Syberia 3
Thirteen years of waiting and a rocky shift to 3D left Kate Walker fans divided, the world is still hauntingly beautiful, but the controls and voice acting fight you every step of the way.
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About Syberia 3
I went into Syberia 3 genuinely curious whether a 13-year gap could preserve what made the original games so quietly beloved. The short answer is: partially, and frustratingly so. This is a third-person adventure where you guide series protagonist Kate Walker, ex-New York lawyer turned accidental wanderer, as she helps the Youkol, a nomadic tribe, complete their sacred migration with their snow ostriches across a fictionalized Eurasian landscape. Locations span a snowbound port village called Valsembor, an abandoned radiation-scarred amusement park in Baranour, a creaking ship called the Krystal, and a handful of other atmospheric set pieces that genuinely carry the spirit of Benoit Sokal's artwork into three dimensions. The problem is almost everything that sits on top of that art direction. The jump from classic pre-rendered point-and-click to full 3D direct control sounds like progress, but the execution is rough. Camera angles shift without warning, and when they do, your directional controls shift with them. Walking Kate into a door frame while trying to turn around is not an occasional annoyance, it is a recurring tax on your patience. The inventory and interaction prompts work fine in principle but become counterintuitive when puzzles demand a specific sequence that the game never telegraphs clearly. Some objects you can see but cannot pick up until an NPC nudges you toward them, which is an odd form of invisible hand-holding that feels worse than a proper hint system. Bugs at launch were severe, save corruption, framerate drops during open areas, dialogue lines talking over each other, and while patches have addressed some of these issues, clunky pathfinding and lip-sync that looks completely detached from the audio remain. The writing takes a beating too. The dialogue persuasion system, which lets you pick Kate's conversational tone and occasionally hear her inner monologue during tense exchanges, is a genuinely interesting idea sitting inside a script that rarely deserves it. Supporting characters are thinly drawn, the antagonists, an eye-patched military commander and an overbearing doctor, are cartoonishly one-note, and the English dub compounds every problem with performances that consistently miss the emotional register of the scene. The French audio track is the better listen if you can follow subtitles. Kate's original voice actress returns and remains a highlight, but even she cannot carry scenes built on hollow foundations. Where the game earns real credit is in its atmosphere and art. The Baranour amusement park is genuinely unsettling, rusted rides, nuclear decay, a moment where the Youkol briefly enjoy the salvaged carousel that lands with unexpected warmth. The world design still has that Sokal signature: eccentric, melancholic, a little clockpunk-adjacent in its visual logic. The score is atmospheric and understated, and for players who have replayed the first two games recently, the story does enough to continue Kate's arc even if the ending lands without much resolution. Puzzles are on the easier side compared to the earlier games, which some will welcome and others will find unrewarding, but a handful, including a clever accelerometer puzzle on a broken roller coaster, show what the design team could have done more consistently. This one is for Syberia series completionists who can tolerate technical roughness in exchange for spending more time in that strange, poetic world. Newcomers have no business starting here, the game offers no recap of prior events and assumes familiarity with Kate's history. If you loved the first two games and can approach this one at a deep discount with lowered expectations on controls and production values, there is something worth finishing inside the mess. Everyone else should start with Syberia 1 or go straight to Syberia: The World Before, which shows what the franchise looks like when it is firing properly. Alex, Scout Team
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Game Info
- Developer
- Microids
- Publisher
- Anuman Interactive
- Release Date
- Nov 13, 2017