Compare Chaos Town prices across 50+ stores and find the best deal. Developed by QuickSave. Published by SA Industry. Released on 5/29/2017. Available on PC. Genres: Action, Indie, RPG.

Roughly five hours of top-down twin-stick mayhem with a perk tree, 23 weapons, and walls you can actually shoot through. Jank included, price bracket forgiven.

I went in expecting nothing and still came out with mixed feelings, which is honestly a kind of achievement for a game this small. Chaos Town is a twin-stick top-down shooter built in Unreal Engine by a solo-adjacent indie outfit, and its central promise, that every wall, crate, and piece of cover in the environment can be destroyed, mostly holds up. Blasting a path through architecture rather than around it gives fights a loose, scrappy momentum that the game's budget origins can't quite smother. There are three modes to dig into. Classic puts you across 20 maps where you grind points to completion, Challenge drops you into 15 boss encounters that escalate in nastiness, and Survive is a pure score-attack loop where the longer you last, the more XP you bank. That XP feeds a light progression layer: each level up hands you a skill point to spend on unlocking weapons, perks, or power-ups. You can carry up to four active perks at once, choosing your loadout before each run, and with 23 weapons spanning pistols, machine guns, shotguns, bows, and bazookas, there is genuine build-tinkering available here if you're the sort who enjoys that kind of pre-match ritual. It's not deep in a Hades or Vampire Survivors sense, but it's structured enough to give short sessions a sense of forward momentum. Here's where I have to be straight with you: the game is janky. A bug in Challenge mode level 9 can leave the stage in a permanently soft-locked state, requiring a community-made PAK file workaround just to finish the boss sequence. Achievements have their own quirks, and some players have reported needing to reinstall multiple times to get them to register. There are also stability reports for older integrated graphics hardware. None of this is unfixable by a motivated player willing to poke around the Steam guides section, but it's friction you shouldn't have to manage. The character customization, which lets you swap shapes and color patterns, is charming in a lo-fi way and adds a small personal touch to what would otherwise feel entirely anonymous. The community reception sits at roughly 79% positive across a small review pool, which feels about right. People who click with the destructible-environment chaos and enjoy hunting achievements or chasing Survive mode high scores tend to come away satisfied. People who wanted a polished arena shooter with working challenge progression may bounce before they reach the good parts. Average playtime hovers around five hours, which is close to the natural ceiling of what the content supports. This is a game that knows its lane, even if it sometimes drifts out of it. Kai, Scout Team

Chaos Town
ActionIndieRPG

Chaos Town

May 29, 2017QuickSaveSA Industry
GamerScout Says

Roughly five hours of top-down twin-stick mayhem with a perk tree, 23 weapons, and walls you can actually shoot through. Jank included, price bracket forgiven.

PC
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About Chaos Town

I went in expecting nothing and still came out with mixed feelings, which is honestly a kind of achievement for a game this small. Chaos Town is a twin-stick top-down shooter built in Unreal Engine by a solo-adjacent indie outfit, and its central promise, that every wall, crate, and piece of cover in the environment can be destroyed, mostly holds up. Blasting a path through architecture rather than around it gives fights a loose, scrappy momentum that the game's budget origins can't quite smother. There are three modes to dig into. Classic puts you across 20 maps where you grind points to completion, Challenge drops you into 15 boss encounters that escalate in nastiness, and Survive is a pure score-attack loop where the longer you last, the more XP you bank. That XP feeds a light progression layer: each level up hands you a skill point to spend on unlocking weapons, perks, or power-ups. You can carry up to four active perks at once, choosing your loadout before each run, and with 23 weapons spanning pistols, machine guns, shotguns, bows, and bazookas, there is genuine build-tinkering available here if you're the sort who enjoys that kind of pre-match ritual. It's not deep in a Hades or Vampire Survivors sense, but it's structured enough to give short sessions a sense of forward momentum. Here's where I have to be straight with you: the game is janky. A bug in Challenge mode level 9 can leave the stage in a permanently soft-locked state, requiring a community-made PAK file workaround just to finish the boss sequence. Achievements have their own quirks, and some players have reported needing to reinstall multiple times to get them to register. There are also stability reports for older integrated graphics hardware. None of this is unfixable by a motivated player willing to poke around the Steam guides section, but it's friction you shouldn't have to manage. The character customization, which lets you swap shapes and color patterns, is charming in a lo-fi way and adds a small personal touch to what would otherwise feel entirely anonymous. The community reception sits at roughly 79% positive across a small review pool, which feels about right. People who click with the destructible-environment chaos and enjoy hunting achievements or chasing Survive mode high scores tend to come away satisfied. People who wanted a polished arena shooter with working challenge progression may bounce before they reach the good parts. Average playtime hovers around five hours, which is close to the natural ceiling of what the content supports. This is a game that knows its lane, even if it sometimes drifts out of it. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Destructible EnvironmentsPerk LoadoutScore AttackBoss RushTwin-Stick ProgressionUnreal Engine Indie

System Requirements

Minimum

OS
64-bit Windows Vista
Memory
2 GB RAM
DirectX
Version 10
Storage
1200 MB available space
Graphics
NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
Processor
Core i3 / AMD A6 2.4Ghz

Recommended

OS
64-bit Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
1200 MB available space
Graphics
NVIDIA GTX 760
Processor
Quad-core Intel or AMD, 2.5 GHz or faster

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Game Info

Developer
QuickSave
Publisher
SA Industry
Release Date
May 29, 2017

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What platforms is Chaos Town available on?

Chaos Town is available on PC.

When was Chaos Town released?

Chaos Town was released on 29 May 2017.

Who developed Chaos Town?

Chaos Town was developed by QuickSave and published by SA Industry.