
Painted Memories
A solo-dev ARPG built on Dark Souls and Path of Exile admiration, Painted Memories asks you to find your own way through creatures, bosses, and torch-lit corridors with zero hand-holding. Rough around the edges, but the intent is genuine.
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About Painted Memories
I have a soft spot for the kind of game that arrives quietly on Steam with a handmade feel and an ambition slightly larger than its budget. Painted Memories is exactly that game, and spending time with it tells you a lot about what a single developer can accomplish, and where the seams show when they reach too far. The core loop is a top-down ARPG, built in Unreal Engine 4 by one person. The stated inspirations are Dark Souls and Path of Exile, which is a genuinely bold place to plant your flag as a solo creator. What that translates to in practice is a world that withholds its story deliberately, drops you into environments ranging from forest to cave to frozen zones, and expects you to read the landscape rather than follow a waypoint. Your toolkit is modest but purposeful: a crossbow for ranged aggression, a torch for visibility and atmosphere, and a skill progression that opens up incrementally as you push through the world. Named bosses like Corya and Klimor punctuate the zones and give the combat a spine it would otherwise lack. The no-hand-holding philosophy is the most interesting thing about it, and also its sharpest double edge. Players who lean into the disorientation will find something that respects their patience. Players who need clarity about what the next objective is will hit a wall fast. Community threads reveal real friction around technical issues too, including fullscreen toggle bugs that can lock you out of launching the game, and screen tearing on standard 60Hz displays without a vsync option. These are not cosmetic complaints. They suggest the game shipped with rough edges that were never fully polished away. The Steam user score sits at a mixed 69 percent across a small pool of reviews, which feels about right for a game this unfinished in places and this earnest in others. The atmospheric tag is well-earned. The environments carry a loneliness that suits the design philosophy. The soundtrack has been noted positively by players, which matters more in a slow, exploratory ARPG than people often admit. What the game cannot quite deliver is the mechanical depth of its inspirations. Path of Exile and Dark Souls are colossal targets, and Painted Memories lands somewhere considerably shorter, closer to a proof-of-concept for a solo developer finding their footing than a complete expression of those influences. If you can meet it on its own terms, as a small, handcrafted thing that values atmosphere and player discovery over polish, there is something worth your time here. Go in expecting a budget indie with specific technical issues still unresolved, and you will be fine. Go in expecting a Dark Souls descendant, and you will be disappointed before the second zone. Kai, Scout Team
Tags
Steam Deck & Linux
Runs great on Linux after minor tweaks. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- 64-bit Windows Vista
- Memory
- 2 GB RAM
- DirectX
- Version 10
- Storage
- 1300 MB available space
- Graphics
- NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
- Processor
- Core i3 / AMD A6 2.4Ghz
Recommended
- OS
- 64-bit Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 1300 MB available space
- Graphics
- NVIDIA GTX 760
- Processor
- Quad-core Intel or AMD, 2.5 GHz or faster
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- QuickSave
- Publisher
- SA Industry
- Release Date
- Nov 3, 2016







