Compare Star Wars - Knights of the Old Republic Bundle prices across 50+ stores and find the best deal. Developed by Broadsword. Published by LucasArts. Released on 7/21/2020. Available on PC. Genres: Massively Multiplayer, RPG, Free To Play. Metacritic score: 85/100.

A free-to-play Star Wars MMORPG set 3,000 years before the films, where your class story actually tries to be a real RPG rather than an XP treadmill.

Star Wars: The Old Republic is a free-to-play MMORPG developed by Broadsword and published under the LucasArts banner, set deep in the Old Republic era roughly three millennia before the Skywalker saga. That timeline distance is a feature, not a compromise. The writers had room to build original Sith Lords, Jedi Orders, and galactic conflicts without bumping into canon guardrails every five minutes. You pick from a roster of classes - Jedi Knight, Sith Warrior, Bounty Hunter, Imperial Agent, and others - and each class ships with a fully voiced, personally tailored story arc. The Imperial Agent storyline in particular plays closer to a BioWare espionage thriller than a typical MMO quest chain. For a strategy-minded player the class decision is more loaded than it looks. Each class splits into two Advanced Classes at level 10, which then open into three distinct Discipline trees. The numbers matter here: tank, healer, and multiple DPS specs each have genuine mechanical identities, not just stat reshuffles. Combat is action-bar driven with a cooldown economy, so rotation optimisation has a real ceiling for players who want to chase it. Group content scales from four-player Flashpoints up to full Operations raids, and PvP Warzones offer structured 8v8 modes if you want a different kind of resource management under pressure. The free-to-play model is the part that deserves honest attention. The base game is playable without spending anything, and the class story content alone represents a substantial single-player RPG campaign if you treat it that way. However, the Preferred and Subscriber tiers unlock quality-of-life features - expanded inventory, access to later expansion content, higher credit caps - that become increasingly relevant once you clear the original eight class stories and start eyeing the post-launch expansions. New players will hit those friction points eventually, so go in with clear expectations rather than assuming the monetisation stops at cosmetics. The tutorial onboarding is class-specific and reasonably paced. Each origin planet functions as a contained introductory zone that explains your class mechanics without dumping twenty abilities on you simultaneously. That said, the broader MMO systems - crew skills crafting, the Galactic Trade Network, legacy unlocks - get explained poorly or not at all. A couple of hours with community guides fills the gaps, and the mod ecosystem around the game, while not in the traditional PC modding sense, includes active fan wikis and theorycrafting communities that effectively function the same way. Where the game shows its age is in visual fidelity and open-world density. Some zones feel sparse compared to modern MMO benchmarks, and the engine carries the weight of its original release era. The writing quality across class stories remains genuinely high, but the side-quest filler between story beats can drag. If you approach this primarily as a story-driven RPG that happens to have multiplayer infrastructure rather than a living-world MMO, the value proposition clicks into place clearly. Diego, Scout Team

Star Wars - Knights of the Old Republic Bundle
Massively MultiplayerRPGFree To Play

Star Wars - Knights of the Old Republic Bundle

Jul 21, 2020BroadswordLucasArts
GamerScout Says

A free-to-play Star Wars MMORPG set 3,000 years before the films, where your class story actually tries to be a real RPG rather than an XP treadmill.

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About Star Wars - Knights of the Old Republic Bundle

Star Wars: The Old Republic is a free-to-play MMORPG developed by Broadsword and published under the LucasArts banner, set deep in the Old Republic era roughly three millennia before the Skywalker saga. That timeline distance is a feature, not a compromise. The writers had room to build original Sith Lords, Jedi Orders, and galactic conflicts without bumping into canon guardrails every five minutes. You pick from a roster of classes - Jedi Knight, Sith Warrior, Bounty Hunter, Imperial Agent, and others - and each class ships with a fully voiced, personally tailored story arc. The Imperial Agent storyline in particular plays closer to a BioWare espionage thriller than a typical MMO quest chain. For a strategy-minded player the class decision is more loaded than it looks. Each class splits into two Advanced Classes at level 10, which then open into three distinct Discipline trees. The numbers matter here: tank, healer, and multiple DPS specs each have genuine mechanical identities, not just stat reshuffles. Combat is action-bar driven with a cooldown economy, so rotation optimisation has a real ceiling for players who want to chase it. Group content scales from four-player Flashpoints up to full Operations raids, and PvP Warzones offer structured 8v8 modes if you want a different kind of resource management under pressure. The free-to-play model is the part that deserves honest attention. The base game is playable without spending anything, and the class story content alone represents a substantial single-player RPG campaign if you treat it that way. However, the Preferred and Subscriber tiers unlock quality-of-life features - expanded inventory, access to later expansion content, higher credit caps - that become increasingly relevant once you clear the original eight class stories and start eyeing the post-launch expansions. New players will hit those friction points eventually, so go in with clear expectations rather than assuming the monetisation stops at cosmetics. The tutorial onboarding is class-specific and reasonably paced. Each origin planet functions as a contained introductory zone that explains your class mechanics without dumping twenty abilities on you simultaneously. That said, the broader MMO systems - crew skills crafting, the Galactic Trade Network, legacy unlocks - get explained poorly or not at all. A couple of hours with community guides fills the gaps, and the mod ecosystem around the game, while not in the traditional PC modding sense, includes active fan wikis and theorycrafting communities that effectively function the same way. Where the game shows its age is in visual fidelity and open-world density. Some zones feel sparse compared to modern MMO benchmarks, and the engine carries the weight of its original release era. The writing quality across class stories remains genuinely high, but the side-quest filler between story beats can drag. If you approach this primarily as a story-driven RPG that happens to have multiplayer infrastructure rather than a living-world MMO, the value proposition clicks into place clearly. Diego, Scout Team

Tags

steamClass Story DrivenFree-to-Play MMOCompanion SystemRotation DepthLegacy ProgressionStory BranchingOld Republic EraRaid Content

System Requirements

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Reviews & Ratings

Metacritic
85

Game Info

Developer
Broadsword
Publisher
LucasArts
Release Date
Jul 21, 2020

Features

Multi-playerMMOPvPCo-opSteam AchievementsSteam Trading CardsIn-App Purchases

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