Compare Take Off - The Flight Simulator prices across trusted key stores and find the best deal. Developed by Jujubee S.A.. Published by astragon Entertainment. Released on 10/10/2017. Available on PC. Genres: Simulation.

A budget flight sim with 20+ aircraft and 40 missions, but rough edges keep it well below the standard set by dedicated competitors.

Take Off - The Flight Simulator is a casual-leaning flight sim from Jujubee S.A. that pitches itself as an accessible entry point to the genre. You get a roster of more than 20 aircraft, an open-world mode for free flying, and over 40 structured missions covering cargo runs, rescue operations, and other varied scenarios. On paper, that sounds like a reasonable package. In practice, the execution falls noticeably short of what the genre's better-known titles deliver. The mission variety is probably the strongest argument for giving this one a look. Switching between airfreighting and emergency rescue scenarios does provide a reason to keep loading the game past the first hour or two. If you are brand new to flight sims and find Microsoft Flight Simulator or X-Plane intimidating, the lower complexity here might function as a stepping stone. Controls are simplified enough that someone without a joystick can sit down and actually complete missions without consulting a 90-page systems manual. That accessibility has genuine value for a certain audience. Where Take Off runs into trouble is in almost every area that a sim enthusiast actually cares about. Flight modeling is shallow, aircraft feel loosely differentiated from one another, and the open-world mode lacks the density of detail that makes free-flying rewarding over repeated sessions. The AI and environmental systems do not provide the kind of dynamic feedback that creates memorable emergent moments. For anyone who already has hours in more serious sim titles, the depth here will feel thin inside the first session. The 49% positive rating on Steam is a honest signal: this is a game that lands somewhere between a tech demo and a finished product. From a strategy and depth perspective, there is not much build-order thinking or long-term progression to speak of. There are no upgrade paths, no fleet management layer, and no campaign structure that rewards careful planning. The missions are self-contained, which keeps the experience approachable but also means there is no satisfying late-game loop to work toward. Mod support is not a meaningful factor here either, so you are unlikely to see community additions that patch over the rougher edges. The honest summary is that Take Off occupies a very specific niche: someone young or entirely new to the genre who wants a low-friction introduction to sitting in a cockpit. Outside that narrow use case, the mixed reviews reflect a real quality ceiling that the game simply does not push past. If you are in that target audience, manage expectations accordingly and you might get a few enjoyable hours out of the mission list. Everyone else should look at what the broader sim genre offers before committing here. Diego, Scout Team

Take Off - The Flight Simulator

Take Off - The Flight Simulator

Oct 10, 2017Jujubee S.A.astragon Entertainment
GamerScout Says

A budget flight sim with 20+ aircraft and 40 missions, but rough edges keep it well below the standard set by dedicated competitors.

PC
Best Price Available
€0.00
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Historical low: €1.25

GamerScout Verdict

A shallow, beginner-only flight sim that struggles to justify itself against better alternatives even at a budget price point.

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Price History

Historical low
€1.251 Jul 2026
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€1.22€1.32€1.43€1.535 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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About Take Off - The Flight Simulator

Take Off - The Flight Simulator is a casual-leaning flight sim from Jujubee S.A. that pitches itself as an accessible entry point to the genre. You get a roster of more than 20 aircraft, an open-world mode for free flying, and over 40 structured missions covering cargo runs, rescue operations, and other varied scenarios. On paper, that sounds like a reasonable package. In practice, the execution falls noticeably short of what the genre's better-known titles deliver. The mission variety is probably the strongest argument for giving this one a look. Switching between airfreighting and emergency rescue scenarios does provide a reason to keep loading the game past the first hour or two. If you are brand new to flight sims and find Microsoft Flight Simulator or X-Plane intimidating, the lower complexity here might function as a stepping stone. Controls are simplified enough that someone without a joystick can sit down and actually complete missions without consulting a 90-page systems manual. That accessibility has genuine value for a certain audience. Where Take Off runs into trouble is in almost every area that a sim enthusiast actually cares about. Flight modeling is shallow, aircraft feel loosely differentiated from one another, and the open-world mode lacks the density of detail that makes free-flying rewarding over repeated sessions. The AI and environmental systems do not provide the kind of dynamic feedback that creates memorable emergent moments. For anyone who already has hours in more serious sim titles, the depth here will feel thin inside the first session. The 49% positive rating on Steam is a honest signal: this is a game that lands somewhere between a tech demo and a finished product. From a strategy and depth perspective, there is not much build-order thinking or long-term progression to speak of. There are no upgrade paths, no fleet management layer, and no campaign structure that rewards careful planning. The missions are self-contained, which keeps the experience approachable but also means there is no satisfying late-game loop to work toward. Mod support is not a meaningful factor here either, so you are unlikely to see community additions that patch over the rougher edges. The honest summary is that Take Off occupies a very specific niche: someone young or entirely new to the genre who wants a low-friction introduction to sitting in a cockpit. Outside that narrow use case, the mixed reviews reflect a real quality ceiling that the game simply does not push past. If you are in that target audience, manage expectations accordingly and you might get a few enjoyable hours out of the mission list. Everyone else should look at what the broader sim genre offers before committing here.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamCasual Flight SimMission-BasedBeginner FriendlyOpen World FlyingArcade FlightLow Complexity

System Requirements

Minimum

OS
Windows 7/8/10, 64 bit
Processor
Dual Core Processor 3 GHz
Memory
2 GB RAM
Graphics
Graphics Card with 1 GB VRAM or higher
DirectX
Version 9.0c
Storage
1500 MB available space

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Reviews & Ratings

Steam
49%(153)

Game Info

Developer
Jujubee S.A.
Publisher
astragon Entertainment
Release Date
Oct 10, 2017

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How much does Take Off - The Flight Simulator cost?

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What platforms is Take Off - The Flight Simulator available on?

Take Off - The Flight Simulator is available on PC.

When was Take Off - The Flight Simulator released?

Take Off - The Flight Simulator was released on 10 October 2017.

Who developed Take Off - The Flight Simulator?

Take Off - The Flight Simulator was developed by Jujubee S.A. and published by astragon Entertainment.