Compare Syberia 3 prices across trusted key stores and find the best deal. Developed by Microids. Published by Anuman Interactive. Released on 11/13/2017. Available on PC, Nintendo Switch, Xbox. Genres: Adventure.

Thirteen years of waiting and a rocky shift to 3D left Kate Walker fans divided, the world is still hauntingly beautiful, but the controls and voice acting fight you every step of the way.

I went into Syberia 3 genuinely curious whether a 13-year gap could preserve what made the original games so quietly beloved. The short answer is: partially, and frustratingly so. This is a third-person adventure where you guide series protagonist Kate Walker, ex-New York lawyer turned accidental wanderer, as she helps the Youkol, a nomadic tribe, complete their sacred migration with their snow ostriches across a fictionalized Eurasian landscape. Locations span a snowbound port village called Valsembor, an abandoned radiation-scarred amusement park in Baranour, a creaking ship called the Krystal, and a handful of other atmospheric set pieces that genuinely carry the spirit of Benoit Sokal's artwork into three dimensions. The problem is almost everything that sits on top of that art direction. The jump from classic pre-rendered point-and-click to full 3D direct control sounds like progress, but the execution is rough. Camera angles shift without warning, and when they do, your directional controls shift with them. Walking Kate into a door frame while trying to turn around is not an occasional annoyance, it is a recurring tax on your patience. The inventory and interaction prompts work fine in principle but become counterintuitive when puzzles demand a specific sequence that the game never telegraphs clearly. Some objects you can see but cannot pick up until an NPC nudges you toward them, which is an odd form of invisible hand-holding that feels worse than a proper hint system. Bugs at launch were severe, save corruption, framerate drops during open areas, dialogue lines talking over each other, and while patches have addressed some of these issues, clunky pathfinding and lip-sync that looks completely detached from the audio remain. The writing takes a beating too. The dialogue persuasion system, which lets you pick Kate's conversational tone and occasionally hear her inner monologue during tense exchanges, is a genuinely interesting idea sitting inside a script that rarely deserves it. Supporting characters are thinly drawn, the antagonists, an eye-patched military commander and an overbearing doctor, are cartoonishly one-note, and the English dub compounds every problem with performances that consistently miss the emotional register of the scene. The French audio track is the better listen if you can follow subtitles. Kate's original voice actress returns and remains a highlight, but even she cannot carry scenes built on hollow foundations. Where the game earns real credit is in its atmosphere and art. The Baranour amusement park is genuinely unsettling, rusted rides, nuclear decay, a moment where the Youkol briefly enjoy the salvaged carousel that lands with unexpected warmth. The world design still has that Sokal signature: eccentric, melancholic, a little clockpunk-adjacent in its visual logic. The score is atmospheric and understated, and for players who have replayed the first two games recently, the story does enough to continue Kate's arc even if the ending lands without much resolution. Puzzles are on the easier side compared to the earlier games, which some will welcome and others will find unrewarding, but a handful, including a clever accelerometer puzzle on a broken roller coaster, show what the design team could have done more consistently. This one is for Syberia series completionists who can tolerate technical roughness in exchange for spending more time in that strange, poetic world. Newcomers have no business starting here, the game offers no recap of prior events and assumes familiarity with Kate's history. If you loved the first two games and can approach this one at a deep discount with lowered expectations on controls and production values, there is something worth finishing inside the mess. Everyone else should start with Syberia 1 or go straight to Syberia: The World Before, which shows what the franchise looks like when it is firing properly. Alex, Scout Team

Syberia 3

Syberia 3

Nov 13, 2017MicroidsAnuman Interactive
GamerScout Says

Thirteen years of waiting and a rocky shift to 3D left Kate Walker fans divided, the world is still hauntingly beautiful, but the controls and voice acting fight you every step of the way.

PCNintendo SwitchXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €0.88

GamerScout Verdict

Best reserved for Syberia series completionists willing to wrestle with clunky controls to spend more time in Sokal's poetic world.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€0.8826 Jun 2026
Keyshops
€0.87€0.92€0.96€1.015 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About Syberia 3

I went into Syberia 3 genuinely curious whether a 13-year gap could preserve what made the original games so quietly beloved. The short answer is: partially, and frustratingly so. This is a third-person adventure where you guide series protagonist Kate Walker, ex-New York lawyer turned accidental wanderer, as she helps the Youkol, a nomadic tribe, complete their sacred migration with their snow ostriches across a fictionalized Eurasian landscape. Locations span a snowbound port village called Valsembor, an abandoned radiation-scarred amusement park in Baranour, a creaking ship called the Krystal, and a handful of other atmospheric set pieces that genuinely carry the spirit of Benoit Sokal's artwork into three dimensions. The problem is almost everything that sits on top of that art direction. The jump from classic pre-rendered point-and-click to full 3D direct control sounds like progress, but the execution is rough. Camera angles shift without warning, and when they do, your directional controls shift with them. Walking Kate into a door frame while trying to turn around is not an occasional annoyance, it is a recurring tax on your patience. The inventory and interaction prompts work fine in principle but become counterintuitive when puzzles demand a specific sequence that the game never telegraphs clearly. Some objects you can see but cannot pick up until an NPC nudges you toward them, which is an odd form of invisible hand-holding that feels worse than a proper hint system. Bugs at launch were severe, save corruption, framerate drops during open areas, dialogue lines talking over each other, and while patches have addressed some of these issues, clunky pathfinding and lip-sync that looks completely detached from the audio remain. The writing takes a beating too. The dialogue persuasion system, which lets you pick Kate's conversational tone and occasionally hear her inner monologue during tense exchanges, is a genuinely interesting idea sitting inside a script that rarely deserves it. Supporting characters are thinly drawn, the antagonists, an eye-patched military commander and an overbearing doctor, are cartoonishly one-note, and the English dub compounds every problem with performances that consistently miss the emotional register of the scene. The French audio track is the better listen if you can follow subtitles. Kate's original voice actress returns and remains a highlight, but even she cannot carry scenes built on hollow foundations. Where the game earns real credit is in its atmosphere and art. The Baranour amusement park is genuinely unsettling, rusted rides, nuclear decay, a moment where the Youkol briefly enjoy the salvaged carousel that lands with unexpected warmth. The world design still has that Sokal signature: eccentric, melancholic, a little clockpunk-adjacent in its visual logic. The score is atmospheric and understated, and for players who have replayed the first two games recently, the story does enough to continue Kate's arc even if the ending lands without much resolution. Puzzles are on the easier side compared to the earlier games, which some will welcome and others will find unrewarding, but a handful, including a clever accelerometer puzzle on a broken roller coaster, show what the design team could have done more consistently. This one is for Syberia series completionists who can tolerate technical roughness in exchange for spending more time in that strange, poetic world. Newcomers have no business starting here, the game offers no recap of prior events and assumes familiarity with Kate's history. If you loved the first two games and can approach this one at a deep discount with lowered expectations on controls and production values, there is something worth finishing inside the mess. Everyone else should start with Syberia 1 or go straight to Syberia: The World Before, which shows what the franchise looks like when it is firing properly.

Alex
Alex · Scout Team

Catch-all

Tags

steamFixed Camera AnglesDialogue ChoicesInventory PuzzlesSingle SaveslotAtmospheric WorldStory-DrivenThird-Person AdventureNo Combat

System Requirements

Minimum

Processor
Intel Core i3
Memory
4 GB RAM
Graphics
AMD R7 260X - Nvidia GTX 550 Ti 2GB
DirectX
Version 11
Storage
45 GB available space
Sound Card
Any

Recommended

Processor
Intel Core i5
Memory
8 GB RAM
Graphics
Nvidia GTX 960 2 GB
DirectX
Version 11
Storage
45 GB available space Soun…

DLC & Add-ons for Syberia 32

Expansions, DLC packs and add-on content for this game. Click any item to see store offers.

Keep exploring

Community Discussion

Be the first to comment on Syberia 3.

Reviews & Ratings

Steam
52%(4,730)

Game Info

Developer
Microids
Publisher
Anuman Interactive
Release Date
Nov 13, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Microids

Buy smarter: helpful guides

Looking for more? See games like Syberia 3 →

Frequently asked questions about Syberia 3

How much does Syberia 3 cost?

Syberia 3 pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Syberia 3 cheapest?

Compare Syberia 3 prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Syberia 3 available on?

Syberia 3 is available on PC, Nintendo Switch, Xbox.

When was Syberia 3 released?

Syberia 3 was released on 13 November 2017.

Who developed Syberia 3?

Syberia 3 was developed by Microids and published by Anuman Interactive.