Compare Survive in Space prices across 50+ stores and find the best deal. Developed by EGAMER. Published by SA Industry. Released on 5/20/2016. Available on PC, Mac. Genres: Action, Adventure, Casual, Indie, RPG.

Fifty levels of arcade shoot-em-up with an RPG spine and a rage mechanic - decent at its price floor, but repetition sets in well before the credits roll.

I went in expecting a throwaway budget shooter and came out with mixed feelings - which is, honestly, more than nothing. Survive in Space is a sidescrolling space shooter that pulls harder from classic arcade DNA (think Galaga and Defender) than from the Japanese bullet-hell tradition its anime art style quietly hints at. You play Sasaki, a soldier who discovers his alien benefactors are actually conquerors, spirals into darkness, bonds with a primal entity called The Shadow, and then wages a one-ship war across 50 levels split into five sectors. The premise has genuine weight to it. The execution is uneven. The mechanical hook that sets this apart from generic shmup fare is the Dual Mode system, where you can toggle your ship mid-fight between an Offensive configuration (more firepower, less durability) and a Defensive one - the inverse. On top of that, each ship carries a standard gun, guided missiles, and a laser, all governed by cooldowns you have to manage under pressure. The rage attack, which pushes your ship's visual palette from cool blue to angry red while temporarily spiking your damage output, is a satisfying moment every time it fires. There are five distinct ships, each with different strengths, and an RPG-style progression layer where XP earned between levels feeds into multiple upgrade categories with no level cap. On paper, that is a genuinely respectable set of moving parts for a game at this price tier. In practice, though, the progression feels glacial. Stat bonuses accumulate in such tiny fractions that you rarely feel yourself growing stronger in any tangible way across normal play. The 20-plus enemy types are split into defensive, offensive, and supportive roles - a clean design idea - but the more interesting variants front-load the early game, and the back half of the 50 levels starts to feel like grinding through familiar formations. Optional modifiers (Additional Enemies, Planet Fortresses, and Asteroids modes) exist to spice things up, but they feel like difficulty knobs rather than genuine content extensions. The five bosses, one closing out each nine-level sector, are the genuine highlights: each one shifts its mechanics and environment mid-fight in ways that demand you actually adapt rather than just spam your best loadout. Those encounters alone kept me pushing forward. The presentation lands somewhere between charming and rough. The soundtrack leans on a library of Creative Commons dubstep, trap, and deep house - over 90 tracks - and the game even lets you load your own audio files, which is a quietly thoughtful touch for a low-budget release. The narration between levels is carried mostly by strong voice work that gives the lore more texture than the writing probably deserves. Sasaki himself, though, is vocally grating, and community reports of localization issues (particularly in non-English languages) suggest the polish budget ran out before QA did. There are also documented display bugs from launch that affected cut scenes and tutorial text, and with no post-launch patch activity visible, those issues may still be present depending on your setup. Who is this for? Shmup fans who have exhausted their wishlist and want something with a narrative thread and an RPG layer to idle through - Survive in Space will hold you for a few sessions without demanding anything extraordinary from you. Players who need tight mechanical escalation or visual spectacle to stay invested will bounce off the repetition before the final boss. Approach it as a quiet weeknight time-passer, not a genre highlight. Kai, Scout Team

Survive in Space
ActionAdventureCasualIndieRPG

Survive in Space

May 20, 2016EGAMERSA Industry
GamerScout Says

Fifty levels of arcade shoot-em-up with an RPG spine and a rage mechanic - decent at its price floor, but repetition sets in well before the credits roll.

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Screenshots & Media

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About Survive in Space

I went in expecting a throwaway budget shooter and came out with mixed feelings - which is, honestly, more than nothing. Survive in Space is a sidescrolling space shooter that pulls harder from classic arcade DNA (think Galaga and Defender) than from the Japanese bullet-hell tradition its anime art style quietly hints at. You play Sasaki, a soldier who discovers his alien benefactors are actually conquerors, spirals into darkness, bonds with a primal entity called The Shadow, and then wages a one-ship war across 50 levels split into five sectors. The premise has genuine weight to it. The execution is uneven. The mechanical hook that sets this apart from generic shmup fare is the Dual Mode system, where you can toggle your ship mid-fight between an Offensive configuration (more firepower, less durability) and a Defensive one - the inverse. On top of that, each ship carries a standard gun, guided missiles, and a laser, all governed by cooldowns you have to manage under pressure. The rage attack, which pushes your ship's visual palette from cool blue to angry red while temporarily spiking your damage output, is a satisfying moment every time it fires. There are five distinct ships, each with different strengths, and an RPG-style progression layer where XP earned between levels feeds into multiple upgrade categories with no level cap. On paper, that is a genuinely respectable set of moving parts for a game at this price tier. In practice, though, the progression feels glacial. Stat bonuses accumulate in such tiny fractions that you rarely feel yourself growing stronger in any tangible way across normal play. The 20-plus enemy types are split into defensive, offensive, and supportive roles - a clean design idea - but the more interesting variants front-load the early game, and the back half of the 50 levels starts to feel like grinding through familiar formations. Optional modifiers (Additional Enemies, Planet Fortresses, and Asteroids modes) exist to spice things up, but they feel like difficulty knobs rather than genuine content extensions. The five bosses, one closing out each nine-level sector, are the genuine highlights: each one shifts its mechanics and environment mid-fight in ways that demand you actually adapt rather than just spam your best loadout. Those encounters alone kept me pushing forward. The presentation lands somewhere between charming and rough. The soundtrack leans on a library of Creative Commons dubstep, trap, and deep house - over 90 tracks - and the game even lets you load your own audio files, which is a quietly thoughtful touch for a low-budget release. The narration between levels is carried mostly by strong voice work that gives the lore more texture than the writing probably deserves. Sasaki himself, though, is vocally grating, and community reports of localization issues (particularly in non-English languages) suggest the polish budget ran out before QA did. There are also documented display bugs from launch that affected cut scenes and tutorial text, and with no post-launch patch activity visible, those issues may still be present depending on your setup. Who is this for? Shmup fans who have exhausted their wishlist and want something with a narrative thread and an RPG layer to idle through - Survive in Space will hold you for a few sessions without demanding anything extraordinary from you. Players who need tight mechanical escalation or visual spectacle to stay invested will bounce off the repetition before the final boss. Approach it as a quiet weeknight time-passer, not a genre highlight. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Dual ModeRage MechanicRPG ProgressionBoss PuzzleCustom Music SupportSector-Based StructureAnime AestheticDifficulty Modifiers

Steam Deck & Linux

ProtonDB Gold

Runs great on Linux after minor tweaks. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 or later
Memory
512 MB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
512 MB or higher
Processor
Intel dual core 2.0 Ghz

Recommended

OS
Windows 7 or 8
Memory
1 GB RAM
DirectX
Version 11
Storage
2 GB available space
Processor
Intel dual core 2.4 Ghz

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Game Info

Developer
EGAMER
Publisher
SA Industry
Release Date
May 20, 2016

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Price History

2026-06-070.39(lowest)

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Frequently asked questions about Survive in Space

Where can I buy Survive in Space cheapest?

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What platforms is Survive in Space available on?

Survive in Space is available on PC, Mac.

When was Survive in Space released?

Survive in Space was released on 20 May 2016.

Who developed Survive in Space?

Survive in Space was developed by EGAMER and published by SA Industry.