Compare Sonic Superstars (PC) prices across trusted key stores and find the best deal. Developed by SEGA. Published by SEGA. Released on 10/16/2023. Available on PC, Nintendo Switch, Xbox. Genres: Action.

Solid 2D Sonic with the best-feeling physics since the Genesis era, dragged down by bloated boss fights and a multiplayer mode nobody asked for. Worth it solo, especially on sale.

I went into Sonic Superstars expecting the usual SEGA hedgehog compromise: one thing done brilliantly, several things done badly, and a gimmick nobody wanted stapled on top. That prediction landed about 70% correctly, which is actually a decent score for this franchise. The thing done brilliantly is the core movement. Developed by Arzest in collaboration with Sonic Team, this is a 2.5D side-scroller built across 12 zones, and the physics feel closer to the Genesis originals than any other modern attempt. Spin-dashing through loops, grinding rails, and bouncing off pinball bumpers all carry the right momentum weight. Critics across the board flagged this as the game's strongest suit, and after spending time with it, the consensus holds. The four playable characters, Sonic, Tails, Knuckles, and Amy Rose, each have distinct movement options: Knuckles glides and wall-climbs, Amy uses her hammer spin on jumps, and choosing the right character for a second run through a stage genuinely changes how it plays. Collect all seven Chaos Emeralds across the bonus stages and you unlock Emerald Powers, a set of traversal and combat abilities that include cloning yourself, transforming into a water dragon, or triggering a short-range dash. They add an exploration layer that rewards replaying zones rather than just blazing through them. The zone design itself is a mixed bag, but a more interesting one than you might expect. Stages branch heavily, and some routes even push Sonic into the background layer entirely. There is a cyberpunk zone where you temporarily convert into a voxel version of the character and travel through wires, a junkyard level on a ticking countdown timer that forces you to slow down and plan, and a late-game area with zero-gravity sections and a time-reversal gimmick. That variety keeps the campaign from feeling like a Greatest Hits package, even if several zones (sand world, ice world, machinery world) lean hard on familiar Sonic archetypes. The visual presentation is colorful and technically clean, running at a locked smooth framerate on PC without demanding much from the hardware. Here is where things get uncomfortable. The boss fights, almost universally, run too long. Several require more than ten attempts before their patterns click, and the patience they demand clashes badly with the loose, speedy flow the stages build up. It is the single biggest reason the Steam reception sits at a mixed 68%, and that friction is real. The Chaos Emerald powers, while fun, are sometimes underused by the level design itself rather than left to player discovery. And the online Battle Mode, a shallow quasi-battle-royale involving robot avatars and point-scored mini-events, feels like a checkbox from a product planning spreadsheet rather than something designed to be played. Local co-op for up to four players sounds good until you realize the camera follows a single lead player, so anyone lagging behind gets warped forward constantly. Without split-screen, it works better in short bursts than as a full playthrough mode. If Sonic Mania is your benchmark for what a modern 2D Sonic should be, Superstars will feel like a step sideways rather than forward. The raw feel of running is arguably better, but the design confidence and momentum control of Mania's levels are not matched here. If your reference point is Sonic 4 or the post-Colors era of 2.5D entries, Superstars is a clear improvement. Solo players who want well-built zones, multiple replay incentives through character switching and hidden Medals, and the best Sonic movement model outside of the pixel-art entries will find real value here. Everyone else should wait for a sale before committing. Alex, Scout Team

Sonic Superstars (PC)

Sonic Superstars (PC)

Oct 16, 2023SEGA
GamerScout Says

Solid 2D Sonic with the best-feeling physics since the Genesis era, dragged down by bloated boss fights and a multiplayer mode nobody asked for. Worth it solo, especially on sale.

PCNintendo SwitchXbox
Steam Deck VerifiedProtonDB Gold
Best Price Available
€6.33-84%
at Eneba
Lowest tracked: €5.87
Track this price

GamerScout Verdict

Best for solo players chasing classic Sonic movement, wait for a sale if boss-fight patience is not your thing.

Compare Prices(7 stores)

EnebaBest price
StandardEurope (EU)Steam KeyKey
€6.33-84%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€6.36
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€7.44
Priced in EUR by the store
Buy
StandardEMEASteam KeyKey
€8.99-78%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€10.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€12.00-70%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€14.22-64%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€5.8713 Aug 2026
Current best
€6.33
Keyshops
€5.67€6.37€7.06€7.765 Jun27 Jun19 Jul10 Aug1 Sept
5 Jun — 1 Sept
Create alert

Screenshots & Media

About Sonic Superstars (PC)

I went into Sonic Superstars expecting the usual SEGA hedgehog compromise: one thing done brilliantly, several things done badly, and a gimmick nobody wanted stapled on top. That prediction landed about 70% correctly, which is actually a decent score for this franchise. The thing done brilliantly is the core movement. Developed by Arzest in collaboration with Sonic Team, this is a 2.5D side-scroller built across 12 zones, and the physics feel closer to the Genesis originals than any other modern attempt. Spin-dashing through loops, grinding rails, and bouncing off pinball bumpers all carry the right momentum weight. Critics across the board flagged this as the game's strongest suit, and after spending time with it, the consensus holds. The four playable characters, Sonic, Tails, Knuckles, and Amy Rose, each have distinct movement options: Knuckles glides and wall-climbs, Amy uses her hammer spin on jumps, and choosing the right character for a second run through a stage genuinely changes how it plays. Collect all seven Chaos Emeralds across the bonus stages and you unlock Emerald Powers, a set of traversal and combat abilities that include cloning yourself, transforming into a water dragon, or triggering a short-range dash. They add an exploration layer that rewards replaying zones rather than just blazing through them. The zone design itself is a mixed bag, but a more interesting one than you might expect. Stages branch heavily, and some routes even push Sonic into the background layer entirely. There is a cyberpunk zone where you temporarily convert into a voxel version of the character and travel through wires, a junkyard level on a ticking countdown timer that forces you to slow down and plan, and a late-game area with zero-gravity sections and a time-reversal gimmick. That variety keeps the campaign from feeling like a Greatest Hits package, even if several zones (sand world, ice world, machinery world) lean hard on familiar Sonic archetypes. The visual presentation is colorful and technically clean, running at a locked smooth framerate on PC without demanding much from the hardware. Here is where things get uncomfortable. The boss fights, almost universally, run too long. Several require more than ten attempts before their patterns click, and the patience they demand clashes badly with the loose, speedy flow the stages build up. It is the single biggest reason the Steam reception sits at a mixed 68%, and that friction is real. The Chaos Emerald powers, while fun, are sometimes underused by the level design itself rather than left to player discovery. And the online Battle Mode, a shallow quasi-battle-royale involving robot avatars and point-scored mini-events, feels like a checkbox from a product planning spreadsheet rather than something designed to be played. Local co-op for up to four players sounds good until you realize the camera follows a single lead player, so anyone lagging behind gets warped forward constantly. Without split-screen, it works better in short bursts than as a full playthrough mode. If Sonic Mania is your benchmark for what a modern 2D Sonic should be, Superstars will feel like a step sideways rather than forward. The raw feel of running is arguably better, but the design confidence and momentum control of Mania's levels are not matched here. If your reference point is Sonic 4 or the post-Colors era of 2.5D entries, Superstars is a clear improvement. Solo players who want well-built zones, multiple replay incentives through character switching and hidden Medals, and the best Sonic movement model outside of the pixel-art entries will find real value here. Everyone else should wait for a sale before committing.

Alex
Alex · Scout Team

Catch-all

Tags

steam2.5D PlatformerChaos Emerald PowersCharacter SwitchingMulti-route ZonesLocal Co-opSpin Dash MechanicsBoss Rush DifficultyCouch MultiplayerReplay Incentives

System Requirements

Minimum

OS
Windows 10
Processor
Intel Core i5-2400, 3.1 GHz or AMD FX-8350, 4.2 GHz
Memory
6 GB RAM
Graphics
NVIDIA GeForce GTX 750, 2 GB or AMD Radeon HD 7790, 2 GB DirectX…

Recommended

OS
Windows 10 / 11
Processor
Intel Core i5-3470 or AMD FX-6300
Memory
6 GB RAM
Graphics
NVIDIA GeForce GTX 560, 1 GB or AMD Radeon HD 5870, 2 GB Dir…

DLC & Add-ons for Sonic Superstars (PC)3

Expansions, DLC packs and add-on content for this game. Click any item to see store offers.

Keep exploring

Community Discussion

Be the first to comment on Sonic Superstars (PC).

Reviews & Ratings

Steam
68%(3,597)

Game Info

Developer
SEGA
Publisher
SEGA
Release Date
Oct 16, 2023

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€6.33
See offer

Across the 24,049 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from SEGA

Buy smarter: helpful guides

Looking for more? See games like Sonic Superstars (PC) →

Frequently asked questions about Sonic Superstars (PC)

How much does Sonic Superstars (PC) cost?

As of 1 September 2026, the cheapest in-stock offer for Sonic Superstars (PC) is €6.33 at Eneba, out of 20 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Sonic Superstars (PC) cheapest?

The lowest in-stock price we track for Sonic Superstars (PC) is €6.33 at Eneba (1 September 2026). We compare 20 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Sonic Superstars (PC) available on?

Sonic Superstars (PC) is available on PC, Nintendo Switch, Xbox.

When was Sonic Superstars (PC) released?

Sonic Superstars (PC) was released on 16 October 2023.

Who developed Sonic Superstars (PC)?

Sonic Superstars (PC) was developed by SEGA.