting the kind of cynical cash-grab that the franchise has been churning out for thirty years. What I got instead was something closer to a scrappy, affectionate companion piece to the first two films, built by a Polish studio that clearly grew up watching those movies on repeat. It is janky, derivative, and runs on mechanics that were already out of fashion when it launched in 2019. It is also, against all odds, genuinely enjoyable if you meet it on its own terms. The setup puts you in the boots of Pvt. Jacob Rivers, the lone survivor of a Resistance squad wiped out along the Annihilation Line, Skynet's ever-advancing front of destruction. You end up folded into a small group of civilian survivors, each with their own trust meter that you nudge up through side missions and branching dialogue choices. The choice system is honest about its limitations: three skill trees (Combat, Science, and Survival) give you something to invest in, but there is enough XP to unlock almost everything by the finale, so the build identity you were hoping to forge quietly dissolves into a competent all-rounder. Romance options exist and are handled with all the subtlety you would expect from a budget FPS. The writing does not reward re-reads the way good RPG dialogue should, and the supporting cast skews toward recognizable archetypes rather than characters with genuine texture. Where the story does earn its runtime is in the back half, when the connective tissue to the original films starts clicking into place, and the Infiltrator threat, a Terminator unit capable of mimicking humans, gives the narrative some actual tension. Gameplay is a mix-and-match of familiar parts. The level structure borrows from Metro: Exodus, offering large semi-open zones strung along a linear campaign rather than a true open world. Stealth is available in two forms: a passive mode you can attempt in most encounters, and mandatory narrative sections where a full T-800 will kill you outright if you try to go loud. Those latter sections are the game's best, because they capture the actual horror of the films in a way the standard gunfights never quite do. The standard gunfights are functional, cover-based shooting with weak spot targeting on enemy units ranging from automated spider drones to the heavy T-808 with its shootable fuel tank. Plasma weapon upgrades use a circuit-slotting system where rarity and connector types affect the buffs you get, and by mid-game you can stack enough damage to tear through most encounters without sweating ammo scarcity. Crafting, lockpicking, and hacking fill out the systems list, but none of them demand serious attention. For fans of the films, the authenticity is the real draw. The burnt-out Los Angeles wasteland looks the part, the score weaves tastefully around Brad Fiedel's original theme, and the moment the game recreates iconic imagery from the first two films, it lands with genuine weight. For players expecting the narrative depth of a proper RPG or the mechanical precision of a dedicated FPS, Terminator: Resistance will feel like a surface pass at both genres without committing fully to either. The mid-game drags by returning you to familiar zones one too many times, and the filler side missions are exactly as inessential as they look. What saves it is pace and sincerity: this is a short-ish campaign made by people who respected the source material, and that respect is readable in every design decision even when the budget was clearly fighting back. Monika, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieFuture War SettingSemi-Open ZonesStealth SectionsPlasma Weapon CraftingTrust Meter SystemBranching EndingsLicensed IPBudget AA

System Requirements

Minimum

OS
Windows 7/8/10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
32 GB available space
Graphics
Nvidia GTX 1050/AMD RX 560 or better
Processor
Intel Core i3 4160 @ 3.6GHz/AMD FX 8350 @ 4.0GHz or better
Sound Card
DirectX compatible soundcard or onboard chipset
Additional Notes
For 1080p 60FPS at medium settings

Recommended

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
32 GB available space
Graphics
Nvidia GTX 1070/AMD RX 590 or better
Processor
Intel Core i5 8400 @ 2.8GHz/AMD Ryzen 5 2600 @ 3.4GHz or better
Sound Card
DirectX compatible soundcard or onboard chipset
Additional Notes
For 1440p and higher, 60FPS with high or epic settings

Reviews & Ratings

No ratings available

Game Info

Developer
Teyon
Publisher
Reef Entertainment
Release Date
Nov 14, 2019

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