Compare Koa and the Five Pirates of Mara prices across 50+ stores and find the best deal. Developed by Chibig. Published by Chibig. Released on 7/27/2023. Available on PC. Genres: Adventure, Casual, Indie.

Sunny islands, a run-roll-jump moveset built for speedrunning, and just enough pirate charm to make you smile between deaths on the ice-physics levels. Short but sincere.

My first hour with Koa and the Five Pirates of Mara felt lighter than I expected, almost dangerously so. The animated intro, the bright tropical palette, the little companion Napopo sitting in Koa's backpack like a good-luck charm - everything signals cozy, low-stakes handheld fodder. Then the timer stamped itself onto my screen at the start of level one, and I realized Chibig had hidden a speedrunning game inside a children's picture book. That reframe changes everything about how you should approach this one. At its core, the game is a preset-camera 3D platformer spread across 8 island worlds with more than 28 levels, and the moveset is deliberately small: run, jump, a ground smash, and the roll-chained-long-jump combo that becomes your entire vocabulary once you understand it. There is no double jump, which trips people up at first - movement at walking pace feels genuinely sluggish, but the moment you start chaining the long jump into a barrel roll, Koa gets a momentum that feels surprisingly satisfying to master. Bronze, silver, and gold medals attach to every level's completion time, and hunting gold pushes you to find shortcuts, exploit speed boosts, and read stage geometry in ways a first casual run never demands. It is not Neon White-tier routing depth, but there is a real, modest pleasure in shaving seconds off a stage you thought you already understood. The level variety is where Chibig earns honest credit. Across the eight worlds you get standard parkour stages with disappearing platforms and ice-physics, chase sequences that push you toward or away from the camera like a Crash Bandicoot run, underwater swimming sections, crane minigames where you guide a diving rig to the ocean floor for treasure, and boss fights that split between bomb-throwing puzzles and head-to-head races to a finish gate. New mechanics arrive every two or three levels, so repetition stays at bay even when the underlying loop stays the same. The hub island of Qalis grows and fills in as you progress, and seashells collected mid-level double as currency for cosmetic outfits and backpacks, plus upgrades for the boat you sail between islands. A Relaxed mode adds extra checkpoints for younger players or anyone who just wants to see the scenery without the frustration of full resets. The honest caveats are real, though. The presentation leans plain in places - flat-shaded environments that reviewers have compared to PS2-era licensed tie-ins, which is not an insult exactly, but not a ringing compliment either. The story, told through illustrated dialogue cards with no voice acting, is thin enough that newcomers will meet characters who share warm history with Koa and feel absolutely none of it. Prior knowledge of Summer in Mara adds texture; without it, the cast is cheerful and largely forgettable. Runtime is another pressure point: a relaxed first run clocks around five to six hours, with completionists hitting eight to nine if they chase every gold medal, every NPC race, and every shop item. That is a compact package, and whether it justifies the asking price is a question only you can answer based on how much you value a tight, unpretentious afternoon of platforming. What I keep coming back to, though, is how much care Chibig and collaborators Undercoders and Talpa Games clearly put into the feel of the thing. The Kickstarter campaign that funded this smashed its target tenfold, and that energy translated into a game that knows exactly what it wants to be: a love letter to early-2000s 3D platformers, authored by people who genuinely love the world they built. It is not innovative. It does not need to be. If you have been waiting for a short, bright, responsively controlled platformer that rewards a second pass with a timer running, Koa delivers that without apology. Kai, Scout Team

Koa and the Five Pirates of Mara
AdventureCasualIndie

Koa and the Five Pirates of Mara

Jul 27, 2023Chibig
GamerScout Says

Sunny islands, a run-roll-jump moveset built for speedrunning, and just enough pirate charm to make you smile between deaths on the ice-physics levels. Short but sincere.

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About Koa and the Five Pirates of Mara

My first hour with Koa and the Five Pirates of Mara felt lighter than I expected, almost dangerously so. The animated intro, the bright tropical palette, the little companion Napopo sitting in Koa's backpack like a good-luck charm - everything signals cozy, low-stakes handheld fodder. Then the timer stamped itself onto my screen at the start of level one, and I realized Chibig had hidden a speedrunning game inside a children's picture book. That reframe changes everything about how you should approach this one. At its core, the game is a preset-camera 3D platformer spread across 8 island worlds with more than 28 levels, and the moveset is deliberately small: run, jump, a ground smash, and the roll-chained-long-jump combo that becomes your entire vocabulary once you understand it. There is no double jump, which trips people up at first - movement at walking pace feels genuinely sluggish, but the moment you start chaining the long jump into a barrel roll, Koa gets a momentum that feels surprisingly satisfying to master. Bronze, silver, and gold medals attach to every level's completion time, and hunting gold pushes you to find shortcuts, exploit speed boosts, and read stage geometry in ways a first casual run never demands. It is not Neon White-tier routing depth, but there is a real, modest pleasure in shaving seconds off a stage you thought you already understood. The level variety is where Chibig earns honest credit. Across the eight worlds you get standard parkour stages with disappearing platforms and ice-physics, chase sequences that push you toward or away from the camera like a Crash Bandicoot run, underwater swimming sections, crane minigames where you guide a diving rig to the ocean floor for treasure, and boss fights that split between bomb-throwing puzzles and head-to-head races to a finish gate. New mechanics arrive every two or three levels, so repetition stays at bay even when the underlying loop stays the same. The hub island of Qalis grows and fills in as you progress, and seashells collected mid-level double as currency for cosmetic outfits and backpacks, plus upgrades for the boat you sail between islands. A Relaxed mode adds extra checkpoints for younger players or anyone who just wants to see the scenery without the frustration of full resets. The honest caveats are real, though. The presentation leans plain in places - flat-shaded environments that reviewers have compared to PS2-era licensed tie-ins, which is not an insult exactly, but not a ringing compliment either. The story, told through illustrated dialogue cards with no voice acting, is thin enough that newcomers will meet characters who share warm history with Koa and feel absolutely none of it. Prior knowledge of Summer in Mara adds texture; without it, the cast is cheerful and largely forgettable. Runtime is another pressure point: a relaxed first run clocks around five to six hours, with completionists hitting eight to nine if they chase every gold medal, every NPC race, and every shop item. That is a compact package, and whether it justifies the asking price is a question only you can answer based on how much you value a tight, unpretentious afternoon of platforming. What I keep coming back to, though, is how much care Chibig and collaborators Undercoders and Talpa Games clearly put into the feel of the thing. The Kickstarter campaign that funded this smashed its target tenfold, and that energy translated into a game that knows exactly what it wants to be: a love letter to early-2000s 3D platformers, authored by people who genuinely love the world they built. It is not innovative. It does not need to be. If you have been waiting for a short, bright, responsively controlled platformer that rewards a second pass with a timer running, Koa delivers that without apology. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Speedrun-FriendlyTime TrialsMedal SystemHub WorldPreset CameraFamily Co-WatchRelaxed ModeCollectathon-Lite

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GT 430/ AMD Radeon R5 240
Processor
Intel Celeron G1820 / AMD Athlon II X3 455

Recommended

OS
Windows 7
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 660 / AMD Radeon HD 7850
Processor
Intel Core i5

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Chibig
Publisher
Chibig
Release Date
Jul 27, 2023

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What platforms is Koa and the Five Pirates of Mara available on?

Koa and the Five Pirates of Mara is available on PC.

When was Koa and the Five Pirates of Mara released?

Koa and the Five Pirates of Mara was released on 27 July 2023.

Who developed Koa and the Five Pirates of Mara?

Koa and the Five Pirates of Mara was developed by Chibig.