Compare Summer in Mara prices across 50+ stores and find the best deal. Developed by Chibig. Published by Chibig. Released on 6/16/2020. Available on PC, Xbox. Genres: Adventure, Casual, Indie, RPG, Simulation. Metacritic score: 69/100.

Koa's tropical island promises Ghibli charm and breezy farming, but anyone chasing the depth of Stardew Valley or a well-tuned quest system will hit a wall of backtracking and vague objectives faster than expected.

My instinct as a sim obsessive is to start with the systems, and Summer in Mara's systems are where the cracks show almost immediately. You play as Koa, an eleven-year-old raised on a home island by an alien grandmother named Yaya Haku, and the opening hour is genuinely lovely. The tutorial eases you into farming, fishing mini-games, tree-cutting with mandatory replanting, and basic crafting inside your hut, and crucially it never stress-tests you with time pressure. There are no seasons, no hard deadlines, and crops grow whether you water them or not. For a certain kind of player, that zero-stakes loop is the entire appeal. For anyone who measures fun by the quality of decisions being made, it will feel hollow within two sessions. The quest structure is the game's biggest mechanical problem. Over 100 quests ship in the base game, and the vast majority follow the same pattern: an NPC on Qalis, the main hub island, wants a crop or crafted item that you cannot produce yet because you are missing a recipe held by a different NPC on a different island. So you sail back, pick up the recipe, return home to craft, sail out again. There is no fast travel to speak of, the map provides no position marker for Koa, and quest objectives give you NPC names without map pins. Reviewers and players alike flagged this repetitive backtracking at launch, and it remains the single biggest reason people bounce off the game. The boat sailing has a breezy Wind Waker visual quality to it, but those ocean trips accumulate load screens that eat into actual play time in a way that feels genuinely unpolished for a full-price release. Where Summer in Mara earns its keep is in presentation and character writing. The hand-drawn cutscenes carry a real Studio Ghibli energy, and the island of Qalis is full of memorable side characters, from a bourgeois collector alien in a clifftop mansion to a frog-person running a food stall. The environmental themes embedded in the story, the idea that you replenish what you take from the land, give Koa's world a gentle moral backbone that younger players and parents looking for co-viewing content will appreciate. Farming, animal tending, cooking recipes, tool upgrades, boat improvements, and diving for underwater chests provide a decent breadth of activities even if none of them have much mechanical depth. The stamina system, which requires Koa to eat food to stay active, adds a minor layer of resource planning without ever becoming threatening. So who is this actually for? Experienced cozy-game players who have already put serious hours into Stardew Valley or My Time at Portia will find Summer in Mara frustratingly shallow by comparison. The farming loop strips out most of the optimization that makes those games tick. But for a younger audience, a first-timer to the genre, or an adult who genuinely wants something that will not demand attention at 11 PM, the low stakes and warm art direction do real work. At its Metacritic score of 69, the critical consensus lands about right: pleasant in short sessions, exhausting when you push against its structural limits. If you go in expecting a relaxed story game with light farming dressing rather than a sim with teeth, you will extract more value from it than anyone who boots it up expecting depth. Diego, Scout Team

Summer in Mara
AdventureCasualIndieRPGSimulation

Summer in Mara

Jun 16, 2020Chibig
GamerScout Says

Koa's tropical island promises Ghibli charm and breezy farming, but anyone chasing the depth of Stardew Valley or a well-tuned quest system will hit a wall of backtracking and vague objectives faster than expected.

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Screenshots & Media

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About Summer in Mara

My instinct as a sim obsessive is to start with the systems, and Summer in Mara's systems are where the cracks show almost immediately. You play as Koa, an eleven-year-old raised on a home island by an alien grandmother named Yaya Haku, and the opening hour is genuinely lovely. The tutorial eases you into farming, fishing mini-games, tree-cutting with mandatory replanting, and basic crafting inside your hut, and crucially it never stress-tests you with time pressure. There are no seasons, no hard deadlines, and crops grow whether you water them or not. For a certain kind of player, that zero-stakes loop is the entire appeal. For anyone who measures fun by the quality of decisions being made, it will feel hollow within two sessions. The quest structure is the game's biggest mechanical problem. Over 100 quests ship in the base game, and the vast majority follow the same pattern: an NPC on Qalis, the main hub island, wants a crop or crafted item that you cannot produce yet because you are missing a recipe held by a different NPC on a different island. So you sail back, pick up the recipe, return home to craft, sail out again. There is no fast travel to speak of, the map provides no position marker for Koa, and quest objectives give you NPC names without map pins. Reviewers and players alike flagged this repetitive backtracking at launch, and it remains the single biggest reason people bounce off the game. The boat sailing has a breezy Wind Waker visual quality to it, but those ocean trips accumulate load screens that eat into actual play time in a way that feels genuinely unpolished for a full-price release. Where Summer in Mara earns its keep is in presentation and character writing. The hand-drawn cutscenes carry a real Studio Ghibli energy, and the island of Qalis is full of memorable side characters, from a bourgeois collector alien in a clifftop mansion to a frog-person running a food stall. The environmental themes embedded in the story, the idea that you replenish what you take from the land, give Koa's world a gentle moral backbone that younger players and parents looking for co-viewing content will appreciate. Farming, animal tending, cooking recipes, tool upgrades, boat improvements, and diving for underwater chests provide a decent breadth of activities even if none of them have much mechanical depth. The stamina system, which requires Koa to eat food to stay active, adds a minor layer of resource planning without ever becoming threatening. So who is this actually for? Experienced cozy-game players who have already put serious hours into Stardew Valley or My Time at Portia will find Summer in Mara frustratingly shallow by comparison. The farming loop strips out most of the optimization that makes those games tick. But for a younger audience, a first-timer to the genre, or an adult who genuinely wants something that will not demand attention at 11 PM, the low stakes and warm art direction do real work. At its Metacritic score of 69, the critical consensus lands about right: pleasant in short sessions, exhausting when you push against its structural limits. If you go in expecting a relaxed story game with light farming dressing rather than a sim with teeth, you will extract more value from it than anyone who boots it up expecting depth. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Cozy FarmingIsland ExplorationFetch-Quest HeavyEnvironmental ThemesNarrative AdventureCrafting LoopNo Fast TravelFamily FriendlyBoat Exploration

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Platinum

Valve rates this game Steam Deck Unsupported. Runs flawlessly on Linux out of the box. Based on 16 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GT 430/ AMD Radeon R5 240
Processor
Intel Celeron G1820 / AMD Athlon II X3 455

Recommended

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 660 / AMD Radeon HD 7850
Processor
Intel Core i5

Community Discussion

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Reviews & Ratings

Metacritic
69

Game Info

Developer
Chibig
Publisher
Chibig
Release Date
Jun 16, 2020

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Price History

2026-06-100.66(lowest)

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Summer in Mara is available on PC, Xbox.

When was Summer in Mara released?

Summer in Mara was released on 16 June 2020.

Who developed Summer in Mara?

Summer in Mara was developed by Chibig.

Is Summer in Mara worth buying?

Summer in Mara holds a Metacritic score of 69/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.