Compare FLASHOUT 2 prices across 50+ stores and find the best deal. Developed by Jujubee S.A.. Published by Salient Games. Released on 6/6/2014. Available on PC, Linux. Genres: Action, Indie, Racing, Simulation.

Wipeout is dormant and F-Zero is missing in action, so budget anti-gravity racers fill the gap. FLASHOUT 2 half-fills it, but mobile-port DNA runs deep and the cracks show fast.

I went into FLASHOUT 2 hoping it would scratch the anti-gravity itch that Wipeout left behind, and for about twenty minutes the neon-drenched tracks above stylised city skylines genuinely looked the part. The game runs at a decent clip, the licensed electronic soundtrack reacts to in-game events through a reactive equalizer system, and the core loop of rocketing, gunning, and boosting through futuristic courses gives off just enough of that F-Zero or Wipeout energy to keep you interested at the start. Rockets, guns, and mines can all be equipped simultaneously, which on paper promises aggressive, weapon-heavy races. The problem is that FLASHOUT 2 started life on mobile, and the PC port never really shook that off. Reviewers across the board flagged a handling model that feels assisted in the wrong direction, as though something is subtly fighting your inputs rather than amplifying them. The ten tracks are short and visually similar enough that fatigue sets in far earlier than it should. Ship variety exists on paper, but in practice each craft is essentially the last one with slightly more armour and marginally higher top speed. That is not build diversity. That is a spreadsheet with one formula copied down the column. The career mode adds a thin story wrapper and pushes you through standard race events alongside Destruction, Elimination, and Versus modes, which is a reasonable variety for a budget title. Online multiplayer was included, though player population has always been thin and finding opponents is realistically a coin-flip in 2024. The upgrade economy was criticised heavily at launch for feeling coercive, and while the developer patched things to make credit earnings more generous, upgrades still have an outsized effect on race outcomes. Patience with the grind matters more than racing skill at certain points, which undercuts the competitive satisfaction that makes good arcade racers stick. For newcomers to the anti-gravity sub-genre, FLASHOUT 2 is technically approachable. The Steam version added manual acceleration as a toggle, controller support works correctly, and the base controls are forgiving enough that you will not bounce off the experience on day one. At its price point and given how few alternatives exist on PC in this style, a few hours of neon-lit chaos will land for players who simply want something fast and loud with weapons attached. The real ceiling becomes apparent quickly, though: there is not enough track variety or meaningful mechanical depth to sustain long play sessions, and the AI opponents feel mechanical rather than reactive. I keep a short list of budget racers worth revisiting for friends who missed the Wipeout era. FLASHOUT 2 sits near the bottom of that list. Playable, occasionally fun, decisively mediocre. Diego, Scout Team

FLASHOUT 2
ActionIndieRacingSimulation

FLASHOUT 2

Jun 6, 2014Jujubee S.A.Salient Games
GamerScout Says

Wipeout is dormant and F-Zero is missing in action, so budget anti-gravity racers fill the gap. FLASHOUT 2 half-fills it, but mobile-port DNA runs deep and the cracks show fast.

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Screenshots & Media

Screenshot

About FLASHOUT 2

I went into FLASHOUT 2 hoping it would scratch the anti-gravity itch that Wipeout left behind, and for about twenty minutes the neon-drenched tracks above stylised city skylines genuinely looked the part. The game runs at a decent clip, the licensed electronic soundtrack reacts to in-game events through a reactive equalizer system, and the core loop of rocketing, gunning, and boosting through futuristic courses gives off just enough of that F-Zero or Wipeout energy to keep you interested at the start. Rockets, guns, and mines can all be equipped simultaneously, which on paper promises aggressive, weapon-heavy races. The problem is that FLASHOUT 2 started life on mobile, and the PC port never really shook that off. Reviewers across the board flagged a handling model that feels assisted in the wrong direction, as though something is subtly fighting your inputs rather than amplifying them. The ten tracks are short and visually similar enough that fatigue sets in far earlier than it should. Ship variety exists on paper, but in practice each craft is essentially the last one with slightly more armour and marginally higher top speed. That is not build diversity. That is a spreadsheet with one formula copied down the column. The career mode adds a thin story wrapper and pushes you through standard race events alongside Destruction, Elimination, and Versus modes, which is a reasonable variety for a budget title. Online multiplayer was included, though player population has always been thin and finding opponents is realistically a coin-flip in 2024. The upgrade economy was criticised heavily at launch for feeling coercive, and while the developer patched things to make credit earnings more generous, upgrades still have an outsized effect on race outcomes. Patience with the grind matters more than racing skill at certain points, which undercuts the competitive satisfaction that makes good arcade racers stick. For newcomers to the anti-gravity sub-genre, FLASHOUT 2 is technically approachable. The Steam version added manual acceleration as a toggle, controller support works correctly, and the base controls are forgiving enough that you will not bounce off the experience on day one. At its price point and given how few alternatives exist on PC in this style, a few hours of neon-lit chaos will land for players who simply want something fast and loud with weapons attached. The real ceiling becomes apparent quickly, though: there is not enough track variety or meaningful mechanical depth to sustain long play sessions, and the AI opponents feel mechanical rather than reactive. I keep a short list of budget racers worth revisiting for friends who missed the Wipeout era. FLASHOUT 2 sits near the bottom of that list. Playable, occasionally fun, decisively mediocre. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Anti-Gravity RacingWeapon Combat RacingMobile PortCareer ModeDestruction ModeBudget RacerReactive SoundtrackArcade Racer

System Requirements

Minimum

OS
Windows XP with SP2, Windows Vista, Windows 7, Windows 8 or later
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
512MB
Processor
Intel Celeron 2.33 GHz

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Game Info

Developer
Jujubee S.A.
Publisher
Salient Games
Release Date
Jun 6, 2014

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Price History

2026-06-103.41(lowest)

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What platforms is FLASHOUT 2 available on?

FLASHOUT 2 is available on PC, Linux.

When was FLASHOUT 2 released?

FLASHOUT 2 was released on 6 June 2014.

Who developed FLASHOUT 2?

FLASHOUT 2 was developed by Jujubee S.A. and published by Salient Games.