Compare Soul Valley prices across 50+ stores and find the best deal. Developed by QuickSave. Published by SA Industry. Released on 7/25/2019. Available on PC. Genres: Adventure, Indie.

Grief, a cryptic photograph, and a valley full of secrets left by a dead mother - worth an hour or two of quiet exploration if you can forgive its rough edges.

I have a soft spot for tiny, under-the-radar games that try to carry emotional weight on a shoestring, and Soul Valley is exactly that kind of project. You play as Abigail, a young woman who arrives at a mysterious wilderness location after finding a photograph her late mother left behind. The premise is small and personal: follow the maps your mother scattered across the valley, collect puzzle pieces, read her notes, and slowly piece together the truth about your family, specifically the buried history of your father. It is grief as a treasure hunt, and when the tone lands, it lands quietly. The core loop mixes first-person exploration with light survival management. You track hunger and thirst, gather wood to build fires, boil collected water to make it safe, and scavenge abandoned sheds or forage local plants when your supplies run low. None of this is particularly demanding - it sits closer to atmosphere-building than punishing survival sim. The survival layer exists to give your walks through the valley a gentle sense of stakes, a reminder that Abigail is a person with a body, not just a camera floating through a sad story. Map-reading leads you to each treasure spot, and each spot rewards you with both a puzzle fragment and a handwritten note from your mother. That note-reading rhythm is the actual heart of the game. Where Soul Valley struggles is consistency. The Steam community forums reveal some genuinely frustrating moments - puzzles around cave traversal that leave players stuck, at least one reported softlock involving a disappearing ladder that blocks progression entirely, and keybinding quirks that can confuse players on non-standard keyboards. For a short game built on narrative momentum, a hard stop mid-story feels disproportionately costly. The overall reception on Steam sits in mixed territory, with roughly two thirds of reviewers finding something worth their time and the remaining third hitting friction that the small team never fully ironed out. There are no post-launch patches of note in the public record. The soundtrack gets a notable callout from the community tags, and that tracks. Atmospheric and Great Soundtrack are among the most-applied user labels, which tells you something meaningful for a game this obscure. When the pacing holds and the environment does its quiet work around you, there is a genuinely mournful mood here that bigger, louder games rarely bother to create. Soul Valley knows what feeling it is after. It does not always know how to get there without stumbling. This one is for patient players who like their exploration slow, their stories personal, and their budgets minimal. If you have ever finished a walking sim and wished it had just a sliver of survival texture to break up the strolling, Soul Valley is worth a rainy afternoon. Go in with calibrated expectations and a willingness to reload a save if something breaks. Kai, Scout Team

Soul Valley
AdventureIndie

Soul Valley

Jul 25, 2019QuickSaveSA Industry
GamerScout Says

Grief, a cryptic photograph, and a valley full of secrets left by a dead mother - worth an hour or two of quiet exploration if you can forgive its rough edges.

PC
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About Soul Valley

I have a soft spot for tiny, under-the-radar games that try to carry emotional weight on a shoestring, and Soul Valley is exactly that kind of project. You play as Abigail, a young woman who arrives at a mysterious wilderness location after finding a photograph her late mother left behind. The premise is small and personal: follow the maps your mother scattered across the valley, collect puzzle pieces, read her notes, and slowly piece together the truth about your family, specifically the buried history of your father. It is grief as a treasure hunt, and when the tone lands, it lands quietly. The core loop mixes first-person exploration with light survival management. You track hunger and thirst, gather wood to build fires, boil collected water to make it safe, and scavenge abandoned sheds or forage local plants when your supplies run low. None of this is particularly demanding - it sits closer to atmosphere-building than punishing survival sim. The survival layer exists to give your walks through the valley a gentle sense of stakes, a reminder that Abigail is a person with a body, not just a camera floating through a sad story. Map-reading leads you to each treasure spot, and each spot rewards you with both a puzzle fragment and a handwritten note from your mother. That note-reading rhythm is the actual heart of the game. Where Soul Valley struggles is consistency. The Steam community forums reveal some genuinely frustrating moments - puzzles around cave traversal that leave players stuck, at least one reported softlock involving a disappearing ladder that blocks progression entirely, and keybinding quirks that can confuse players on non-standard keyboards. For a short game built on narrative momentum, a hard stop mid-story feels disproportionately costly. The overall reception on Steam sits in mixed territory, with roughly two thirds of reviewers finding something worth their time and the remaining third hitting friction that the small team never fully ironed out. There are no post-launch patches of note in the public record. The soundtrack gets a notable callout from the community tags, and that tracks. Atmospheric and Great Soundtrack are among the most-applied user labels, which tells you something meaningful for a game this obscure. When the pacing holds and the environment does its quiet work around you, there is a genuinely mournful mood here that bigger, louder games rarely bother to create. Soul Valley knows what feeling it is after. It does not always know how to get there without stumbling. This one is for patient players who like their exploration slow, their stories personal, and their budgets minimal. If you have ever finished a walking sim and wished it had just a sliver of survival texture to break up the strolling, Soul Valley is worth a rainy afternoon. Go in with calibrated expectations and a willingness to reload a save if something breaks. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Grief NarrativeNote ReadingLight SurvivalTreasure HuntFirst-Person ExplorationAtmospheric SoundtrackFamily MysteryMap-Based Puzzles

System Requirements

Minimum

OS
64-bit Windows 7
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
AMD Radeon RX 480
Processor
Intel Core i5

Recommended

OS
64-bit Windows 7
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GTX 970
Processor
Quad-core Intel or AMD, 2.5 GHz or faster

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Game Info

Developer
QuickSave
Publisher
SA Industry
Release Date
Jul 25, 2019

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Frequently asked questions about Soul Valley

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Compare Soul Valley prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Soul Valley available on?

Soul Valley is available on PC.

When was Soul Valley released?

Soul Valley was released on 25 July 2019.

Who developed Soul Valley?

Soul Valley was developed by QuickSave and published by SA Industry.